Yes you can get them outside of Bozja, as I told you, practically every step of the relic has a chance for you to get them in alternative ways. Alternative ways to go about it? You mean like I just said once again with Bozja, stop trying to cherrypick features of one over the other to fit your narrative. At best you were only farming NMs in Anemos because to be quite frank you were only farming NMs there. It was and still is by far the most efficient route of completing the relic. Pagos? Well they introduced light here, so sure you could pick and choose your way, but case in point you were Still doing Eureka. Then we move onto Pyros? Well we had light here too, but you were Still doing Eureka. Now we come onto Hydatos. If you could please enlighten me on a method of getting Hydatos Crystals which didn't involve only farming NMs, with a potential 20-30minute space between the pop of the last and the respawn of the first. But as is the case with this. You were still doing Eureka. - Like I said, stop cherrypicking features to fit your narrative. You aren't even taking into account the full availability of the relics and how to get them. Otherwise I can turn around and say practically your only chance of doing anything in Eureka is to farm NMs? Why? Because I said so. - Objectivity doesn't work like that, I'm sorry. Regardless of how you look at it, every single step of the relic you were, and still are just doing NMs/FATEs for
Reused assets are a core component of reducing development overhead and cost. This is quite literally pretty extensive in Stormblood too, in fact a lot of the gear itself is reused assets, either from the previous expansion or even from the selfsame expansion. For instance the gear in Hell's Lid is also reused in Castrum Abania, same with Fractal Continuum (Hard), also both shared gear. The Burn? See Baelsar's Wall and Sohm Al (Hard), also shared with Saint Moc hard. It's just as bad in literally every expansion because it allows for development time to be used elsewhere. Been the case since the inception of Heavensward.
You missed the key-point here that every single NM is locked behind a 2-hour respawn, in addition to their own conditions. Granted the latter is less important, but that is just due to nerfs, to make the content a lot more accessible. I don't know many people willing to farm the main instances when they're completely and utterly barren, do you? Besides, to farm the crystals you still need to farm the NMs which are in fact gated. They quite literally had to do that because it wasn't scalable whatsoever. No, Bozja doesn't have the selfsame issues because you don't run the risk of potentially bleeding the instance dry of things to spawn. It's a lot more fast paced than Eureka, a lot more friendly and it incorporates the duty actions much earlier on, everything spawns faster and in a much greater frequency. Aside from the fact the vast majority of it remains relative to the number of the people in the instance. Eureka on the other hand, whilst the NMs themselves remain relative, the conditions and requirements/chance for them do not. But hey, welcome to the real world where plans can change. Fact remains you can do a hell of a lot more outside of Bozja than you could with Eureka
As for the last point, being the person making the claim, you have the burden of providing the citation for that source. I would argue mechanically they're as simple now as they have ever been, and they've simply just put those resources elsewhere. Aesthetically, it's also significant upgrade. But alas this is my own personal opinion.
Last edited by Kaurhz; 11-30-2021 at 05:02 AM.
It's the spin they put on it when they announced it during the 5.2 Live Letter. The official 5.2 live letter video is now private so finding the exact point where they discussed it is going to be difficult. There are lots of summaries of the 5.2 live letter where it's discussed though.
https://youtu.be/dOG0u5ykYJU?t=262
Last edited by FrogDog; 11-30-2021 at 05:17 AM.
Something something, there's already a tremendous amount of dungeons in the game so he thinks that 1 dungeon will suffice, so they can focus on other areas of play as they feel it's more important that the number of dungeons.
Meaning something entirely different from ensuring that they make that singular dungeon have more substance. To be honest, if anything the only thing I think they should've done was increase the scope of the Expert roulette to include any dungeons from 50/60/70, and then just remove 50/60/70 roulette.
The new deep dungeon is in Southern Front and Zadnor. I got 6 levels on my GNB in Sourthern Front the other day leveling one of my Mateus toons there primarily so she could farm fragments and make a little cash. Dunno if I'll take her through the content or not but I've enjoyed Eureka and Bozja tremendously. She is R18 and at the 36 memory quest. I have taken quite a few of my alts though the content however and prefer not to admit to how many.
Last edited by LaylaTsarra; 11-30-2021 at 05:46 AM.
Well, that's one way to look at it. There was more to Deep Dungeon than being able to gain experience though, it's its own unique and repeatable form of content.
I'm just saying for all that was cut to supposedly go into other areas of the game, you'd think they could have invested some more into Bozja and Zadnor so the zones didn't look small, bare bones, and ugly. They could have maybe given the storyline a proper ending as well instead of a codex entry.
i love the look of the Eureka zones better but Bozja is different. I can't fault the look but there is certainly a lot more time and development spent developing all the content there including Castrum/Dalraidia and Delibrum Reginae than simply saying one venue had 4 zones and the other 2. I've also spent a lot of time recently getting clears for my main and a number of alts in DR Savage on Aether, Crystal and Chaos and that content took a lot of time and effort to develop in my opinion.
The problem is people complain that the content is stale and that we get the same stuff but when the team makes the decision to limit the number of dungeons to go and develop other content like Eureka, Bozja, Ishgard Restoration, Island Santuary and so on they get blamed for having less content when people wave the two less dungeon flag in their face.
I've been told but then I'm not a developer that 3 CE's in Bozja are equal in development cost/time to 3 dungeon bosses and there are a lot of them there including 6 solo duels.
Last edited by LaylaTsarra; 11-30-2021 at 06:42 AM.
While I agree the dungeons are pretty much Hallways and Corridors with set dressing and spectacle nowadays, the majority would complain they can't turn their brains off and wall to wall pull until it's over.
Boss Fights are where they can actually stretch their creative muscles and add variety.
The menacing aura of every Lalafell.
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