Quote Originally Posted by StriderShinryu View Post
Absolutely. This was something I pointed out myself when SE first announced the introduction of the gil sink mounts. Some of those with a ton of Gil were super happy about it and were all excited by having something they could finally spend their Gil on, thanking SE for FINALLY listening to them.. and then they all just bought them both on day 1 and started complaining again about needing a gil sink. I'd imagine that most of those people probably actually have more gil now than they did before the gil sink mounts were even in the game. If you have the knowledge/ability/care/desire to earn gil in 14, you will do it. In fact, most players will generally passively acquire excess gil simply by regularly playing and completing content, even if not at an accelerated rate and assuming they don't spend it on random things.

Sure you could absolutely create gil sinks that really do have an impact on all players. Maybe by drastically raising teleport costs. Maybe by forcing really expensive repair costs. Etc. It's not impossible at all, but any such changes would have a much, much harsher impact on those who are already on the lower gil earning end of things. And those who already do "make a lot of gil" will at most have to make a minor adjusted to their routine before largely continuing as before. They'd just be making slightly less excess gil than before.

Things in the game as largely fine as they are. As I said earlier in the thread, if you do have a ton of gil, there's really not much you can do with it outside of a few major one time purchases, which isn't really a problem.
Right I mentioned in other threads that the gil sinks we need are something that the same player can buy repeatedly. However these are harder to implement because it needs to be something good enough to make people want to buy them but at the same time cannot be something overly advantageous that will create a mentality of you can't do content without it.