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  1. #11
    Player
    jerome15's Avatar
    Join Date
    Sep 2017
    Posts
    42
    Character
    Kong O'dong
    World
    Siren
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kiteless View Post
    I was really excited for MNK going into Endwalker, but now I'm really not so sure. It was busywork, but it kept you moving and it felt engaging. We have so many jobs that eschew that function, so taking it away from the MNK just leaves me scratching my head. There are so many other options out there for people who don't like MNK already.

    Maybe that 2.0 base GCD (assuming it's not an error) changes the feeling significantly in a way that keeps things interesting, but I see myself giving up on MNK after really getting back into it near the end of ShB for the first time since HW.
    The 2.0 base gcd is taking GL into account. reduce 2.5 by 20% and it's 2.0. i feel ya on the giving up on monk. I just returned a couple months ago kinda hyped for the endwalker changes since they actually added stuff after gutting the class for shadowbringers, but it just seems like it's more gutting to make it slightly flashier

    Quote Originally Posted by Gemina View Post
    I just picked up MNK in ShB, and I would not have invested the time I did into it if I did not enjoy the job. It shined above all the other jobs I leveled to 60 when making a decision on which job I would add to the others I have maxed out. Positional skills were a part of that, so I can sympathize with career MNKs who have mained the job for years. However, position skills were also part of my frustration with the job, and BootShine and Dragon Kick were two of those frustrations.

    It wasn't so much of the position requirements rather than this awareness was also added to knowing which one I used last. For MNKs who have been doing this for a while, I would imagine it is second nature. To novice MNKs like myself, it has lead to a lot of discouragement. I am sure long time MNK mains endured the same along their journey, but it is difficult to deal with. At least it has been for me.

    I could see if nothing new was added to MNK, and then these requirements were still taken away. That would feel like they have dumbed down the job. MNK has an entirely new mech now though with beast chakra. You have to be aware of your chakra and nadi acquisition, and I can certainly see how adding positional requirements with this set up would have resulted in a lot of lost potency. I have a strong feeling that we will notice and eventually agree with the decision to remove those requirements.

    I for one am strongly looking forward to MNK in EW. It is the job I chose to close ShB with, and will be the job I'm set to when I hop on the ship in Limsa to Sharlyan.
    except the blitz system is actually taking more away. you're using pb as you normally would but only doing 3 skills instead of 5, 2 of your 3 blitzes will be doing your gcd combos as normal where the 3rd is only repeating the same form button and then just using a gcd finisher, but we lost two ogcd's and 4 out of 6 positionals.
    (5)
    Last edited by jerome15; 12-03-2021 at 11:00 AM.