Quote Originally Posted by Shurrikhan View Post
At what point does that go from merely removing "anti-synergy" to removing choices, though?

Back when there was actually some bursty heal checks, I quite liked Dissipation specifically because it was a choice that allowed me to burst out some immediate throughput at cost to total/sustained or it rewarded use inside of raid windows when I knew I'd need little healing (and such was far from a constant condition) or just before forced downtime. It had, and still has (though less satisfyingly), gameplay.

:: Generally speaking, if we're making changes only because "healing gameplay's not really a thing anyways"... we've already seen what happens to the gameplay environment when we further constrict our toolkits to them: they merely trend all the deeper and more problematically.
I'm gonna be honest, I genuinely don't care about the little nuances of Dissipation because I'd rather have a job that isn't constantly at war with itself before worrying about how to incorporate cheap gimmicks into it, of which I can think of a million that are more interesting than E.drain aligning with Raid buffs as a more fitting reward for the effort.