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  1. #1
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Im honestly surprised that TBN is still 7 seconds. You would think the bare minimum change once servers are live is to make it 8 seconds so it lines up with the other tanks, job exclusive cds but I guess that was too much to ask prior to 6.05.
    (2)

  2. #2
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    I'm not holding my breath. We're only getting tweaked in PVP if Stormblood was any sign.
    (0)

  3. #3
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Some personal bullet points:

    As a DRK main since mid HW, here's my personal and incomplete take on the problems with the job.

    We need our branching combo from HW back. With a finisher that gives HP and another that gives MP. To compensate, you could make each finisher grant more HP or MP than they do now. That makes us choose and adds depth and if you make it powerful, it will feel and play GOOD. What DRK hasn't had forever.

    Terrible kit prior to 70, arguably 80. TBN should be unlocked at 50. Stalwart Soul around the same time. Salted Earth should have a lower cooldown and be available every pull OGCD.

    The Blood Gauge is tacked on. Just remove it or make BloodSpiller and Quietus more rewarding for it to be there.

    Living Dead needs a retouch. If you really, really want it to kill us then make it more powerful or make it recharge faster.

    Many of our job actions are considered spells. Since you won't place Spell Speed in our weapons natively, then make them skills. The GCD is awful and plays badly.

    Blood weapon needs charges or lasts longer. Better yet, make it do something else also.

    All the Endwalker actions feel and play underwhelming save for Shadowbringer. Some things straight up feel like they got added as a joke.

    You took away our identity into Stormblood. You added a little with TBN but never built on it. We remain weird WARs with a magic shield. Either bring us back to HW or keep adding to that new post-TBN identity each expansion don't think just TBN is enough.
    (6)

  4. #4
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,481
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Rough expansion for Dark Knights, the new jobs giving it a kicking while it's down.

    Sage got old dark arts, augmenting abilities, and new dark arts, a charge on shield break.

    Reaper made off with the remaining style factor, completely blowing Dark Knight out of the water in terms of raw edge.
    (12)

  5. #5
    Player
    Valknut's Avatar
    Join Date
    Jul 2014
    Posts
    107
    Character
    Agni Highwind
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Jandor View Post
    Rough expansion for Dark Knights, the new jobs giving it a kicking while it's down.

    Sage got old dark arts, augmenting abilities, and new dark arts, a charge on shield break.

    Reaper made off with the remaining style factor, completely blowing Dark Knight out of the water in terms of raw edge.
    I just about killed over when I seen Reaper had a last survivor effect. Why did DRK need to lose that button again?
    (5)

  6. #6
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Reaper is really really fun and is everything that DRK could have and should have been, down to the Shroud 'Darkside' aura.

    Tanking in this game is a lie. The red arrow makes you feel important every once and a while, but bosses either position themselves or take up the entire arena such that you can't position them if you tried. Melee dps is the same thing, just a lot more fun and probably slightly less forgiving. You'll never look back, outside of maybe farming tokens.
    (2)

  7. #7
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Reaper has a lot of things DRK wish it had. Enshroud reminds me of the frantic weaponskill spam under blood weapon, tbh that's what delirium should be.
    Even the 70 to 80 story has DRK vibes...
    (5)

  8. #8
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    It has been since SB they take from DRK but don't give anything to compensate.

    By now, we've gotten our legs and arms taken from us and given to someone else and we've gotten a thumb and toe in return. If only we had arms or legs left to ourselves anymore to begin with...
    (5)

  9. #9
    Player
    RinaB's Avatar
    Join Date
    Dec 2019
    Posts
    383
    Character
    Lily Jun
    World
    Seraph
    Main Class
    Dark Knight Lv 100
    Perhaps all the people dumping drk will force change. I for one dumped it for Sam a few months ago and never looked back.
    (1)

  10. #10
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by RinaB View Post
    Perhaps all the people dumping drk will force change. I for one dumped it for Sam a few months ago and never looked back.
    Sadly I think this is actually the only way DRK will get fixed.

    I do get the feeling they look at player metrics when deciding whether a class needs reworks or buffs. Most reworks have only come for classes with a low participation rate. Classes that are popular, perhaps due to ease or simplicity are unlikely to ever receive attention even if their toolkit is objectively inferior to other classes. Healers are a great example of this, with WHM (being both the weakest but also most popular healer) being nerfed and receiving almost no new toys, while AST (ridiculously strong but less popular due to higher apm) got buffed even further.

    DRK has always been reasonably popular among casual players due to aesthetic, thus the devs glance at the metrics, see it has a high population and assume it's fine and doesn't need attention. They hardly seem to even look at the toolkit and gameplay.
    (3)

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