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  1. #71
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    I care less about the loss of dots, and the sorry excuse for pets than I do the gaping void where a job mechanic should be.
    Particle effects are only 50% of a job's identity. We need interaction that's more than just "push button, see number"
    Even other simple, straightforward jobs have SOMETHING. (dnc, combos, procs, feathers, esprit, dance minigame. mch, two gauges to build and spend. RDM, mana, procs, combos)

    Give me something to build and work on while I'm just pressing 1111, and it'll be fine, maybe even alright.

    I think aetherflow and carbuncle behavior are the most likely slots to be filled for any kind of job influencing mechanic. (WHY IS RUIN IV??? WHY IS IT HERE??? IT'S SO TACKED ON IT'S SAD.)

    Also where's my mana?

    Quote Originally Posted by Nihility View Post
    may make me sound like the jerk but summoner being super simple and very few buttons is attracting me to it.

    don't always feel like playing a job where everything is cranked to 100 at all times and one missed button messes you up for like a minute or more
    This was never ShB SMN unless the one missed button was a directional key to dodge a killshot.
    (11)
    Last edited by Roda; 12-04-2021 at 07:06 AM.

  2. #72
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    may make me sound like the jerk but summoner being super simple and very few buttons is attracting me to it.

    don't always feel like playing a job where everything is cranked to 100 at all times and one missed button messes you up for like a minute or more
    (7)

  3. #73
    Player
    Vivix's Avatar
    Join Date
    Jul 2019
    Posts
    35
    Character
    Vivix Sekhet
    World
    Mateus
    Main Class
    Sage Lv 86
    Quote Originally Posted by aveyond-dreams View Post
    Because Summoner is too iconic of a job to have it reduced to a niche audience who likes dots. They should have given dot-enjoyers Necromancer or something instead of co-opting Summoner and twisting it into a failed version of Affliction Warlock.
    Summoner had summons that you could control and even decide when to use which one. That could have been fleshed out more. BLM has dots so does that make it a warlock or necromancer? Are healers? No. Using elements that do damage over time could easily have been expanded (fire?) and doesn't necessitate necromancy. Last I checked in most FF games summoners did a whole lot more than just summon. If it is due to popularity however I guess hrothgar should be completely reworked because they aren't popular enough? No obviously not.
    (9)

  4. #74
    Player
    iRanOverYourMom's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    62
    Character
    Atticus Devron
    World
    Leviathan
    Main Class
    Lancer Lv 92
    It really makes me wonder if you guys raid or not. This is a huge knee-jerk reaction, basing what a class is capable of on a training dummy/easy to dodge mobs, not taking into account of mechanics that's being implemented within the game. I've been playing this game since the release of ARR, played Summoner as my secondary (Main is DRG) since then. I've done every tier of difficult content during the lows and highs of the class. However, unlike most people, I loved the DOTs summoner had. And prior to this expansion, I knew that the class I loved wouldn't be the same and I probably wouldn't like it (I don't, but that's due to me having an close attachment to OLD SMN). However, making a full-fledged judgement based on not even hitting cap on the class is absolutely silly. SE has stated that they are going away from Heavenward-level complexity, and it appears that they're focusing on fighting mechanics rather than individual class over-complexity. It took me a while to truly understand, but Dragoon was in a similar boat in SB because SE wanted to change how jobs perform focusing on mechanics, and during that time I thought it was stupid they'd ruin my class that I personally enjoyed, but eventually I grew to absolutely LOVE dragoon more due to not having to constantly look at my hot-bar for essentially ability bloat pretending to be complex, when it was just clunky (Old SMN). Does summoner need *some* tweaks? Sure. But they'd be minimal at most. You guys need to seriously simmer down, with the servers crashing and stuff (when you guys LITERALLY saw all the memes/discussion about it??), people are just frustrated.
    (4)
    Get dunked.

  5. #75
    Player
    SnowVix's Avatar
    Join Date
    Apr 2019
    Posts
    764
    Character
    Charming Tulip
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by MagiusNecros View Post
    And as stated previously you will run into MP problems making Lucid mandatory.
    gonna be honest, it doesn't seem like it's MP negative with Lucid factored in, so i don't see the issue. Just because you're used to spending 3 MP over the whole fight doesn't mean that was the plan.
    (3)

  6. #76
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    Actually, Hrothgar should absolutely be reworked too but that is a story for another time. In any case, bleeding things to death as a Summoner is boring. Why would you want to play a poison mage Summoner when you can be like Rydia and have spells like Firaga/Blizzaga/Thundaga/Flare along with your summons? Our new Rite and Catastrophe spells are the equivalent of those, roughly. Spells like Bio and Miasma are poison magic=commonly associated with Warlock and Necromancer. It has already been explained numerous times why pets in this game feel awful and why so many were glad to see them reworked to the state they're in now.
    (3)

  7. #77
    Player
    Maxilor's Avatar
    Join Date
    Mar 2015
    Location
    New York City
    Posts
    718
    Character
    Pocket Prince
    World
    Famfrit
    Main Class
    White Mage Lv 57
    I feel sorry for the Summoner Mains that hate the changes but as a non-summoner main these changes actually makes the class feel approachable.

    Not saying i'll main it, but I might actually consider playing it now instead of it being a 100% NOPE.
    (2)
    The menacing aura of every Lalafell.

  8. #78
    Player
    Riusvell's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    124
    Character
    Vell R'ius
    World
    Lich
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by aveyond-dreams View Post
    Actually, Hrothgar should absolutely be reworked too but that is a story for another time. In any case, bleeding things to death as a Summoner is boring. Why would you want to play a poison mage Summoner when you can be like Rydia and have spells like Firaga/Blizzaga/Thundaga/Flare along with your summons? Our new Rite and Catastrophe spells are the equivalent of those, roughly. Spells like Bio and Miasma are poison magic=commonly associated with Warlock and Necromancer. It has already been explained numerous times why pets in this game feel awful and why so many were glad to see them reworked to the state they're in now.
    It's called black mage, which is the class you're playing.
    Rydia is a Black Mage with Summoner tacked onto it.
    What about Eiko and Garnet? They were Summoners, like the race Summoner who also knew White Magic.
    Yuna, despite her Sphere grid letting us have her not be a White Mage.

    Your argument regarding Summoner is just flat out invalid.

    For once XIV did something that did not involve either White or Black Magic but opted for Green instead.
    Green Mage actually focuses on both positive and negative, including poisons and making enemies more vulnerable to for example Fire.
    (8)

  9. #79
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Laphicet View Post
    SB MCH mains laugh at you and Healer mains continue to laugh at you and anyone who thinks this. It's not going to happen, once that complexity is gone it's gone for good with this dev team and their constant focus on appealing to bottom of the barrel players.
    And here comes the kicker:
    Square would much rather keep around the bottom of the barrel players than ones like you, no offense, its just business.
    So i guess if you dont like it, you should play a more skill driven game than a story focused one.

    Dont mean to come across rude, but this is the reality.
    (6)

  10. #80
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Navnav View Post
    And here comes the kicker:
    Square would much rather keep around the bottom of the barrel players than ones like you, no offense, its just business.
    So i guess if you dont like it, you should play a more skill driven game than a story focused one.

    Dont mean to come across rude, but this is the reality.
    It is 100% possible to satisfy both.

    Encouraging fun and engaging design isn't a competitive sport. We don't need to pick teams.
    (21)
    ~sigh~

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