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  1. #1
    Player
    MilkieTea's Avatar
    Join Date
    Dec 2020
    Location
    Interdimensionality
    Posts
    2,134
    Character
    C'erise Vanesse
    World
    Maduin
    Main Class
    Red Mage Lv 90
    At lvl 80, your rotation is much the same as lvl 50 but with finishers.

    Jolt - Veraero - Jolt - Verthunder - Proc Verfire - Veraero - Proc verstone - Verthunder.

    so 12134253, or whatever combination your hotbars are. That’s the basic part.

    You do this til your mana is 80/80 black and white (should be pretty even, if you constantly alternate between black and white mana spells). Then you do your melee combo, end with either engagement (which can be double weaved without clipping) or displacement (which can’t) and then use your finisher. (which will either be Verholy or Verflare into Scorch.

    And then it’s just using Contre Sixte, Fleche, Acceleration on cooldown. Manafication is also to be used near-cooldown but don’t use it if youre already near 80/80 because then you just waste b&w mana.
    (0)

  2. #2
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Let's see what's on the internet today?

    Oh, arguing about which job is actually the hardest, most elite job to play?

    Cool, cool.
    (0)

  3. #3
    Player
    Lunalepsy's Avatar
    Join Date
    Mar 2016
    Posts
    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by LitheSuxman View Post
    I main NIN and DRK, before EW comes out, I decided I will play caster jobs for side content and grinding. And so I get into RDM, and I find myself on akhmorning look at the rotation and the opener.

    First is, damn, caster is so much more hardcore than melee jobs because of all the cast time and thus the "weaving" is different.
    Second is, because the job is designed around balancing black and white mana, there's always two variations of the same skills, keybinding is painful. I'm days in and still moving skills around action bars to find a smoother keybind.
    Third is you have to focus on changing your dualcast sequence depends on the proc to maintain mana balance.
    Finally, I don't get the purpose of scatter, true it's 20 potency higher than thunder II and aero II, but if the goal is to keep up your 8080 as frequent as possible, why not thunder II in aero II or vice versa?

    Overall it feels very overwhelming compared to my mains. And that makes me wonder how do people find it one of the easiest jobs to play?
    RDMs have lots of utility.
    (0)

  4. #4
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,165
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Sqwall View Post
    Hit 40 white/black, manafication
    Quote Originally Posted by MilkieTea View Post
    You do this til your mana is 80/80 black and white
    You don't actually want 80/80 though – you want over 80/80 and slightly uneven, ideally with a proc active for the higher element and (more importantly) not for the lower one, because you're about to trigger that with your Holy/Flare finisher.
    (2)

  5. #5
    Player
    MilkieTea's Avatar
    Join Date
    Dec 2020
    Location
    Interdimensionality
    Posts
    2,134
    Character
    C'erise Vanesse
    World
    Maduin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Iscah View Post
    You don't actually want 80/80 though – you want over 80/80 and slightly uneven, ideally with a proc active for the higher element and (more importantly) not for the lower one, because you're about to trigger that with your Holy/Flare finisher.
    That's definitely better, but it doesn't make too much of a difference outside of finetuning things, considering you can safely be at 0/20 and simply roll back into the rotation without edging into the blue. There's a bit of leeway there, so that kind of stuff kind of just comes with knowing the rotation better and getting more comfortable with the job. But if it helps, (though it'll be useless come EW until updates come along), Akhmorning recommends being >=80 on both black and white, so it's easier to say "use your melee combo at 80/80"
    (0)
    Off-Topic Discussion Megathread: https://forum.square-enix.com/ffxiv/threads/434886-Off-Topic-Discussion-Megathread
    Quote Originally Posted by Stormpeaks View Post
    No thanks. Housing is fine as it is

  6. #6
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,165
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by MilkieTea View Post
    Akhmorning recommends being >=80 on both black and white, so it's easier to say "use your melee combo at 80/80"
    It's still better to say "over" or "at least 80/80" for clarity, I think.
    (0)

  7. #7
    Player
    MilkieTea's Avatar
    Join Date
    Dec 2020
    Location
    Interdimensionality
    Posts
    2,134
    Character
    C'erise Vanesse
    World
    Maduin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Iscah View Post
    It's still better to say "over" or "at least 80/80" for clarity, I think.
    You're right, that's an oversight on my part
    (0)
    Off-Topic Discussion Megathread: https://forum.square-enix.com/ffxiv/threads/434886-Off-Topic-Discussion-Megathread
    Quote Originally Posted by Stormpeaks View Post
    No thanks. Housing is fine as it is

  8. #8
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,125
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Iscah View Post
    It's still better to say "over" or "at least 80/80" for clarity, I think.
    Or tell the learner to read the tooltip. Verflare/Verholy tooltip tells players how to get a guaranteed proc to Verfire/Verstone and that alone should tell players which finisher would be preferred.
    (2)
    Last edited by Rein_eon_Osborne; 11-30-2021 at 04:24 AM.

  9. #9
    Player
    Maxilor's Avatar
    Join Date
    Mar 2015
    Location
    New York City
    Posts
    718
    Character
    Pocket Prince
    World
    Famfrit
    Main Class
    White Mage Lv 57
    I'm a huge fan of RDM mostly because it doesn't have button bloat since it's skills just replace other skills.

    More classes should do that.
    (1)
    The menacing aura of every Lalafell.

  10. #10
    Player
    Maxilor's Avatar
    Join Date
    Mar 2015
    Location
    New York City
    Posts
    718
    Character
    Pocket Prince
    World
    Famfrit
    Main Class
    White Mage Lv 57
    Vercure is for either soloing content, prepping a Dual Cast prepull, or in DESPERATE situations like the Healer d/ced mid boss fight and the Tank isn't a Paladin.

    Very niche reasons not to just DPS instead. I'm glad I have it, but I always laugh when I see a RDM try to 'Help' the healer because the tanks health got to 50% or something.
    (5)
    The menacing aura of every Lalafell.

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