Results 1 to 10 of 77

Hybrid View

  1. #1
    Player
    Hozomeen's Avatar
    Join Date
    Aug 2017
    Posts
    33
    Character
    Ravi Kurlgargyey
    World
    Louisoix
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Recon1o6 View Post
    DO NOT delete energy drain, the last few times that happened showed why that's a terrible idea. It literally breaks the job without an aetherflow stack dump

    also reminder you can edit your post to bypass 3000 characters

    you've also missed the biggest problem which is common amongst all healers: there's nothing to do except spam broil when there is no need to heal
    Current Energy Drain could be replaced by a more interesting stack dump. It's pretty bad how Energy Drain *competes* with healing, even more so now that you can weave the third Energy Drain for free, too. It makes it feel super super bad every time you actually have to heal. Shouldn't be that way on a healing job.

    I think a better way to dump stacks would be a Further Ruin type of system that upgrades the next Ruin II you do for every Aetherflow heal you use, stacking up to 3 times. This would be more engaging because you could consider using those stacks in a targeted manner for the weave space or movement.
    (11)

  2. #2
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Hozomeen View Post
    Current Energy Drain could be replaced by a more interesting stack dump. It's pretty bad how Energy Drain *competes* with healing, even more so now that you can weave the third Energy Drain for free, too. It makes it feel super super bad every time you actually have to heal. Shouldn't be that way on a healing job.

    I think a better way to dump stacks would be a Further Ruin type of system that upgrades the next Ruin II you do for every Aetherflow heal you use, stacking up to 3 times. This would be more engaging because you could consider using those stacks in a targeted manner for the weave space or movement.
    that doesnt change the problem of what to use the aetherflow on when you don't need to heal. overhealing is just a waste of resources. The ruin 4 system is a good idea though, synergy between doing healing and damage is something that the healers lack
    (13)

  3. #3
    Player
    Hozomeen's Avatar
    Join Date
    Aug 2017
    Posts
    33
    Character
    Ravi Kurlgargyey
    World
    Louisoix
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Recon1o6 View Post
    that doesnt change the problem of what to use the aetherflow on when you don't need to heal. overhealing is just a waste of resources. The ruin 4 system is a good idea though, synergy between doing healing and damage is something that the healers lack
    Well, I don't see a difference really. When you're dumping stacks, you're "wasting" the stack either way. Overheal or ED. In terms of healing, I mean. But the Ruin IV way of doing it wouldn't lead to your method of dumping stacks strictly competing with your method of using them for heals.

    Like when you don't need to heal, you'd just overheal a Lustrate and bank the Further Ruin stack for movement/weaving/burst window. With my proposed system.
    (4)

  4. #4
    Player
    OtakuSempai's Avatar
    Join Date
    May 2019
    Posts
    119
    Character
    Corvus Marcellus
    World
    Exodus
    Main Class
    Sage Lv 90
    Quote Originally Posted by Hozomeen View Post
    Well, I don't see a difference really. When you're dumping stacks, you're "wasting" the stack either way. Overheal or ED. In terms of healing, I mean. But the Ruin IV way of doing it wouldn't lead to your method of dumping stacks strictly competing with your method of using them for heals.

    Like when you don't need to heal, you'd just overheal a Lustrate and bank the Further Ruin stack for movement/weaving/burst window. With my proposed system.
    I really do not understand this community's insistence that overhealing by design is good. Its suggestions like these is why tanks are 1-2-3 melee dps and healers are 1 button snooze fests.

    Dumping lustrate to get rid of stacks will encourage bad habits and further the divide between good and bad players. You want to design the job to be intuitive so that's its obvious what the optimal play is, that's not how you do it.
    (5)
    Quote Originally Posted by anhaato View Post
    The biggest issue is that square just can't reconcile that some people won't play some jobs optimally. Instead of accepting that people will do that and complain about jobs being hard, they lower the skill ceiling on them. Sure it might make the more casual players happy, but even then for a job like this it's very rarely going to make someone who hated the job start loving it and want to main it. Meanwhile those who enjoyed it before feel alienated.

  5. #5
    Player
    FusionSamurai's Avatar
    Join Date
    Jun 2016
    Posts
    51
    Character
    Rin Hikari
    World
    Lamia
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Recon1o6 View Post
    that doesnt change the problem of what to use the aetherflow on when you don't need to heal. overhealing is just a waste of resources. The ruin 4 system is a good idea though, synergy between doing healing and damage is something that the healers lack
    Sage has literally this, but nobody is complaining about it. Sage has to burn all their stacks for mana, optimizing them to get the best healing.
    (2)

Tags for this Thread