No positionals
1 cast out of 2 is instant > Easier to move / dodge
No mana issue
Easy to reposition between melee / range
and "easy" rotation as in not clunky, flows well
No positionals
1 cast out of 2 is instant > Easier to move / dodge
No mana issue
Easy to reposition between melee / range
and "easy" rotation as in not clunky, flows well
Larek Darkholme @ Ragnarok
All the job/class have simple rotation, most of the time it is getting to know the fight. When one get familiar with a fight even high APM job like ninja feel like a breeze
RDM just feel less punish if I mess up something like overfill one mana where as BLM or NIN would be losing Enochain or Huton. However, there are many tools for me to recover from losing Huton, but not a lot of tools when over capping black/white mana
The rotation is very fluid and easy to do. You have a decent amount of mobility with dualcast. It's my current favorite job other than BLM. I will be giving SMN another try in EW because I currently hate casting dots.
At lvl 80, your rotation is much the same as lvl 50 but with finishers.
Jolt - Veraero - Jolt - Verthunder - Proc Verfire - Veraero - Proc verstone - Verthunder.
so 12134253, or whatever combination your hotbars are. That’s the basic part.
You do this til your mana is 80/80 black and white (should be pretty even, if you constantly alternate between black and white mana spells). Then you do your melee combo, end with either engagement (which can be double weaved without clipping) or displacement (which can’t) and then use your finisher. (which will either be Verholy or Verflare into Scorch.
And then it’s just using Contre Sixte, Fleche, Acceleration on cooldown. Manafication is also to be used near-cooldown but don’t use it if youre already near 80/80 because then you just waste b&w mana.
Let's see what's on the internet today?
Oh, arguing about which job is actually the hardest, most elite job to play?
Cool, cool.
RDMs have lots of utility.I main NIN and DRK, before EW comes out, I decided I will play caster jobs for side content and grinding. And so I get into RDM, and I find myself on akhmorning look at the rotation and the opener.
First is, damn, caster is so much more hardcore than melee jobs because of all the cast time and thus the "weaving" is different.
Second is, because the job is designed around balancing black and white mana, there's always two variations of the same skills, keybinding is painful. I'm days in and still moving skills around action bars to find a smoother keybind.
Third is you have to focus on changing your dualcast sequence depends on the proc to maintain mana balance.
Finally, I don't get the purpose of scatter, true it's 20 potency higher than thunder II and aero II, but if the goal is to keep up your 8080 as frequent as possible, why not thunder II in aero II or vice versa?
Overall it feels very overwhelming compared to my mains. And that makes me wonder how do people find it one of the easiest jobs to play?
You don't actually want 80/80 though – you want over 80/80 and slightly uneven, ideally with a proc active for the higher element and (more importantly) not for the lower one, because you're about to trigger that with your Holy/Flare finisher.
That's definitely better, but it doesn't make too much of a difference outside of finetuning things, considering you can safely be at 0/20 and simply roll back into the rotation without edging into the blue. There's a bit of leeway there, so that kind of stuff kind of just comes with knowing the rotation better and getting more comfortable with the job. But if it helps, (though it'll be useless come EW until updates come along), Akhmorning recommends being >=80 on both black and white, so it's easier to say "use your melee combo at 80/80"
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