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  1. #21
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    The basic answer is memes. The irony is you see a lot of bad red mages running around because "it's the easiest job in the game there's no thought to it!"

    With that said, the class is built very rhythmically. Compare to the currently very cryptic summoner with a high skill floor that has mechanics that don't mesh well with each other and rdm will naturally feel smoother.

    That said, it's pretty lolsy someone suggested it has good mobility compared to other casters considering it arguably has the least on demand mobility of the subrole. But can't argue with the easy rez mage lol meme can you?

    My advice? Practice. Come up with mental arithmetic shorthands so you're not looking at your gauge as often. Learn every opener for Red Mage, but realize 3-8 and 3-10 will probably be your go-tos. Most of all, be willing to make and learn from mistakes ^_^
    (1)

  2. #22
    Player
    Setesh45's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    139
    Character
    Adiel Quirelain
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by SaberMaxwell View Post
    The basic answer is memes. The irony is you see a lot of bad red mages running around because "it's the easiest job in the game there's no thought to it!"

    With that said, the class is built very rhythmically. Compare to the currently very cryptic summoner with a high skill floor that has mechanics that don't mesh well with each other and rdm will naturally feel smoother.

    That said, it's pretty lolsy someone suggested it has good mobility compared to other casters considering it arguably has the least on demand mobility of the subrole. But can't argue with the easy rez mage lol meme can you?

    My advice? Practice. Come up with mental arithmetic shorthands so you're not looking at your gauge as often. Learn every opener for Red Mage, but realize 3-8 and 3-10 will probably be your go-tos. Most of all, be willing to make and learn from mistakes ^_^
    Okay, so RDM has worse mobility than BLM?
    (0)

  3. #23
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Setesh45 View Post
    Okay, so RDM has worse mobility than BLM?
    On demand? Arguably. A black mage can if needed line up all it's mobility skills (triple cast 1/min, xeno 2/min, swift 1/min, sharp 2/min (could be once cannot check atm) and random procs) for a very solid amount of movement time that rdm cannot match with cast+dualcast.

    Is it ideal for a blm to do that? Not necessarily, hence my statement "arguably." Also I see you didn't ask about Summoner who currently has so much mobility that it has a "casting phase."
    (2)

  4. #24
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,803
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    Pretty sure most the classes is just as easy to play as a rdm.
    (1)

  5. #25
    Player FusiaRain's Avatar
    Join Date
    Nov 2021
    Location
    Gridania
    Posts
    275
    Character
    Shoralral Shoral
    World
    Famfrit
    Main Class
    Summoner Lv 90
    Quote Originally Posted by AlyaNimfa View Post
    I think saying X job is easier than Y job is a bit funny in any MMO. Especially one that caters for controllers with their limited keys.

    I've played a few classes, I enjoy RDM best, because I enjoy it. I loved DNC for a while, but I got bored, same with Samurai, Ninja, Dragoon, Summoner, Black Mage.

    There is no "easiest" or "hardest" it just depends if you click with the job, doesn't mean countless others will like or hate it, struggle with it or find it simple.

    Play what you like, what you enjoy.
    Controller doesnt really have less keys o n here lol if you know how to properly use acontroller it has more "reasonable" keys than pc lol. Unless you buy 80-100 dollar mouses lol.

    Its rlly kind funny how people believe it has less, not even counting technically we can have infinity reasonable hot keys just by adding more crossbars. Pc your limired by key combos with shift/alt/cntrl and mouse. Pc is more limited.

    Thst said rdm is the most simple minded,easy by design its ne
    arly impossible to fail. Others you have something you could screw up , or movement is a punishment like blm. Rdm gas the movement almost the exact same as mele and the power of magical dps with healer abilitys lol

    Not even cpuntimg if they made it so sheethed and unseethed saved different binds for each master controller could fit over 1k skills in and use them all easily
    (1)
    Last edited by FusiaRain; 11-29-2021 at 10:13 PM.

  6. #26
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,970
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by SaberMaxwell View Post
    On demand? Arguably. A black mage can if needed line up all it's mobility skills (triple cast 1/min, xeno 2/min, swift 1/min, sharp 2/min (could be once cannot check atm) and random procs) for a very solid amount of movement time that rdm cannot match with cast+dualcast.
    This is accurate. Adding in reverse rescue every 10s and Between The Lines, the amount of instants and movement tools they’re giving to BLM is just insane. Being plannable ahead of time also gives them an edge. If there’s anything immobile, that title goes to the current WHM.

    RDM can extend their movement window with E.Reprise but there’s only so much they can do before they start pushing back their melee combo. Melee combo, while also providing a good 10s of mobility, it also comes with melee-limitations should the encounter’s mechanic dictates so.
    (3)

  7. #27
    Player FusiaRain's Avatar
    Join Date
    Nov 2021
    Location
    Gridania
    Posts
    275
    Character
    Shoralral Shoral
    World
    Famfrit
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Rein_eon_Osborne View Post
    This is accurate. Adding in reverse rescue every 10s and Between The Lines, the amount of instants and movement tools they’re giving to BLM is just insane. Being plannable ahead of time also gives them an edge. If there’s anything immobile, that title goes to the current WHM.

    RDM can extend their movement window with E.Reprise but there’s only so much they can do before they start pushing back their melee combo. Melee combo, while also providing a good 10s of mobility, it also comes with melee-limitations should the encounter’s mechanic dictates so.
    Eh constant movement ability without droping there dps, with duel cast auto proc each spell.

    Compared to blm who yes has those abilitys but they are on cooldown so once used you have more downtime than rdm completely. Duel casting every spell constatly is superior to triple cast due to the cooldown plus it takes up a keybind slot outside rdms doesnt. So honestly rdm doesnt even need a movement ability since they can due it base without a drop, plus it can go in and do auto mele combo so there is almost no downtime unless your not even trying.
    (0)

  8. #28
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by FusiaRain View Post
    Eh constant movement ability without droping there dps, with duel cast auto proc each spell.

    Compared to blm who yes has those abilitys but they are on cooldown so once used you have more downtime than rdm completely. Duel casting every spell constatly is superior to triple cast due to the cooldown plus it takes up a keybind slot outside rdms doesnt. So honestly rdm doesnt even need a movement ability since they can due it base without a drop, plus it can go in and do auto mele combo so there is almost no downtime unless your not even trying.
    The problem is most of that mobility on red mage goes to waste. On paper yes, they're mobile 50% of the time, but that mobility cannot be banked for when it would be useful.

    Say... pantokrator. Liquid Hell. Stormy Horizon. E9s vines. Some combinations of Basic and Intermediate Relativity. Any mechanic that requires prolonged movement will be taxing for a red mage because the most they can bank for more than 2.5s of movement is swift (5s of movement) or melee combo. As of right now the Melee combo can be banked for all of maybe 4gcds if you're lucky before you're losing damage for overcapped resources. This will be mitigated in EW, but at the cost of E Reprise being any kind of useful at all.

    I don't mean to advocate red mage is the most galaxy brain thing out there, but pretending it's as simple as you do is a disservice to the effort behind the design and to players looking to pick it up.
    (2)

  9. #29
    Player
    Setesh45's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    139
    Character
    Adiel Quirelain
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by SaberMaxwell View Post
    I don't mean to advocate red mage is the most galaxy brain thing out there, but pretending it's as simple as you do is a disservice to the effort behind the design and to players looking to pick it up.
    I think the issue is that there's no class which is WAY easier or WAY harder than others. People say it's the easiest, but the difference between the hardest and the easiest class is not that big, for a casual player it can be nearly non-existent.
    People expect their game to turn into an EASY mode with a specific class, but that's just not the case. You are always within the same difficulty level with just marginal differences which are highly subjective.
    (1)
    Last edited by Setesh45; 11-29-2021 at 11:36 PM.

  10. #30
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    When I want to prog...I hop on RDM. It's so versatile and you don't really lose your spot in your rotation. Even for a mage.

    BLM is very restrictive and kinda makes me sad when I have to move. Especially....ESPECIALLY when I lose enochain. Nothing is more world crushing then losing enochain with 25 seconds left until you can reapply it. I tend to stay away from BLM.

    SMN - Holy balls get on the roller coaster? The current iteration of SMN is literally "Keep Up! and don't screw up your cooldowns!" I like it, but can't wait for the new SMN in EW.

    RDM is just flexible. I don't lose my spot from movement, it has dualcast which is basically swift cast every other cast. Pretty much watch the gauge and see what mana you need. Hit 40 white/black, manafication, Embolden, unload your mana.
    (0)

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