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  1. #1
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Aron73 View Post
    This was, in my opinion, the best explanation of a DRK I have seen so far.
    Thank you for sharing/clearing this up. My lack of the English language prevented me from doing so.
    Now I feel we both are correct from a certain point of view. In my case, it was more of a feeling I had from the experiences of playing a Death knight in WoW.
    You would not keep small company in your views of DRK. The "evil" brand is part of their lore, but the DRK's themselves never consider themselves to be evil, and their methods are necessary for the greater good. Some say they lose their humanity to the abyss, and they would say, "If that is the cost to preserve justice, then so be it." They're very extreme, lol.

    Quote Originally Posted by Liam_Harper View Post
    Even if the healer knows what to do in an organized group, if you use LD to immune tank busters you're either holding the WHM's best single target oGCD hostage or you're demanding a bunch of resources and/or GCD healing. Living dead is rubbish in any group, it's simply inferior to any other tank immune.
    All tank invulns are inferior to Hallowed Ground. No ifs, ands, or butts about it. The devs need to finally realize that the tank invuln is a role skill. Please put it there and be done with this nonsense already.
    (3)

  2. #2
    Player
    Tranquilmelody7's Avatar
    Join Date
    Jan 2018
    Posts
    419
    Character
    Thepale Rider
    World
    Jenova
    Main Class
    Bard Lv 90
    Quote Originally Posted by Izscha View Post
    And it will stay unchanged, because it's a damn good CD.
    Quote Originally Posted by Gemina View Post
    You would not keep small company in your views of DRK. The "evil" brand is part of their lore, but the DRK's themselves never consider themselves to be evil, and their methods are necessary for the greater good. Some say they lose their humanity to the abyss, and they would say, "If that is the cost to preserve justice, then so be it." They're very extreme, lol.


    All tank invulns are inferior to Hallowed Ground. No ifs, ands, or butts about it. The devs need to finally realize that the tank invuln is a role skill. Please put it there and be done with this nonsense already.
    Yes actually, there are if, ands, & butts.
    Hallowed Ground has a cooldown of 420 seconds.

    I'd take Holmang or Superbollide over it in almost any scenario save solo play.
    The biggest advantage it had was that it had the longest duration of all the invulnerability skills, which will no longer be the case for Endwalker.

    I understand hallowed ground could still very well be considered the overall best of the invulnerability skills due to having no drawbacks, but the gap between Living Dead and the rest in terms of of usefulness would still be far larger than Paladins invulnerability compared to the rest.

    The last thing this game needs is more homogenization.
    I'd much rather the 14 team NOT go the scorched earth approach when only one of 4 contemporary tank CDs has a genuine problem.
    (2)
    Last edited by Tranquilmelody7; 11-15-2021 at 10:42 AM.

  3. #3
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Tranquilmelody7 View Post
    The last thing this game needs is more homogenization.
    Because why? When this word gets tossed around as much as it does, it sounds like an echo more than it does a valid argument. I don't see this to be the case of tank invuln skills in even the slightest. Trying to find niche ways for each tank to essentially do the same thing in this regard has got to be one of the biggest thorns in the side of this dev team. I never said Hallowed should stay at 420s, that within itself is ridiculous for any ability in this game. It would have to be adjusted to fit into a role skill, but it might as well be done at this point.

    The invuln skill is very similar to tank LB3 as far as the intention behind its function, so there isn't much reason to try and find different ways to make it effective. If the devs made this choice, I am quite sure all kinds of players will be up in arms about it; but in the end they will adjust and everything will be just fine, and these silly arguments can finally be laid to rest.
    (4)

  4. #4
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,532
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Gemina View Post
    Because why? When this word gets tossed around as much as it does, it sounds like an echo more than it does a valid argument.
    If you give every job everything then you could remove the jobs. Because why having jobs when there is no real difference between them? Tank, healer, magical DPS ans melee DPS would be enough.

    Cheers
    (0)

  5. #5
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,204
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Gemina View Post
    Because why? When this word gets tossed around as much as it does, it sounds like an echo more than it does a valid argument. I don't see this to be the case of tank invuln skills in even the slightest. Trying to find niche ways for each tank to essentially do the same thing in this regard has got to be one of the biggest thorns in the side of this dev team. I never said Hallowed should stay at 420s, that within itself is ridiculous for any ability in this game. It would have to be adjusted to fit into a role skill, but it might as well be done at this point.

    The invuln skill is very similar to tank LB3 as far as the intention behind its function, so there isn't much reason to try and find different ways to make it effective. If the devs made this choice, I am quite sure all kinds of players will be up in arms about it; but in the end they will adjust and everything will be just fine, and these silly arguments can finally be laid to rest.
    If the optimization of every single piece of content became completely job-agnostic, it would become extremely boring. Minor job and comp differences help to create more dynamic gameplay; The minor functional differences between invulns can be pretty important in spaces like Ultimate, as can their varied cooldowns.
    (1)

  6. #6
    Player
    Izscha's Avatar
    Join Date
    Nov 2017
    Posts
    242
    Character
    Izscha Wyvern
    World
    Ragnarok
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Gemina View Post
    Because why? When this word gets tossed around as much as it does, it sounds like an echo more than it does a valid argument. I don't see this to be the case of tank invuln skills in even the slightest. Trying to find niche ways for each tank to essentially do the same thing in this regard has got to be one of the biggest thorns in the side of this dev team. I never said Hallowed should stay at 420s, that within itself is ridiculous for any ability in this game. It would have to be adjusted to fit into a role skill, but it might as well be done at this point.

    The invuln skill is very similar to tank LB3 as far as the intention behind its function, so there isn't much reason to try and find different ways to make it effective. If the devs made this choice, I am quite sure all kinds of players will be up in arms about it; but in the end they will adjust and everything will be just fine, and these silly arguments can finally be laid to rest.
    Let's delete everything beside PLD WHM DRG and BLM, you dont need all those useless jobs anyway so why bother ?
    (2)

  7. #7
    Player

    Join Date
    Jul 2020
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    1,759
    Quote Originally Posted by Izscha View Post
    Let's delete everything beside PLD WHM DRG and BLM, you dont need all those useless jobs anyway so why bother ?
    For different glamour and animations and general aesthetics, of course.
    (0)

  8. #8
    Player
    Aron73's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    126
    Character
    Athmahs Vann
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Gemina View Post
    You would not keep small company in your views of DRK. The "evil" brand is part of their lore, but the DRK's themselves never consider themselves to be evil, and their methods are necessary for the greater good. Some say they lose their humanity to the abyss, and they would say, "If that is the cost to preserve justice, then so be it." They're very extreme, lol.


    All tank invulns are inferior to Hallowed Ground. No ifs, ands, or butts about it. The devs need to finally realize that the tank invuln is a role skill. Please put it there and be done with this nonsense already.
    In normal circumstances, I would agree with you but this company is far from what people think/believe. When my book is done I will put it on this forum for you all to read
    (0)