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  1. #1
    Player
    RocciaSolida's Avatar
    Join Date
    Oct 2019
    Posts
    122
    Character
    Roccia Solida
    World
    Ragnarok
    Main Class
    Bard Lv 100
    I agree, Summoner is incredibly boring. Not even doing any of the two EW extremes makes it fun or challenging
    (7)

  2. #2
    Player
    Reign_Fall's Avatar
    Join Date
    Dec 2021
    Posts
    1
    Character
    Reign Fall
    World
    Excalibur
    Main Class
    Red Mage Lv 81
    Happy I'm not the only one that feels the disappointment, lol. I've played summoner as my main since it's release pretty much, and I just don't like what they did at all. Totally killed my enjoyment to even use it. At least I'm enjoying the updates to black/red mage and bard, so there's that.
    (8)

  3. #3
    Player
    Ironman2ooo's Avatar
    Join Date
    Aug 2013
    Location
    Baltimore, Maryland
    Posts
    41
    Character
    Neriana Olath'xukuth
    World
    Leviathan
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Genbe197 View Post
    Its pretty fun spammy job miles ahead of the dot mess that it was.
    Are you a former World of Warcraft Warlock main? lol
    (0)
    INTRODUCING: "FINAL FANTASY MXVII: A REALM UNAVAILABLE" COMING SOON TO A PLAYSTATION CONSOLE OR WINDOWS PC...WELL..maybe..or..maybe not...then again maybe

  4. #4
    Player
    Linkan's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    Linkan Honorblade
    World
    Behemoth
    Main Class
    Conjurer Lv 54
    They could add more flashier Egi and not that red/green mosquito e an yellow *t*rd*.

    At least let us reskin to a more fearsome glamour, not only carbuncle.

    Aside that, class is fine as it. Loved the changes.
    (2)

  5. #5
    Player
    RocciaSolida's Avatar
    Join Date
    Oct 2019
    Posts
    122
    Character
    Roccia Solida
    World
    Ragnarok
    Main Class
    Bard Lv 100
    Quote Originally Posted by Linkan View Post
    They could add more flashier Egi and not that red/green mosquito e an yellow *t*rd*.

    At least let us reskin to a more fearsome glamour, not only carbuncle.

    Aside that, class is fine as it. Loved the changes.
    Finally a good post, thank you.
    The worst of what you mentioned as far as I'm concerned is the need to reposition the Carbuncle after a demi even if you placed it in a spot before pulling and of course the spell speed memes forcing you to delay the demis to not delay SL (thus removing the point of spell speed completely).
    (0)

  6. #6
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,261
    Character
    Vermilion Rose
    World
    Phantom
    Main Class
    Summoner Lv 100
    Meanwhile, I'm enjoying SMN like no other job and I've been here since ARR. Not gonna deny the job is simple, but I'm loving the lack of filler and huge amount of flexibility. Each primal minirotation feels unique (super simple I know, but still unique), it's a relentless nuke spam with every nuke flashier than the last lol, and downtimes no longer mess everything up like they did with the other SMN versions (in fact, downtimes even favor you this time around).

    60 second rotations, with constant bursts of damage, and slightly different variations in what primals bring onto the table and their little rotations:

    Single target - Titan > Garuda > Ifrit
    AOE - Ifrit > Garuda > Titan

    In terms of what does the most damage.

    I'll give the current SMN a 9.9 only because searing light does not properly align with your demis because its CD is tied to your spell speed god knows why <.<.

    Sorry for those that are disappointed with the current SMN, but it's literally my dream job in its current state (and I always attempted playing SMN in every expansion and in ARR but it always felt extremely clunky, unresponsive and glitchy to the point min-maxing it involved things that were not fun for me).
    (6)
    Last edited by Gallus; 12-12-2021 at 11:36 PM.

  7. #7
    Player
    Skiros's Avatar
    Join Date
    Jul 2021
    Posts
    617
    Character
    Drake Drakon
    World
    Jenova
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Gallus View Post
    60 second rotations, with constant bursts of damage, and slightly different variations in what primals bring onto the table and their little rotations:

    Single target - Titan > Garuda > Ifrit
    AOE - Ifrit > Garuda > Titan

    In terms of what does the most damage.
    This is wrong lol
    (7)

  8. #8
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,452
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    Hmm, maybe I'll try this instead of Ninja. I'm getting tired of it's excessive complexity. I just want to mash 1-2 buttons A-B-A-B, etc.
    (13)

  9. #9
    Player
    Ronduwil's Avatar
    Join Date
    May 2019
    Location
    Texas
    Posts
    472
    Character
    Ronduwil Thaliakson
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Skiros View Post
    I sincerely hope Square Enix does not think this is the way to go for all future jobs. This is embarrassingly unacceptable even from a casual perspective.
    I personally like variety in the jobs. It's nice for an old guy like me whose reflexes are far from what they once were when there are one-hotbar jobs. We don't all want two dozen buttons to manage at once. I think it would be great going forward if they continued to provide two-dozen button jobs for those who want them, but it's also nice that they're providing simpler jobs for those of us who don't. I seriously doubt that this will be the template for all jobs going forward, but I suspect that it will be the template for a subset of jobs.
    (10)

  10. #10
    Player
    Rin_Kuroi's Avatar
    Join Date
    Aug 2013
    Posts
    356
    Character
    Tahlia Panipahr
    World
    Leviathan
    Main Class
    Summoner Lv 100
    I don't know about unacceptable. Being simpler isn't inherently bad imo. Complexity is a two-way street. The job being fun and effective matters more to me.

    Having said that I'm not sold on it yet. I certainly need more time with the changes but something just feels off. Something about the button replacements for Precious Gemshine/Brilliance and Ruin/Outburst along with the different cast/recast timers for all those related spells.

    I think I'm going to make a macro that will cast Gemshine initially then fall back to Ruin. Same thing for Precious Brilliance and Outburst. If the class is going to go so heavy into button replacement why not go the extra step for these two? But when Bahamut/Phoenix are summoned the button replacement applies to Ruin/Outburst and not Gemshine/Precious Brilliance.

    What reason is there to cast Ruin III when an egi has been summoned ie attuned to an element. Wouldn't you always want to cast Gemshine? So why not do the button replacement for those spells too?

    There's something I'm missing.
    (5)
    Last edited by Rin_Kuroi; 12-04-2021 at 02:04 AM.

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