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  1. #10
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    the issue is that tons of dungeons are 1 time thing , 2-3 at best if u like to run alts or level trusts...

    lvl X1-X9 are dead , only cap dungeons matter and for that patch cycle then got relegated to a huge roulette....2 dungeons are added and u run that for 3 months...

    Dungeons in FFXIV should be EXPANDED but devs think otherwise sadly because 4 man cant be hard...boooh

    ppl are hungry for 4 man content that matters.

    And who doesnt love huge pulls and blast away , once u are raiding , u barely use AoE skills...and thats too bad.

    they can create dungeons that have multiple paths and the one is randomized , add some jumping here and there , more TRAPS please, easy puzzles that make 4 players work togheter because if 1 player can solve its not fun .there are tons of options

    having to step in a spot , light something , move blocks in order , water puzzles , rails ,2 players 1 side 2 on the other to open a door , FFXIV has the engine and tech to make those

    while the first 10 times is fun , then not and i agree with that , it makes ppl even talk to each other (gasp) , stop the walll to wall and take a breath , instead of rush ahead for more pulls / bosses.

    I dont want max ilvl gear from 4 mans it wouldnt make sense , but glamour rewards ,some gil , minions, mounts , hell the whole new pvp system would have been amazing as dungeon pve system if it looks like a path...that can be expanded.

    get 3 friends/lsmates and do some dungeons for fun, and get rewarded for it , tomes that matter have cap and nowdays is fater to run a hunt train than repeat the DR expert (btw is even a roulette with just 2 dungeons?)
    (3)
    Last edited by Warlyx; 11-30-2021 at 11:13 PM.