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  1. #11
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Dungeons have lacked substance since 2.0, they're just so scared to stray from the '3 bosses in a straight line path' formula for some reason when there's so much more they could do with them.

    Really wish it would change, it's my biggest gripe with the game. Even when I played years ago dungeons were always my least favorite form of content to take part in because of this. They're just all so samey and bad.

    For all the flack WoW gets lately, it's a good game to look at for creative dungeon design. Well placed multiple paths, things that change between runs of the same dungeon, differing boss orders, and even puzzles in some dungeons. Hopefully someday the 14 dungeon team will be half as creative.

    Quote Originally Posted by Floortank View Post
    I happen to enjoy doing my rotation and testing my abilities with various Jobs against different bosses and I think it's rather different from huffing paint fumes, because I'm not pining for content that killed the world's largest MMO under the delusion that those unflushed gems they called dungeons were good. They were "so good" people would ragequit if even one person didn't know what to do, and a 30 or 40 minute run could be guaranteed if no one ragequit, and none of that time spent lost was particularly fun. You just followed the person who knew what to do. Wow, great fun, such exploration.
    Literally never seen anyone ragequit over another 'not knowing what to do' in my 10 years of WoW/MMOs. Your experience isn't everyone's. Sorry you apparently encountered bad eggs.
    (10)
    Last edited by FoxyAreku; 11-25-2021 at 07:14 PM.