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  1. #1
    Player
    UwuCat's Avatar
    Join Date
    Sep 2021
    Posts
    15
    Character
    Uwu Cat
    World
    Lamia
    Main Class
    Red Mage Lv 80
    I think its time for the swap myself. Just finished leveling PLD and the difference in versatility is just insane. I miss the old HW DRK the most, at least it had a solid core gameplay. Current DRK is just slam oGCDs in ur burst window for 6-7 GCDs then a solid 1-2-3 rotation. Has less self sustain and healing than GNB as well which makes absolutely no sense. They put so much focus on Living Shadow making your 88 and 90 traits buff it and its kind of a dumb mechanic, like its literally just a DoT with a fancy animation. Enhanced Unmend as well is nice on paper but doesn't change game play really or add any extra plunges at all.

    Currently DRK has;

    Lowest Single Target DPS

    Lowest Self Sustain/Healing

    Second to last on AoE Damage

    Worst big defensive

    Outside of TBN, which is not as amazing in practice as it is on paper, the worst defensives

    Minimal raid utility outside a raidwide 10% magic dmg reduction

    Oblation is not a good spell, its 2 oGCDs other tanks literally get for 1


    They should add lifesteal to Quietus, Bloodspiller and CnS as well as make it so everytime we use one of the 3, it reduces the cooldown of Shadowbringer. Ditch Oblation and make it so Dark Missionary gives a small amount party wide lifesteal for its effect. This would get the DRK in line with its thematic sense, the "leech" tank, whereas Paladins have always been the buff/heal tank. It keeps them polar opposites and maintains their individual identity. Also they should make Living Shadow copy your abilties, but with lower potency, its literally called "Living Shadow" but it doesn't shadow you at all, its just a DoT with a fancy animation.
    (2)

  2. 12-09-2021 12:50 AM

  3. #3
    Player
    Deathshiro's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Shiro Falh
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Just bumping the thread again to throw in the 2 cents that I've been repeating in here for some time. Add healing to Blood abilities and to delirium. Also give Carve n Spit some healing potency akin to Abyssal Drain and add charges to Blood weapon so I can actually hit 5 gcds during aoe or single target without melding a stupid amount of Skill Speed on A TANK.
    (1)

  4. #4
    Player
    ArthurATDayne's Avatar
    Join Date
    Oct 2021
    Posts
    152
    Character
    Arthur-at Dayne
    World
    Excalibur
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Deathshiro View Post
    Just bumping the thread again to throw in the 2 cents that I've been repeating in here for some time. Add healing to Blood abilities and to delirium. Also give Carve n Spit some healing potency akin to Abyssal Drain and add charges to Blood weapon so I can actually hit 5 gcds during aoe or single target without melding a stupid amount of Skill Speed on A TANK.
    For what it's worth, I really liked your suggestion to put 400 heal potency on Bloodspiller/Quietus during Delirium stacks and wish that was at least implemented for On Demand HP Sustain.

    It can be used for both Single Target & AOE during stack duration and still easily get the 400 x 3 = 1200 Potency HP Restore benefits. Would give more depth to Delirium besides "discounted Inner Release", hell for PLD Holy Spirit/Circle gets Heal Potency regardless of Requiescat stacks already. That would settle the HP Sustain issues, done deal.

    I'm generally fine with how DRK plays, HP Sustain and to a lesser extent, MP Sustain, Blood Weapon and Living Dead are my main issues.
    (1)
    Last edited by ArthurATDayne; 12-09-2021 at 10:45 AM.

  5. #5
    Player
    yorjen's Avatar
    Join Date
    Aug 2014
    Posts
    23
    Character
    Yorjen Spellbinder
    World
    Phoenix
    Main Class
    Machinist Lv 60
    For adding to the discussion, my own meddling on the class with the actual toolkit gives me 2 clear impressions 1st button bloat 2nd conflicts and duplicated skills, how I'll give a fix without a full rework, merging skills and using procs, example: 1st remove carve and spit and roll it into abyss drain give the treatment of 500 pot on single target 50% less on surrounding and upping the healing to the damage done, 2nd combining blood weapon and delirium 10s removing the delirium charges and just make it to be able to spam 4 quietus or blood spiller on necessity, 3rd turning shadowbringer into a proc activation on abyss drain and blood weapon when you use either you get 1 stack of shadowbringer which will overwrite flood of shadow and edge of shadow until spent, with that you get 3 less skills in bars and remove duplicate/conflictive skills improving the general flow
    (0)

  6. #6
    Player
    FelixFujiwara's Avatar
    Join Date
    Dec 2021
    Posts
    14
    Character
    Keraunos Greywolfe
    World
    Phantom
    Main Class
    Dark Knight Lv 100
    Gotta admit though.

    As disappointed as i am, people are slightly overreacting, atleast the non-tank players.

    Yes, the invuln is still trash.

    Yes, dark knight still isnt braindead for healers like all the other tanks.

    Yes, DRK might have weaknesses in dungeons.

    But I know for a fact, that if Healers know how to play their class properly, and the Tank is mitigating right, you literally wont have that much issues.
    Everytime i read stuff like "DRK needs self-heal" or "DRK should have a different skill like TankXYZ has" i really dont feel so good anymore, to say the least.

    Ever heard of class-diversity? DRK is in the worst state is have ever been in, but if it was really really really bad, they would probably know and I much rather play an underrated class, than a class that is no longer itself.
    (1)

  7. #7
    Player
    Malthir's Avatar
    Join Date
    Sep 2018
    Posts
    368
    Character
    Malthir Durnith
    World
    Cerberus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by FelixFujiwara View Post
    Gotta admit though.

    As disappointed as i am, people are slightly overreacting, atleast the non-tank players.

    Yes, the invuln is still trash.

    Yes, dark knight still isnt braindead for healers like all the other tanks.

    Yes, DRK might have weaknesses in dungeons.

    But I know for a fact, that if Healers know how to play their class properly, and the Tank is mitigating right, you literally wont have that much issues.
    Everytime i read stuff like "DRK needs self-heal" or "DRK should have a different skill like TankXYZ has" i really dont feel so good anymore, to say the least.

    Ever heard of class-diversity? DRK is in the worst state is have ever been in, but if it was really really really bad, they would probably know and I much rather play an underrated class, than a class that is no longer itself.
    =
    There is no class diversity all the current mechs for DRK are bolted onto them from other classes. For example delium = inner release, living shadow = machinist mech. There is currently no individual identity about them.
    (9)

  8. #8
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by FelixFujiwara View Post
    Ever heard of class-diversity? DRK is in the worst state is have ever been in, but if it was really really really bad, they would probably know and I much rather play an underrated class, than a class that is no longer itself.
    Dude you're not in the shadowlands, put the copium down.
    (4)

  9. #9
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    It's literally the worst but not unplayable. Cool.
    (2)

  10. #10
    Player
    Santisimo's Avatar
    Join Date
    Jun 2017
    Location
    Limsa Lominsa
    Posts
    4
    Character
    Striga Gorefang
    World
    Excalibur
    Main Class
    Paladin Lv 90
    If nothing else, the change to Quietus makes the job a lot less hectic at 80 during its burst window than it was in ShB.
    (0)

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