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  1. #1
    Player
    Andy_T93's Avatar
    Join Date
    Jun 2015
    Location
    Limsa Lominsa
    Posts
    169
    Character
    Miles Floof
    World
    Phoenix
    Main Class
    Monk Lv 90
    Quote Originally Posted by Jadedsins View Post
    Ya, I agree. People who enjoy monk now..won't and should not be happy. Sadly though, they keep changing and changing monks to try and get more of a appeal to them. So now they at last touched the sore spot for many people.


    It is a lose/lose.
    Speak for yourself, I love Monk and am happy with these changes, for me the defining characteristic for Monk has always been its speed which it has retained, It never sat well with me the concept of punching someone in the back anyway seems sneaky, leave that for Ninja's
    (5)

  2. #2
    Player Jadedsins's Avatar
    Join Date
    Jul 2015
    Posts
    365
    Character
    Sofia Bishop
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Andy_T93 View Post
    Speak for yourself, I love Monk and am happy with these changes, for me the defining characteristic for Monk has always been its speed which it has retained, It never sat well with me the concept of punching someone in the back anyway seems sneaky, leave that for Ninja's

    You are right, I should have said some. Even though the few monk mains I talk with don't like the change. *shrugs*.
    (0)

  3. #3
    Player
    Genbe197's Avatar
    Join Date
    Jun 2017
    Posts
    126
    Character
    Beatrix Steinner
    World
    Ultros
    Main Class
    Red Mage Lv 91
    The tooltips say postionals is gone but at the bottom it says Bootshine crit is still rear and Leaden fist is flank so who knows which is correct.
    (0)

  4. #4
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,159
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    Quote Originally Posted by Andy_T93 View Post
    Speak for yourself, I love Monk and am happy with these changes, for me the defining characteristic for Monk has always been its speed which it has retained, It never sat well with me the concept of punching someone in the back anyway seems sneaky, leave that for Ninja's
    Hitting things from the back is typical MMO/RPG mechanics for most melee. More damage from behind is just normal and makes sense across the board. Monk was different because it also depended on side attacks more to give it more of a martial arts feel.
    (5)
    Last edited by MsQi; 12-02-2021 at 10:35 PM.
    "A good RPG needs a healthy dose of imbalance."
    https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A

  5. 12-03-2021 10:47 AM