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  1. #221
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nuttymiked View Post
    Hmmm So I'm a new player. I'm close to finishing HW and I gotta say...HW seems a lot easier than ARR. Are you saying SB and ShB is going to be even more braindead easy? I was thinking that the dungeons and trials would "progress" overtime and expect the player to have gotten better at playing, introduce new mechanics, etc.
    StB dungeons have some gems (parts of Bartam of Doma Castle, especially).

    ShB dungeons... well, I can't honestly say they're an improvement, especially over the likes of the Vault's bosses or the originality among some others.
    (2)

  2. #222
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Shurrikhan View Post
    StB dungeons have some gems (parts of Bartam of Doma Castle, especially).
    Don´t know what´s special about Doma. Bardam is special yes, but it´s no improvement or challenging. Just wall to wall bang and an "afk" boss. Nice puzzle-feature, but shouldn´t be a boss.

    Quote Originally Posted by Nuttymiked View Post
    Hmmm So I'm a new player. I'm close to finishing HW and I gotta say...HW seems a lot easier than ARR. Are you saying SB and ShB is going to be even more braindead easy? I was thinking that the dungeons and trials would "progress" overtime and expect the player to have gotten better at playing, introduce new mechanics, etc.
    Stuff is definately getting more braindead. Away from dungeons there are only like 2 fights in the whole SHB expansion and 1 in SB which are more than the usual stuff. One is an extreme fight and the other a savage one. The rest is just more of the same. Dungeons have become even more braindead especially with more tools on any class, which mostly last in "fill the gauge with 123, press the button, enjoy the burst".

    Gameplay-wise ARR is far superior than anything beyond. Devs care more about glam and a braindead mode, so any idiot will cash into the game, just to see some half-naked bunnies or cats running around. More than enough changes has shown that visuals are way more important than the gameplay and content.
    (1)
    Last edited by ssunny2008; 11-26-2021 at 05:48 AM.

  3. #223
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,176
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    Dungeon design needs to change for better gameplay.

    Hope they nerf HP sponges like the bosses in Malikahs Well, you can be 15-20min at just the first boss if something goes wrong with your party. Or change how mobs spawn when you can literally see them already like in Holmister Switch when they are on the ground but only spawn one set after the other... I rather wait 1min before pull to discuss a strategy if it would be difficult or to wait for MP regeneration of your healer than to kill 5 sets of 3 mobs in row the very same way.
    (0)

  4. #224
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,513
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by EnigmaticDodo View Post
    Can we PLEASE not get undertuned dungeons anymore? Matoyas Relict comes to mind. This is just, in my opinion, incredibly boring. Everything dies pretty much immediately and there isn't any serious risk. That's all.
    While I would welcome difficulty in dungeons, they've moved on from being a challenge to overcome to being set pieces for story progression and nothing more. There's very few optional dungeons found in SB and even less in ShB.
    So I don't think we're going to see any regression of change, sadly.
    (0)

    http://king.canadane.com

  5. #225
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ssunny2008 View Post
    Don´t know what´s special about Doma. Bardam is special yes, but it´s no improvement or challenging. Just wall to wall bang and an "afk" boss. Nice puzzle-feature, but shouldn´t be a boss.
    It's mostly just that certain wall-to-wall pulls in those two at least have some degree of challenge, and the vibes of each place make what would otherwise feel like more of the same feel just distinct enough to be more bearable. CA's got some just-distinct-enough pulls, too.

    For context, my idea of a particularly fun dungeon would still be something like Castrum Meridanium Extreme where there'd be no CSs or Cid to wait on, multiple routes by which to achieve your objectives, notable manipulation of the pathing of otherwise overwhelming forces, some reason to split the party at certain points, etc., so it's not as if I'm satisfied by any of the above dungeons; they're just better, imo, than any of the Shadowbringers ones apart from perhaps Qitana Ravel.
    (1)

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