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  1. #1201
    Player
    XSkeithX's Avatar
    Join Date
    Aug 2013
    Location
    Limsa lominsa
    Posts
    31
    Character
    Skeith Twilight
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Ill say it again. Plz revert Salted earth. It was fine the way it was. If anything plz make it to where if you hold the button it casts at your feet instead. that way we can still position it. I know this is such a small thing. but this is really one of my most hated changes. Why do they keep taking away so much agency from DRK players.
    (4)

  2. #1202
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    How the heck did they make DRK worse? I mean, I understand Abyssal Drain and Carve and Split sharing a CD if the CD was reduced to 30secs or given 2 charges. But wow. SE must really hate DRK.
    (15)

  3. #1203
    Player
    Callsign's Avatar
    Join Date
    Aug 2013
    Posts
    5
    Character
    Call Sign
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    I should be a masochist and main DRK for the giggles.
    (2)

  4. #1204
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    I cloooooose my eyes, tell us why must we suffer
    (12)

  5. #1205
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by baklava151 View Post
    I cloooooose my eyes, tell us why must we suffer
    Releeeeease your hands, for your will drags us under...
    (8)

  6. #1206
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    396
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Sage Lv 100
    I'm not a DRK main, but things I hope they do:

    Enhanced Unmend: Applies Darkside.

    Flood/Edge: HP gain (100 per for Flood, 300 for Edge)

    Abyssal: Since it now shares a cooldown timer with C&S, change it to an MP gain.

    Dark Mind: Passable. Added effect: Each time person with buff is struck, regain HP. (300 cure pot)

    Blood Price: Same as Dark Mind, but physical. Shares cooldown timer with it.

    Salt&Darkness: If it's not targetable, just make it a flat potency hit.

    Scourge: Returns as a Darkside action.

    Living Dead: No more Walking Dead. Skill prevents you from dropping below 1HP. Compiles damage taken and heals for half of the damage taken at the end of the duration.
    (1)

  7. #1207
    Player
    Tetsujin's Avatar
    Join Date
    May 2015
    Posts
    180
    Character
    Thymos Helmsplitter
    World
    Ultros
    Main Class
    Monk Lv 90
    I'll ultimately play it because DRK was my "dream" class back in the day and the only tank I give a shit about aesthetically and story wise but it's buttcheeks for sure. At least at first glance.

    Status: wait until the inevitable rework in 6.2 or something like that.
    (1)

  8. #1208
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    Quote Originally Posted by Tetsujin View Post
    I'll ultimately play it because DRK was my "dream" class back in the day and the only tank I give a shit about aesthetically and story wise but it's buttcheeks for sure. At least at first glance.

    Status: wait until the inevitable rework in 6.2 or something like that.
    More like wait for the next expansion because at most they will give some bandaids at best in between. They will never make a rework mid expansion
    (5)

  9. #1209
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by inhaledcorn View Post
    I'm not a DRK main, but things I hope they do:

    Enhanced Unmend: Applies Darkside.

    Flood/Edge: HP gain (100 per for Flood, 300 for Edge)

    Abyssal: Since it now shares a cooldown timer with C&S, change it to an MP gain.

    Dark Mind: Passable. Added effect: Each time person with buff is struck, regain HP. (300 cure pot)

    Blood Price: Same as Dark Mind, but physical. Shares cooldown timer with it.

    Salt&Darkness: If it's not targetable, just make it a flat potency hit.

    Scourge: Returns as a Darkside action.

    Living Dead: No more Walking Dead. Skill prevents you from dropping below 1HP. Compiles damage taken and heals for half of the damage taken at the end of the duration.
    We are already overcapping DarkSide like crazy, so it wouldn't be useful. Though if darkside was reworked it could be interresting.

    Abyssal did get the MP gain, but C&S didn't get the heal.

    Dark Mind giving us heals each time we get hit is funny, could be decent maybe ? Making 2 buttons for different damage type is a bad idea though, magical damage is rarely applied more than once whereas physical attacks come in flurry. That would create button bloat.

    Scourge as a simple skill wouldn't be that interresting I feel.

    Livind dead, not bad. Feels kind of strong, against very powerful attacks it'd make it on par with Hallowed Ground in a way. Still requires communication with the healers so you don't end up overhealed, but this way it's actually usable even by yourself.
    (0)

  10. #1210
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Players: Changes to Blood Weapon, Living Dead, TBN are needed

    Devs: Abyssal Drain now shares a recast with CnS. Also we nerfed our shit trait kinda that no one likes anyway.

    https://i.kym-cdn.com/photos/images/...57/884/12e.jpg
    (8)

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