Quote Originally Posted by Gemina View Post
Its already a niche skill being an ability exclusive to tanks. Much like Esuna for a on demand cleanse. Healers cried when this was made a role skill too. And guess what? The game is still doing fine. More than fine actually. So all evidence to the contrary about how bad and wrong such decisions have turned out.
Esuna is an extremely niche ability that isn't even used in 99% of the games content. It was used in what, two serious encounters in the last 2+ years? I also don't remember a single person complaining when it was made a role-action; It was widely complained about under the old cross-class system because you needed to allocate a limited slot to it, despite very little content in the game actually necessitating its use.

Tank invulns are used multiple times in virtually every savage and ultimate encounter, and often in EX content. They're an incredibly core part of how tank mitigation is optimized. Simplifying them makes the game less interactive for no reason what-so-ever. Holmgang, Hallowed Ground, and Superbolide all successfully fill different niches without any of them feeling particularly terrible. Living Dead simply needs to be brought up to speed with the other three.

Honestly though, if you really think Hallowed Ground is the undisputed best invuln in the game, it's a strong indication that you don't have enough knowledge or experience around tanking to be proposing these kinds of 'solutions'.