



It's a dps gain versus Dyskrasia spam and we only have 3 charges of Addersgall to ogcd heal a tank with. During boss fights Toxikon is barely useful for sure and I don't worry about gaining addersting stacks. Still have mana issues if I forget to use lucid dreaming on cd.
Last edited by Vivix; 12-04-2021 at 10:25 PM.
No, it's not:
Dykrasia I is 160, Dyskrasia II 170 potency
Toxikon I is 300, Toxikon II is 330 potency with 50% fall off.
But Toxikon needs 2 GCDs to use because you first have to gain Addersting via EDiagnosis breaking; preshielding between pulls/ during transitions not counting, it's a major dps loss.
2 GCDS Dyskrasia II on 5 enemies is 1700 potency vs. 990 of Toxikon II. Something isn't a dps gain just because it would deal more damage in a vacuum, it's important to consider how you even build it up. In case of Toxikon it needs full GCD of you doing no damage at all.
Haima applies a 300 potency shield and up to 5 more 300 potency shields. That's 1800 potency worth of shielding without doing anything, it's basically immortal mode for tanks in a big pull for up to 15s.
Physis I is a strong regen and is often enough with regular Kardia heals, Physis II even has a 10% heal bonus tacked on and pairs well with the ST heals if the tank still dropped.
Even a fresh lv 70 Sage has a crazy strong toolkit for full dps uptime.
Also, you miss out on a lot of free heal from Kardia if you keep alternating EDiagnosis and Toxikon.
1 gcd vs 1 gcd is the comparison I made. If I was simply using Eukrasian Diagnosis to then use Toxikon sure that would be inefficient however I am using the shield anyway and already have the addersting charges so why would I cast Dykrasia for less? To assume I said alternating Ediagnosis and Toxikon is a dps gain is sort of bizarre when one isn't a dps skill at all.




3 Charges of addersgall per minute is plenty, not to emntion only about half of Sage's oGCD Heals actually need it. And you probbaly want to actually use at least 1 stack of addersgall every 20s, to keep the cd on gaining them rolling, which means regianign 7% of your MP every 20s at the minimum.
Also even in AoE situations isn't toxikon a los over Dyskrasia, as you get 2 dyskraisa's of for every 1 toxikon you could get? Seeing as toxikon does 240 for the first enemy and then 120 compared to dyskrasia's 160 to, all so 320 potency over two gcds [It is a bit better with the IIs, but Toxikon 2 is still 330 potency with a 50% dropf off compared to the 340 with no dorp of from 2 dyskrasias]

Hm.. I think getting low on mana mainly comes when nothing makes you spend addersgall (like in situations where Kardia is enough and no need for extra heals).
Sage doesn't have a stack-dump like scholar has energy drain. May be worth (though feel bad) to throw out a addersgall spender (probably the one without CD) even when no healing is required, simply for the mana restore and to keep the charge CD going for continuous mana restores.


Rotation ?
Just spam Eukrasia and linked skill xD...
Eukrasia ! Eukrasian Diagnosis ! Toxikon !
Eukrasia ! Eukrasian Prognosis !
Eukrasia ! Eukrasian Dosis ! Dosis ! Dosis ! Dosis !
It soon a meme. The only thing missing is that, like on Aion, your WoL shouts the spell names.
xD...
Last edited by Naoki34; 12-04-2021 at 11:30 PM.




i've so far been using Kerachoel on cooldown, because unliek healign 10% dmg reduction is always good for something. And there usually was, at least for me, something worth usign an actual addersgall heal often enough that it lined up, somwehtat close to the regain CD in the end.
just gonna ask this here, am i the only one that feels phlegmas damage scaling is kinda weird ?
what i mean is that according to the tooltip phlegma deals 400 potency and than 30% less for every enemy afterwards, phlegma 3 (lets just ignore 2 as its even worse) deals 510 potency and than 50% less for each enemy afterwards leaving us with
phlegma =400+280 per additional enemy
phlegma3 =510+255 per additional enemy
at first glance the higher damage reduction may sound okay considering the higher base damage, but the reality is that at 5+ enemies Phlegma starts to pull ahead of Phlegma 3, which is just weird ?
I get that phlegma is also part of the single target rotation, and by virtue of that alone phlegma 3 is absolutely desirable and superior. It is however obviously designed with aoe in mind or it wouldn't have an aoe component.
I would understand it if we where talking 10+ enemies or something like that, at a certain point it's just fringe cases, especially given its limited range but 5 enemies as the turning point sounds weirdly low.
The problem with Addersting and Toxicon is that the mechanic just isn't that relevant. It is a small DPS gain in dungeon pulls, but you are also losing a Kardion proc. I prefer to use Toxicon during bosses to keep DPS uptime (and not lose Kardion procs) but even then it's not a very exciting mechanic anyway, especially because I don't feel like I'm missing movement options with 1.5s Dosis, DoT and Phlegma.
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