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  1. #81
    Player
    Dewslam's Avatar
    Join Date
    Jul 2016
    Posts
    222
    Character
    Dewslam Beefgrab
    World
    Balmung
    Main Class
    Pugilist Lv 90
    If nothing else I do agree with the title at face value at least, if just because gil sinks don't really work. People who are good and effective at making gil will just make more. No one's going to stop after buying whatever ten billion gil clown car they add in next and go "Well, I bought the expensive thing, guess I've finished Hit Game Final Fantasy Fourteen" and then stop earning millions upon millions of gil each week. They're just going to be right back where they were by the end of the month. And sadly increasing costs of things, like say teleportation, isn't an especially great response to a disproportionately small number of users being disproportionately wealthy because that can hurt the regular users. And since the goal is to get rid of the gil, rather than encourage them to spend it on the market board, there isn't really any great solution because the people who give a shit about earning gil will always find the next big trick to it. They'll always be earning that gil. Thus meaning square will always be needing to find new money sinks. It's a race they can't possibly win.
    (1)

  2. #82
    Player
    Setesh45's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    139
    Character
    Adiel Quirelain
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Jojoya View Post
    So what are you constantly buying with your gil?

    Best way to make money is to not spend what you get unnecessarily.

    If we knew what you're doing to make your gil then spend it, we could give suggestions on how to get more.
    I simply don't craft so I buy glams from the market board, and I buy them as gifts for friends and sprouts I meet randomly.
    I don't feel the need to have millions of gils, I'd rather use them to make someone happy.
    (2)

  3. #83
    Player
    Setesh45's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    139
    Character
    Adiel Quirelain
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Sotaris View Post
    Sounds like a FC member of mine, he keeps buying minions and other expensive stuff on MB and then complain he's broke.
    Just in a IRL budget, you gotta look at your expenses if you want to be wealthy.
    I never said I want to be weatlhy, I said he's salty because he's bad at making gil, it has nothing to do with how long you've been playing.
    I'm bad at making gil too, but I don't complain about it.
    (4)

  4. #84
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,420
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    As much as there was a lot of bait from the OP, I want to consider this topic for a moment. There's an issue with Gil Inflation only because of the fact that there's too much gil generation to be had from doing certain things like cookies. By nerfing or removing the gil generation, you impact that economy by reducing the availability of said currency through levequests. This incentivizes use of the Roulette system that already gives a lot of gil if you're playing the Adventurer in Need role multiple times a day. It adds up pretty easily in a whole week. After Endwalker releases and I hit Lv cap, I'm going to see how much I can make if I do all my roulettes in a week straight.
    (0)

  5. #85
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by HyperiusUltima View Post
    As much as there was a lot of bait from the OP, I want to consider this topic for a moment. There's an issue with Gil Inflation only because of the fact that there's too much gil generation to be had from doing certain things like cookies. By nerfing or removing the gil generation, you impact that economy by reducing the availability of said currency through levequests. This incentivizes use of the Roulette system that already gives a lot of gil if you're playing the Adventurer in Need role multiple times a day. It adds up pretty easily in a whole week. After Endwalker releases and I hit Lv cap, I'm going to see how much I can make if I do all my roulettes in a week straight.
    I started an alt on a different world and it's reached about 600K and hasn't even hit HW yet. I've only leveled 1 combat job on it and have on a few occasions bought gear off the market board for it. I've not bothered selling anything on the market board either so the gil collected on that character all came from quests, duties, and selling random enemy drops to NPCs.
    (2)

  6. #86
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Dewslam View Post
    If nothing else I do agree with the title at face value at least, if just because gil sinks don't really work.
    Absolutely. This was something I pointed out myself when SE first announced the introduction of the gil sink mounts. Some of those with a ton of Gil were super happy about it and were all excited by having something they could finally spend their Gil on, thanking SE for FINALLY listening to them.. and then they all just bought them both on day 1 and started complaining again about needing a gil sink. I'd imagine that most of those people probably actually have more gil now than they did before the gil sink mounts were even in the game. If you have the knowledge/ability/care/desire to earn gil in 14, you will do it. In fact, most players will generally passively acquire excess gil simply by regularly playing and completing content, even if not at an accelerated rate and assuming they don't spend it on random things.

    Sure you could absolutely create gil sinks that really do have an impact on all players. Maybe by drastically raising teleport costs. Maybe by forcing really expensive repair costs. Etc. It's not impossible at all, but any such changes would have a much, much harsher impact on those who are already on the lower gil earning end of things. And those who already do "make a lot of gil" will at most have to make a minor adjusted to their routine before largely continuing as before. They'd just be making slightly less excess gil than before.

    Things in the game as largely fine as they are. As I said earlier in the thread, if you do have a ton of gil, there's really not much you can do with it outside of a few major one time purchases, which isn't really a problem.
    (5)

  7. #87
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by StriderShinryu View Post
    Absolutely. This was something I pointed out myself when SE first announced the introduction of the gil sink mounts. Some of those with a ton of Gil were super happy about it and were all excited by having something they could finally spend their Gil on, thanking SE for FINALLY listening to them.. and then they all just bought them both on day 1 and started complaining again about needing a gil sink. I'd imagine that most of those people probably actually have more gil now than they did before the gil sink mounts were even in the game. If you have the knowledge/ability/care/desire to earn gil in 14, you will do it. In fact, most players will generally passively acquire excess gil simply by regularly playing and completing content, even if not at an accelerated rate and assuming they don't spend it on random things.

    Sure you could absolutely create gil sinks that really do have an impact on all players. Maybe by drastically raising teleport costs. Maybe by forcing really expensive repair costs. Etc. It's not impossible at all, but any such changes would have a much, much harsher impact on those who are already on the lower gil earning end of things. And those who already do "make a lot of gil" will at most have to make a minor adjusted to their routine before largely continuing as before. They'd just be making slightly less excess gil than before.

    Things in the game as largely fine as they are. As I said earlier in the thread, if you do have a ton of gil, there's really not much you can do with it outside of a few major one time purchases, which isn't really a problem.
    Right I mentioned in other threads that the gil sinks we need are something that the same player can buy repeatedly. However these are harder to implement because it needs to be something good enough to make people want to buy them but at the same time cannot be something overly advantageous that will create a mentality of you can't do content without it.
    (2)

  8. #88
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Setesh45 View Post
    I simply don't craft so I buy glams from the market board, and I buy them as gifts for friends and sprouts I meet randomly.
    I don't feel the need to have millions of gils, I'd rather use them to make someone happy.
    Which is nice of you. And you admit you don't have much gil because you choose to spend it instead of save it.

    The others who complain about being poor just need to admit the same thing - they're poor because they choose to be.

    Quote Originally Posted by HyperiusUltima View Post
    As much as there was a lot of bait from the OP, I want to consider this topic for a moment. There's an issue with Gil Inflation only because of the fact that there's too much gil generation to be had from doing certain things like cookies. By nerfing or removing the gil generation, you impact that economy by reducing the availability of said currency through levequests. This incentivizes use of the Roulette system that already gives a lot of gil if you're playing the Adventurer in Need role multiple times a day. It adds up pretty easily in a whole week. After Endwalker releases and I hit Lv cap, I'm going to see how much I can make if I do all my roulettes in a week straight.
    The problem goes a bit farther than just gil generation. The gil cap itself is a problem because it allows for a massive amount of gil to accumulate far above the most expensive purchase in the game. If the largest single transaction in the game is 50 million gil, why is gil cap 999,999,999 instead of something like 55 or 60 million? Even worse, that number can be multiplied with each retainer the character has since retainers have a separate gil cap. The more gil players can accumulate, the more they're willing to spend to buy from other players and that puts those large amounts into circulation.
    (2)

  9. #89
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Jojoya View Post
    Which is nice of you. And you admit you don't have much gil because you choose to spend it instead of save it.

    The others who complain about being poor just need to admit the same thing - they're poor because they choose to be.


    The problem goes a bit farther than just gil generation. The gil cap itself is a problem because it allows for a massive amount of gil to accumulate far above the most expensive purchase in the game. If the largest single transaction in the game is 50 million gil, why is gil cap 999,999,999 instead of something like 55 or 60 million? Even worse, that number can be multiplied with each retainer the character has since retainers have a separate gil cap. The more gil players can accumulate, the more they're willing to spend to buy from other players and that puts those large amounts into circulation.
    Money transferring between players via things like market board isn't really an issue. Having this happen more frequently would actually help to a small degree since the gil taken for the fees is deleted out of circulation however outside of that it's just redistribution of gil. Where as every quest reward, duty completion reward, item vendored to an NPC creates new gil from essentially nothing making the total pool out there larger. The game needs more NPC purchases or services to delete gil from the pool in game. Prices inflate in game primarily due to the amount of gil that exists in game increasing with specific high demand items inflating further due to demand vs supply.
    (4)

  10. #90
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    902
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    You're not really "poor" if you're able to gear yourself and have the glamours and hairstyles you want. A surplus of gil but never buying anything is like not having the gil in the first place.
    (1)

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