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  1. #1
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Maxilor View Post
    This is my main gripe with SGE atm. Toxicon just feels like a complete waste of time outside of needing heavy movement.

    It feels like something you should build up to, but often times just spamming Dosis and Phlegma while using all your OGCDs is more than enough.

    I'm only 72 atm though so maybe it will become clearer later but Toxicon just seems all flash no substance.
    It doesn't change later on. Toxicon is SGE's equivalent to Ruin II, pretty much.
    (1)

  2. #2
    Player
    Maxilor's Avatar
    Join Date
    Mar 2015
    Location
    New York City
    Posts
    718
    Character
    Pocket Prince
    World
    Famfrit
    Main Class
    White Mage Lv 57
    Quote Originally Posted by rewd View Post
    It doesn't change later on. Toxicon is SGE's equivalent to Ruin II, pretty much.
    So much like Ruin II outside of needing to move, it's useless now with the lower cast speed on Dosis?
    (0)
    The menacing aura of every Lalafell.

  3. #3
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Maxilor View Post
    So much like Ruin II outside of needing to move, it's useless now with the lower cast speed on Dosis?
    Essentially yes, although both can be used to double weave but it's a rare scenario. The main difference is that Ruin II is always available but is a DPS loss (without ED), while Toxicon can be neutral if used specifically for movement that doesn't make a Dosis possible. Still, I don't think it justifies an entire mechanic/gauge just for that.
    (0)