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  1. #1
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,219
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    Quote Originally Posted by Xaruko_Nexume View Post
    Positionals are why I will literally do everything this game has to offer before ever leveling a melee DPS job. Sorry to those that enjoy them.
    They are not that important if you just want to level and have fun with the job. Staying behind the boss in most cases is just a good idea in general for everyone but the tank.
    (2)
    "A good RPG needs a healthy dose of imbalance."
    https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A

  2. #2
    Player
    Luluna's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord
    Posts
    1,118
    Character
    Luluna Eve
    World
    Louisoix
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by MsQi View Post
    They are not that important if you just want to level and have fun with the job. Staying behind the boss in most cases is just a good idea in general for everyone but the tank.
    I agree I was never a fan of all the moving around but I did my best to follow. I did level my melee though and just did it on the night lol
    (0)

  3. #3
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    As far as I'm concerned, WHM is dead in EW for me. If healers are getting scraps, then WHM is getting the crumbs and I'm just done with it.

    I thought I could deal with MNK but it looks like they're removing even more positionals from them as well so I'm just sad overall with these notes.
    (1)

  4. #4
    Player
    DerpyWhiskers's Avatar
    Join Date
    Oct 2021
    Posts
    51
    Character
    Roxie Sugarbuns
    World
    Faerie
    Main Class
    White Mage Lv 90
    The change to Skytool stages now allowing NQ submissions is quite welcome. I had given up on the pickaxe after mining like 3000 ores haha
    (2)

  5. #5
    Player
    Unholychinchilla's Avatar
    Join Date
    Sep 2013
    Posts
    346
    Character
    Tuya Kagon
    World
    Omega
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Neoyoshi View Post
    I mean Harvest Moon, I love Harvest Moon.
    Good news, Reaper gets Harvest Moon so that made it into 6.0!

    (I kid, I know what you mean.)
    (1)

  6. #6
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    Things have to evolve and change for the better. Compared to the other melees it appears monk had too many positionals. Considering the fact that you have to be on the move quite often in this game, it comes as no surprise that they changed things to make it easier.

    Back in ARR combos would even break if you messed up your positionals. Doubtless some would argue in favor of such a broken system because "it was a sign of skill!" It's the tale as old as time. I view the concept of certain jobs having to be challenging as the default to be quite a selfish stance, given that there is already higher difficulty content based off the hardness of the fight as opposed to having to deal with general bad flow. Gameplay that deals with battling against poor controls or annoying job mechanics should not be forced onto people by the default.
    (2)

  7. #7
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,591
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by aveyond-dreams View Post
    Things have to evolve and change for the better. Compared to the other melees it appears monk had too many positionals. Considering the fact that you have to be on the move quite often in this game, it comes as no surprise that they changed things to make it easier.

    Back in ARR combos would even break if you messed up your positionals. Doubtless some would argue in favor of such a broken system because "it was a sign of skill!" It's the tale as old as time. I view the concept of certain jobs having to be challenging as the default to be quite a selfish stance, given that there is already higher difficulty content based off the hardness of the fight as opposed to having to deal with general bad flow. Gameplay that deals with battling against poor controls or annoying job mechanics should not be forced onto people by the default.
    There is a difference between combos breaking and losing a bit of potency for missing positionals.

    The main appeal to many Monk fans, myself included, was the speed and the fact it had alot of positionals. I could have dealt with loosing the positionals on Twin Snakes and True Strike, or even, even the positionals for any other Form, but taking them away from multiple forms is just a kick in the teeth. Pair this with the fact Monk now has barely any oGCD actions, only 1 of them being an attack, it has the potential to make Monk feel very very boring between the big bursts. If we define the bursts as the Masterful Blitz stage, that is every 40 seconds, monk can fit 20 GCDs in that time. You aren't going to see more Forbidden Chakras than we currently do (might even be less due to stat scaling being different from 81+). So, with not alot to do, the only thing to keep a Monk's mind busy is the positionals.

    This is the main concern and it always seems with every good thing that happens to monk, they always have to kick it back down in another area.
    (3)

  8. #8
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by RobynDaBank View Post
    In JP the spell that has III in English has a "-ga" suffix. Anything which has "-ga" gets localized to III without regard to what number was the preceding one.
    Which is silly that they skipped Holy 2 because Holyra exists in Crystal Chronicles.

    Quote Originally Posted by Silver-Strider View Post
    As far as I'm concerned, WHM is dead in EW for me. If healers are getting scraps, then WHM is getting the crumbs and I'm just done with it.
    Look on the bright side...at least you're not SCH. Still janky as hell with nothing actually fixed on the complaints about the kit feeling horrible to play.

    Also can we get an F to DRK? It has been destroyed.
    (4)

  9. #9
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by RyuDragnier View Post
    Which is silly that they skipped Holy 2 because Holyra exists in Crystal Chronicles.


    Look on the bright side...at least you're not SCH. Still janky as hell with nothing actually fixed on the complaints about the kit feeling horrible to play.

    Also can we get an F to DRK? It has been destroyed.
    SCH is my secondary healer :cries:
    (2)

  10. #10
    Player
    LucienFaust's Avatar
    Join Date
    Aug 2015
    Posts
    45
    Character
    Neliel Tu
    World
    Goblin
    Main Class
    Monk Lv 100
    Hell yeah as a Monk main since ARR I'm looking forward to these changes. Though two skills still stand out to how underwhelming they are.
    (1)

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