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  1. #1
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Jirah View Post
    Imma interject here and state the obvious “FF14 ISNT FFXI!”

    The games that do have 25 are I assume is FFV where jobs are poorly balanced and only leveled for key skills not the jobs themselves. We do not need more jobs and should focus on what’s available sooner or later as it’s gonna be a balance issue and harder and harder for jobs to get a much needed tune up like (for a random example) DARK KNIGHT
    XIV isn't XI and XI isn't XIV but XIV and XI are both Final Fantasy. *mic drop*

    DRK overall has a poor future because they don't have dedicated devs that play DRK and understand it's issues and shortcomings. I really don't think it's going to change. You can make the same argument for Machinist. I think they "like" it where it's at.

    Which I find very disappointing. DRK right now only has Aesthetic, good job quest story, AF gear and objective "fun factor" going for it. Class needs looked at. But I think Reaper is the devs answer to that. Which from the DRK perspective is a bad answer.

    GNB I think has some restrictive problems but it isn't nearly as terrible as DRK and PLD/WAR are well designed.

    My point is at some point they will have to reflect on the other jobs. I see a lot of love and care put into "new" jobs and primarily DPS but it really seems like they often flatout ignore or make small changes to Tanks/Healers.

    Unless you are a Warrior. Warriors get everything. Paladin might be moving up to Warrior tier in terms of getting things.
    (12)
    Last edited by MagiusNecros; 11-12-2021 at 04:40 AM.

  2. #2
    Player
    ArthurATDayne's Avatar
    Join Date
    Oct 2021
    Posts
    152
    Character
    Arthur-at Dayne
    World
    Excalibur
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by MagiusNecros View Post
    XIV isn't XI and XI isn't XIV but XIV and XI are both Final Fantasy. *mic drop*

    DRK overall has a poor future because they don't have dedicated devs that play DRK and understand it's issues and shortcomings. I really don't think it's going to change. You can make the same argument for Machinist. I think they "like" it where it's at.

    Which I find very disappointing. DRK right now only has Aesthetic, good job quest story, AF gear and objective "fun factor" going for it. Class needs looked at. But I think Reaper is the devs answer to that. Which from the DRK perspective is a bad answer.

    GNB I think has some restrictive problems but it isn't nearly as terrible as DRK and PLD/WAR are well designed.

    My point is at some point they will have to reflect on the other jobs. I see a lot of job and care put into "new" jobs and primarily DPS but it really seems like they often flatout ignore or make small changes to Tanks/Healers.

    Unless you are a Warrior. Warriors get everything. Paladin might be moving up to Warrior tier in terms of getting things.
    It's no exaggeration too because everything I complained AND nitpicked about WAR and PLD got addressed and it's still unsettling (in a good way) how GREAT the updates are going into EW.

    DRK doesn't have any dedicated devs who understand the problems players have with it and it's super obvious i.e. Bloodweapon unchanged, Delirium only getting updated to stacks because WAR's Inner Release got it, Enhanced Unmend + Plunge LMAO, Lame Ass Oblation, Salt & Darkness TAHOO TWO, TWO oh yeah badass Fluff LOL, Shadowbringers... which should've been in SHB anyway. Oh and TBN is still 7s duration while every other Tank short CD is 8s duration at level 82+

    The SquareEnix's grand vision of Endwalker DRK:

    When Salted Earth is up I'm just gonna mash the F8 Key twice and get that 90s CD Fluff Skill out of the way, take advantage of having it, no extra thought is going into it because I'm not gonna wait around for mobs to stay in the AOE zone for any duration. Fuck this crappy skill, why is it 90s CD? Why isn't it 30s or 60s CD? Piece of shit fluff skill.

    When Shadowbringers is up and Darkside Timer is active: Mash the Skill Twice and use up the 2 charges in a hurry. Unless there's a planned burst window buff that we all agreed on in advance, just Mash the Shadowbringers twice. I don't mind this, I rather like it because it's 60s CD and I get 2 charges to dump on mobs for big numbers.
    (1)
    Last edited by ArthurATDayne; 11-12-2021 at 05:07 AM.