It doesn't change later on. Toxicon is SGE's equivalent to Ruin II, pretty much.This is my main gripe with SGE atm. Toxicon just feels like a complete waste of time outside of needing heavy movement.
It feels like something you should build up to, but often times just spamming Dosis and Phlegma while using all your OGCDs is more than enough.
I'm only 72 atm though so maybe it will become clearer later but Toxicon just seems all flash no substance.
Essentially yes, although both can be used to double weave but it's a rare scenario. The main difference is that Ruin II is always available but is a DPS loss (without ED), while Toxicon can be neutral if used specifically for movement that doesn't make a Dosis possible. Still, I don't think it justifies an entire mechanic/gauge just for that.
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