This is just the natural outcome of content being undertuned. Why put in any effort of your own when the party already has the two people necessary for the clear? It’s not like you’re going to make the cutscenes any faster or improve your reward by performing well.
I don’t agree with this mindset, but I do recognize it exists and is encouraged by the xp/tomestone daily (low effort, high reward).
Square has needed to redo these instances for a long time, but if they’re not going to do that they need to be brought into the difficulty spectrum (from “free” to “easy”) so players will be incentivized to pull the brakes long enough to kick freeloaders.
If the content is intended to be low-effort, I want the content to be balanced in such a way that two or three people afk appreciably causes effort from those remaining. The community will happily sort itself out at that point if it's there to just get the roulette.


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