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  1. #1
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    This is just the natural outcome of content being undertuned. Why put in any effort of your own when the party already has the two people necessary for the clear? It’s not like you’re going to make the cutscenes any faster or improve your reward by performing well.

    I don’t agree with this mindset, but I do recognize it exists and is encouraged by the xp/tomestone daily (low effort, high reward).

    Square has needed to redo these instances for a long time, but if they’re not going to do that they need to be brought into the difficulty spectrum (from “free” to “easy”) so players will be incentivized to pull the brakes long enough to kick freeloaders.

    If the content is intended to be low-effort, I want the content to be balanced in such a way that two or three people afk appreciably causes effort from those remaining. The community will happily sort itself out at that point if it's there to just get the roulette.
    (4)
    Last edited by van_arn; 11-20-2021 at 02:44 PM.

  2. #2
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by van_arn View Post

    If the content is intended to be low-effort, I want the content to be balanced in such a way that two or three people afk appreciably causes effort from those remaining. The community will happily sort itself out at that point if it's there to just get the roulette.
    Yeah, I mean, you can literally clear Prae with 3 people. People being afk makes maybe 5 minutes difference in a dungeon that's mostly cutscenes anyway. There's almost no actual gameplay involved at all.

    Like, I don't deliberately afk out of Prae runs (I'm also usually a tank or healer, so), but I'm also not gonna sit tabbed in watching a cutscene I've seen 50 times either. Spending half the dungeon afk is just the nature of the beast at this point. Lmao

    I'm just glad they haven't tried to repeat this kind of godawful design choice. Some dungeon cutscenes are still a little overlong imo, but not nearly this bad.

    So yeah. Any other dungeon I'm absolutely gonna kick a dude who's afk. Prae though? Honestly barely even noticeable. I think you'd have to actively try to wipe to anything in there at this point, even with half a group.
    (2)
    "Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time

  3. #3
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Avidria View Post
    Yeah, I mean, you can literally clear Prae with 3 people. People being afk makes maybe 5 minutes difference in a dungeon that's mostly cutscenes anyway. There's almost no actual gameplay involved at all.

    Like, I don't deliberately afk out of Prae runs (I'm also usually a tank or healer, so), but I'm also not gonna sit tabbed in watching a cutscene I've seen 50 times either. Spending half the dungeon afk is just the nature of the beast at this point. Lmao

    I'm just glad they haven't tried to repeat this kind of godawful design choice. Some dungeon cutscenes are still a little overlong imo, but not nearly this bad.

    So yeah. Any other dungeon I'm absolutely gonna kick a dude who's afk. Prae though? Honestly barely even noticeable. I think you'd have to actively try to wipe to anything in there at this point, even with half a group.
    That's my biggest condemnation of Praetorium: if there's no gameplay involved, it doesn't really have a right to exist as a queued duty.
    (4)