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  1. #111
    Player
    echo78's Avatar
    Join Date
    Aug 2016
    Posts
    68
    Character
    Echo Skyla
    World
    Siren
    Main Class
    Warrior Lv 100
    I already gave up on monk years ago with the SB/SHB changes but man, this is just really depressing to see.

    The job isn't even recognizable anymore with GL, all the OCGDS, TOD/fracture, original DK and 4/6 positionals gone. At least I'll still have the memories of ARR/HW monk that I loved playing.
    (8)
    Last edited by echo78; 12-03-2021 at 09:06 AM.

  2. #112
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    Quote Originally Posted by Mikey_R View Post
    Except the scales were tipped more towards keeping positionals, I believe this was even the case in the JP forums as well, so I really do not see how they thought that removing positionals was what was actually desired.
    The people who comment on the official forums of games tend to be the more hardcore tip of the population.
    (0)

  3. #113
    Player
    Aeliott's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    615
    Character
    Aeliott Cadenza
    World
    Phoenix
    Main Class
    Monk Lv 90
    Well. I wanted to change mains from MCH to have more of a skill ceiling, but...gosh. If I wasn't a slave to aesthetic I'd maybe look elsewhere.

    Sigh. I instinctively feel devils-advocate with these things most of the time, and sure every 3rd gcd in general will be positional, but...ehhhhhh. I don't know. My reaction is negative. Maybe the increased speed if true will offset that void, but I feel like it's replacing joy of execution with joy of...ease? When I signed up for MCH I wanted a complex support. It makes sense why it is how it is now and I could make peace and move on. I've mained MNK before, and I was signing back up for "the dance" and now it's baby's first melee. I know Heavensward had too much complexity across the board but come on...I'm not knocking those who like simpler classes either, I just...arghghg it's frustrating on a personal level when all the classes I love lose what I love about them even if it brings others to the job.

    I'll likely still go through the story on it and give it a chance but I don't see why this was necessary. Is it because Mr Happy asked for more speed in his interview? I don't get it, apart from pre pull timer wonkiness and Anatman being the most passive-aggresive skill in the game people were singing it's praises from the media tour.
    (5)

  4. #114
    Player
    Noraiga's Avatar
    Join Date
    Jun 2017
    Posts
    55
    Character
    Noraiga Celesteis
    World
    Omega
    Main Class
    Monk Lv 90
    Jesus Christ i really hope they lowered GCD from 2,5s to 2,0, if not i'm gonna be mad with this mess...
    I kinda understand why they remove positionals when you have 1,6s skill speed but pleaaaase lower GCD or give us back positionals otherwise the forum will burn lol !

    Removing positionals from Monk is really like removing the fire jump of DRG, breaking even more identity, more boring, 123 Blitz is not funny...
    But... Hey let's cool down a bit and try out before the keyboard get his life ended : )
    (2)

  5. #115
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    I was really excited for MNK going into Endwalker, but now I'm really not so sure. It was busywork, but it kept you moving and it felt engaging. We have so many jobs that eschew that function, so taking it away from the MNK just leaves me scratching my head. There are so many other options out there for people who don't like MNK already.

    Maybe that 2.0 base GCD (assuming it's not an error) changes the feeling significantly in a way that keeps things interesting, but I see myself giving up on MNK after really getting back into it near the end of ShB for the first time since HW.
    (4)

  6. #116
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I just picked up MNK in ShB, and I would not have invested the time I did into it if I did not enjoy the job. It shined above all the other jobs I leveled to 60 when making a decision on which job I would add to the others I have maxed out. Positional skills were a part of that, so I can sympathize with career MNKs who have mained the job for years. However, position skills were also part of my frustration with the job, and BootShine and Dragon Kick were two of those frustrations.

    It wasn't so much of the position requirements rather than this awareness was also added to knowing which one I used last. For MNKs who have been doing this for a while, I would imagine it is second nature. To novice MNKs like myself, it has lead to a lot of discouragement. I am sure long time MNK mains endured the same along their journey, but it is difficult to deal with. At least it has been for me.

    I could see if nothing new was added to MNK, and then these requirements were still taken away. That would feel like they have dumbed down the job. MNK has an entirely new mech now though with beast chakra. You have to be aware of your chakra and nadi acquisition, and I can certainly see how adding positional requirements with this set up would have resulted in a lot of lost potency. I have a strong feeling that we will notice and eventually agree with the decision to remove those requirements.

    I for one am strongly looking forward to MNK in EW. It is the job I chose to close ShB with, and will be the job I'm set to when I hop on the ship in Limsa to Sharlyan.
    (2)

  7. #117
    Player
    jerome15's Avatar
    Join Date
    Sep 2017
    Posts
    42
    Character
    Kong O'dong
    World
    Siren
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kiteless View Post
    I was really excited for MNK going into Endwalker, but now I'm really not so sure. It was busywork, but it kept you moving and it felt engaging. We have so many jobs that eschew that function, so taking it away from the MNK just leaves me scratching my head. There are so many other options out there for people who don't like MNK already.

    Maybe that 2.0 base GCD (assuming it's not an error) changes the feeling significantly in a way that keeps things interesting, but I see myself giving up on MNK after really getting back into it near the end of ShB for the first time since HW.
    The 2.0 base gcd is taking GL into account. reduce 2.5 by 20% and it's 2.0. i feel ya on the giving up on monk. I just returned a couple months ago kinda hyped for the endwalker changes since they actually added stuff after gutting the class for shadowbringers, but it just seems like it's more gutting to make it slightly flashier

    Quote Originally Posted by Gemina View Post
    I just picked up MNK in ShB, and I would not have invested the time I did into it if I did not enjoy the job. It shined above all the other jobs I leveled to 60 when making a decision on which job I would add to the others I have maxed out. Positional skills were a part of that, so I can sympathize with career MNKs who have mained the job for years. However, position skills were also part of my frustration with the job, and BootShine and Dragon Kick were two of those frustrations.

    It wasn't so much of the position requirements rather than this awareness was also added to knowing which one I used last. For MNKs who have been doing this for a while, I would imagine it is second nature. To novice MNKs like myself, it has lead to a lot of discouragement. I am sure long time MNK mains endured the same along their journey, but it is difficult to deal with. At least it has been for me.

    I could see if nothing new was added to MNK, and then these requirements were still taken away. That would feel like they have dumbed down the job. MNK has an entirely new mech now though with beast chakra. You have to be aware of your chakra and nadi acquisition, and I can certainly see how adding positional requirements with this set up would have resulted in a lot of lost potency. I have a strong feeling that we will notice and eventually agree with the decision to remove those requirements.

    I for one am strongly looking forward to MNK in EW. It is the job I chose to close ShB with, and will be the job I'm set to when I hop on the ship in Limsa to Sharlyan.
    except the blitz system is actually taking more away. you're using pb as you normally would but only doing 3 skills instead of 5, 2 of your 3 blitzes will be doing your gcd combos as normal where the 3rd is only repeating the same form button and then just using a gcd finisher, but we lost two ogcd's and 4 out of 6 positionals.
    (5)
    Last edited by jerome15; 12-03-2021 at 11:00 AM.

  8. #118
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Even as someone who isn't a huge fan of positionals, this just feels weird to me. Part of Monk's identity right from the beginning was having positionals being a large portion of their gameplay (even if they later ended up with multiple ways to cancel out the requirement) and the new Blitz thing really doesn't add enough to make up for the loss. While I might be more personally inclined to play Monk now I don't think this was a good change for the class as a whole, especially for those who've actually stood by it for so many years with all of it's issues.
    (11)

  9. #119
    Player
    jerome15's Avatar
    Join Date
    Sep 2017
    Posts
    42
    Character
    Kong O'dong
    World
    Siren
    Main Class
    Reaper Lv 100
    Quote Originally Posted by StriderShinryu View Post
    Even as someone who isn't a huge fan of positionals, this just feels weird to me. Part of Monk's identity right from the beginning was having positionals being a large portion of their gameplay (even if they later ended up with multiple ways to cancel out the requirement) and the new Blitz thing really doesn't add enough to make up for the loss. While I might be more personally inclined to play Monk now I don't think this was a good change for the class as a whole, especially for those who've actually stood by it for so many years with all of it's issues.
    it's unfortunate that they were even looking at removing 2 to begin with. just kinda shows they already have their foot in the door to removing most of them. i feel like even if we make a big enough stink and they give us back 2 of the 4 that they're taking it seems like they're really eyeing that and that all 4 will eventually be removed, maybe even all 6. someone in the discord made the point that after demolish you could move to the flank and essentially just sit there for 8 gcd's which just makes it sound even worse
    (3)

  10. #120
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by jerome15 View Post
    The 2.0 base gcd is taking GL into account. reduce 2.5 by 20% and it's 2.0. i feel ya on the giving up on monk. I just returned a couple months ago kinda hyped for the endwalker changes since they actually added stuff after gutting the class for shadowbringers, but it just seems like it's more gutting to make it slightly flashier



    except the blitz system is actually taking more away. you're using pb as you normally would but only doing 3 skills instead of 5, 2 of your 3 blitzes will be doing your gcd combos as normal where the 3rd is only repeating the same form button and then just using a gcd finisher, but we lost two ogcd's and 4 out of 6 positionals.
    Previous PB spammed two skills to expend 6 stacks. It was brainless. PB can now utilize all skills within a given form, and awareness has to be placed on which ones you do use due to the Nadi, and the skills locked behind them. We can also use PB every 40s, instead of 90s. How this can be seen as taking away from MNK is beyond my comprehension.

    Losing Shoulder Tackle as an oGCD is welcomed. I won't pretend to not be aware of how awkward most MNKs felt using this skill between GCDs. Calling it a "loss" now is moot. Tornado Kick was reallocated, and we now have Riddle of Wind to weave every 90s, which I believe will just "feel good' to use in between GCDs.

    Also, correct me if I am wrong, but I believe SSS has been adjusted so it functions outside the GCD, but will place its recast on all skills meaning you can use it immediately after a GCD. If this is the case, it is also an improvement.
    (0)

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