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  1. #1
    Player FusiaRain's Avatar
    Join Date
    Nov 2021
    Location
    Gridania
    Posts
    275
    Character
    Shoralral Shoral
    World
    Famfrit
    Main Class
    Summoner Lv 90
    Auto spells every other attack, legitly most you can resurect better than healers, its heal does good recovery about the same level aa clemency. Its given closers and exits.

    Then ontop of that it gets the signatures of blm/whm now its going aoe...

    Rdm is made way to op for devs who want balance they made rdm basicly a god. The only way you can fail rdm is if you have only 1 brain cell.
    (2)

  2. #2
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by FusiaRain View Post
    Auto spells every other attack, legitly most you can resurect better than healers, its heal does good recovery about the same level aa clemency.

    Just saw this claim. RDM's vercure is, while stronger than SMN's physick, also weaker than SCH's physick and costs 290-370 flat potency to do because it's a gcd.
    (2)
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.

  3. #3
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SaberMaxwell View Post

    Just saw this claim. RDM's vercure is, while stronger than SMN's physick, also weaker than SCH's physick and costs 290-370 flat potency to do because it's a gcd.
    They are decent pocket healers (some heals are better than no heals) but they are definitely not something to be relied upon in the long term of an encounter.
    (1)

  4. #4
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Vahlnir View Post
    They are decent pocket healers but definitely not something to be relied upon in the long term of an encounter.
    They're about as decent as a healer spamming physick would be, yes. At the cost of even more dps than a healer loses by gcd healing, and certainly nowhere near as potent as CLEMENCY.
    (5)
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.

  5. #5
    Player FusiaRain's Avatar
    Join Date
    Nov 2021
    Location
    Gridania
    Posts
    275
    Character
    Shoralral Shoral
    World
    Famfrit
    Main Class
    Summoner Lv 90
    Quote Originally Posted by SaberMaxwell View Post

    Just saw this claim. RDM's vercure is, while stronger than SMN's physick, also weaker than SCH's physick and costs 290-370 flat potency to do because it's a gcd.
    You realize i wassaying the verraise is better than healer rezs not the vercure.
    While healers get 1 instant cast they can auto do it. To the point having rez on your bar us typically pointless as you will always see ppl playing the brain dead job lol

    They need to upgread healer rezs so when used the person gets maxed healed, with no weakness status effect.
    okay editing cuz se bs with post limit

    (Clemancy heals around 3k 4k has a cast timer for two cast.
    Vercure heals around 2.5k but it gets duelcast so for the time it takes for one clemancy cast they can heal 5k which is more than a single psystick on sch at the same level.

    Your counting it as a single cast but its not its twocast so the total must he added.


    And its vercure to is way more than sch embrace cast at the same level. So yes its way op for the system rdm has with autocast after initial cast for everything.

    Not even counting to do half the healer number single vercure they can throw out a dps spell at the same time.

    You need to take into account the system it has with double casting no matter what so when you do your math you gave to x2 rdm and compare between it and a single
    (0)
    Last edited by FusiaRain; 11-30-2021 at 02:03 PM.

  6. #6
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by FusiaRain View Post
    You realize i wassaying the verraise is better than healer rezs not the vercure.
    While healers get 1 instant cast they can auto do it. To the point having rez on your bar us typically pointless as you will always see ppl playing the brain dead job lol
    No no, you said vercure is the same level as clemency. I even bolded it in the quote snippet I took. That's the funny bit. The rest I agree with more or less; verraise should be made ineligible for dualcast or given a 60s cooldown, there's no reason that should be stronger than a healer's variant.

    (Clemancy heals around 3k 4k has a cast timer for two cast.
    Vercure heals around 2.5k but it gets duelcast so for the time it takes for one clemancy cast they can heal 5k which is more than a single psystick on sch at the same level.

    Your countimg it as a single cast but its not its twocast so the total must he added.
    Do you think dualcast doesn't trigger the gcd or something? Two vercures takes 5 seconds base gcd. If we're counting 2 vercures we must also count two clemencies, two physicks, two cures, or two benefics. It's instant cast, not off-global cooldown; RDM would be absolutely hectic if Dualcast was oGCD.

    Even then, Paladin's Clemency has a 1,200 cure potency. Vercure has a 350 cure potency. Two vercures is a little over half of what one clemency is capable of.

    EDIT: For clarification, Red Mage's Dualcast takes the GCD. What this means is, yes the spell casts instantly, but you cannot immediately begin using another global cooldown ability like, say, another cast, until the global cooldown us up. Because of this, you get what looks like two vercures for the time-cost of one, but really you just cast cure twice in a row. Because of this, actions that do not do damage, like vercure and verraise, have what is known as an opportunity cost, that being 290 flat (Jolt 2's potency) and 370 flat (veraero's potency). Why do I say "flat"? Because mana has potency, and both Jolt 2 and Veraero generate 6 and 11 mana each. In Shadowbringers, the potency per mana is somewhere near 7.47; multiply that by 11 (in veraero's case) and you get 82.17, then add to veraero's potency and you have a theoretical opportunity cost of 452.17 in order to cast verraise or vercure instead of veraero.

    If you just cast vercure twice in a row? Well, Jolt 2's theoretical potency is 334.82. Add that to veraero and you have an opportunity cost of 786.99 potency lost for 700 potency of cure. Or if you prefer flat values alone, 660 potency for 700 cure potency.
    (1)
    Last edited by SaberMaxwell; 11-30-2021 at 02:20 PM.
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.

  7. #7
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by SaberMaxwell View Post
    Even then, Paladin's Clemency has a 1,200 cure potency. Vercure has a 350 cure potency. Two vercures is a little over half of what one clemency is capable of.
    Paladin's Clemency has a higher potency, but thay doesn't necessarily mean it's capable of more.

    RDM heals off it's INT stat, which is real high.

    PLD heals come from, what, Mind and Tenacity?
    It doesn't get much Mind with that being a healer stat.
    And Tenacity scales weird, plus it's kinda poop so, unlike a RDM and Int, tanks don't stack tenacity.
    This is actually why the potency on Clemency is so high.

    We can't just look at the potency to see which heal is "better." We'll need to test it in game (and probably unequip gear when doing so).
    (0)
    Last edited by ItMe; 11-30-2021 at 02:26 PM.

  8. #8
    Player
    LitheSuxman's Avatar
    Join Date
    Oct 2021
    Location
    Limsa Lominsa
    Posts
    98
    Character
    Lithe Xus
    World
    Diabolos
    Main Class
    Arcanist Lv 27
    Quote Originally Posted by FusiaRain View Post
    Auto spells every other attack, legitly most you can resurect better than healers, its heal does good recovery about the same level aa clemency. Its given closers and exits.

    Then ontop of that it gets the signatures of blm/whm now its going aoe...

    Rdm is made way to op for devs who want balance they made rdm basicly a god. The only way you can fail rdm is if you have only 1 brain cell.
    Well I'm trying to get some guidance here because I truly find NIN way easier than RDM. I've played every job but monk and scholar, and I find RDM the most difficult so far.
    (0)

  9. #9
    Player FusiaRain's Avatar
    Join Date
    Nov 2021
    Location
    Gridania
    Posts
    275
    Character
    Shoralral Shoral
    World
    Famfrit
    Main Class
    Summoner Lv 90
    Quote Originally Posted by LitheSuxman View Post
    Well I'm trying to get some guidance here because I truly find NIN way easier than RDM. I've played every job but monk and scholar, and I find RDM the most difficult so far.
    How ninja is more complex with the ninjutsu...

    All you have to do is jolt valaero/thunder for single and when proc throw out verfire/verstone use your accelerate to get procs more. Use your shiny sword range attack at full gage stab in do mele combo jump out repeat later on using upgreads like verholy,verflare rather simple outside buffing party.

    Using jolt to get autocast and vercure to rez is all you really have to know outside using your charged up powers for mele
    (0)

  10. #10
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,311
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    RDM is definitely relatively simple to play, but it's something you sort of have to get into playing hands on. It's a very rhythmic class so just reading a rotation guide may not really be as helpful as just going out and hitting something. I'd actually suggest going to Palace of the Dead and doing the first 20 or 30 floors so you can see how the class is "built." I can absolutely see why moving to RDM (or any caster, really) when you're used to melee would be an awkward transition.

    It's also worth keeping in mind that while RDM is simple, it can come with some expectations and responsibility. If things start going south in a fight, you're basically expected to jump in and do everything you can to right the ship. So this can mean going from 100% DPS mode mentally instantly to "Oh crap, both healers are down, the tank needs a heal after a tank buster and only I can fix this" mode.
    (1)

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