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  1. #31
    Player
    GeminiReed's Avatar
    Join Date
    Nov 2019
    Posts
    506
    Character
    Alys Isshu
    World
    Malboro
    Main Class
    Summoner Lv 61
    Not a fan and I'm somebody that tries to be at least functional with each job. Essentially the same gripe I have with CLL/DR/Dal: I queued as my role/job I want to play that role/job not be a tank or healer because the tanks and healers want to be green/blue DPS.
    (0)

  2. #32
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 100
    I would be fine with them were the replacements of the buttons not wonky for me. Don't have a screenshot on hand, but my actions are placed to leave a gap every 2-3 button spaces. The game doesn't know that, which means I'll have skills on 1, 2, no keybind, and then 3. It's a bit silly but usually the third is a heal so I can click that.

    Otherwise? I love them. The one with Thancred in Shadowbringers somehow made me care even more for the fight. It was frustrating and grueling, and I was sweating tension just like Thancred must have in that situation. It wasn't another cutscene of a Scion losing without my control.
    (4)

  3. #33
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    I don't mind it, even like some of the ones we've had so far, but MAN are some of them waaaaay to long and drawn out. Especially for how few buttons they usually give you to work with. Ranjit's Ahm Araeng fight was by far the worst offender but some of them could definitely stand to be a little bit shorter.
    (1)
    "Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time

  4. #34
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    My biggest ongoing issue with them is when they give you a completely gimped version of a job you know how to play. In the last one, for example, I was literally playing as a Red Mage and yet when I had to play as Ali it made me play gimped Red Mage. At least give us a pop up option to use our own hotbars and skills when you're going to make us play a class we already have at or beyond that "level" in the storyline.
    (2)

  5. #35
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    Ehh I don't mind it, it's great stuff and I was hyped with Urianger's card mechanic and Alisaie's RDM skills.
    (0)

  6. #36
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,070
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    I think some of them do drag out longer than necessary, but I like them overall.

    Coming mostly from single-player RPGs and "action games", I'm used to playing as whichever character a game gives me to play as, so it's no big deal having another one here.

    I'm not too offended by scripted failure either. Usually those kinds of fights still have "win or lose" conditions – you can still (at least theoretically) die to the enemy's attacks or gimmicks and that means you fail the fight and have to start over. Your reward isn't victory but progressing to the next step of the story.


    Quote Originally Posted by anguel View Post
    on a side note, it would be way cooler to be "playing these RP" character, but have our main character join midway during the fight but do like a huge theatrical entrance, and we switch over back, that would be super cool
    We basically do that in 4.55 with the solo duty as Hien, trying to buy time until the WoL arrives, at which point it transitions into our solo duty against Zenos/Elidibus.


    Quote Originally Posted by Shougun View Post
    I hope we can use this system to do crazy things occasionally
    The G-Warrior mech fight is using the "play as NPC" programming, for a start.


    Quote Originally Posted by StriderShinryu View Post
    My biggest ongoing issue with them is when they give you a completely gimped version of a job you know how to play.
    I'm not keen on it either, but I guess it puts everyone in even footing for the fight.

    I wish you could rearrange the hotbars though.
    (3)
    Last edited by Iscah; 12-03-2021 at 01:58 PM.

  7. #37
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Iscah View Post
    The G-Warrior mech fight is using the "play as NPC" programming, for a start.
    That one was definitely the right idea! I didn't think of it when posting because I was largely thinking magical things I wanted to "role play", rather than mechanical, but that is definitely an example that fits what I was generally saying.

    I was saying magitek operator would be potentially a nice limited job (given the logical potential of progressions, unrelated to pretty much anything anyone wants to 'main', and relatively self provides reasons why it has restrictions to content), but when G-Warrior came along I was like "wow, this could be a really fun limited job...".
    (0)
    Last edited by Shougun; 12-03-2021 at 02:44 PM.

  8. #38
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,070
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Shougun View Post
    when G-Warrior came along I was like "wow, this could be a really fun limited job...".
    The problem with the G-Warrior specifically is that its a giant robot built to a different scale and placed in a specially built arena. It looks person-sized on your screen but that's because there aren't any people to compare it to.

    You couldn't just drop it into a normal zone or the scale would be off.
    (0)

  9. #39
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Iscah View Post
    The problem with the G-Warrior specifically is that its a giant robot built to a different scale and placed in a specially built arena. It looks person-sized on your screen but that's because there aren't any people to compare it to.

    You couldn't just drop it into a normal zone or the scale would be off.
    Of course it would be made smaller lol, I like seeing my screen. It's the concept in action, you don't have to be a two story building for it to remain feeling cool (though the scale made that particular moment in the story fun).

    Besides you'd likely not limited job that exact unit, so /shrug to the concern overall. Assume more logic in posts man .
    (0)

  10. #40
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I generally don't have a problem with them, and felt the last one in particular was brilliantly done.
    (0)

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