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  1. #861
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,400
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    I'm not really sure how they can focus on darkside when its basically cosmetic. When are you NOT in darkside, the benefit it gives is so small and the effort it takes to upkeep is nonexistant.
    If the game let me, I'd actually disable the dark side hud entirely. You don't need it, who cares about living shadow duration that thing is going to do whatever it wants,
    the most useful thing about it is when the little crest glows yellow for a a successful TBN absorb, but even then the attacks themselves get highlighted so....
    (7)

  2. #862
    Player
    Kreyd's Avatar
    Join Date
    Jul 2017
    Posts
    163
    Character
    Kreyd Lerival
    World
    Shiva
    Main Class
    Dark Knight Lv 100
    There is nothing I can say about DRK that hasn't been said multiple times by now.
    But if this is what we will get until 7.0...fine. There is RPR, there is PLD. I'm certain enough people will reroll to these jobs so SE will see that something is wrong.
    The last stralm I'm clinging to is that this is the last time they'll pull this off with DRK.
    (1)

  3. #863
    Player
    ArthurATDayne's Avatar
    Join Date
    Oct 2021
    Posts
    152
    Character
    Arthur-at Dayne
    World
    Excalibur
    Main Class
    Dark Knight Lv 90
    We're about 3 weeks away from Endwalker going live.

    If Dark Knight at least gets Blood Weapon updated to 5 Stacks per 60s CD and some additional Self-Healing Sustain like say Abyssal Drain gets bare minimum 1000-1200 Potency Heal per use so it's viable against 1 target AND big mob I think a lot of DRK players would be pretty happy.

    It would at least be inline with all the other Tank Improvements/Quality of Life updates with PLD Requiescat & WAR Inner Rage getting Stacks on 60s CD Phase/Burst skills, increased Self-Healing Sustain of some sort using Short CD Mitigation or Rotation.

    This isn't just related to Tank classes but I'm hoping in the near future we are able to utilize all Skills & Traits at any Synced Level at appropriate Synced Stats i.e. The Blackest Night at level 50, Bloodspiller/Quietus spam, 2 AOE combo Mana/Blood regen :P
    (4)
    Last edited by ArthurATDayne; 11-02-2021 at 04:02 AM.

  4. #864
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    DRK should get a big heal of some sort. Clemency(1200 pot), Equil(1200 Pot), Aurora(1200 pot over 18 seconds) are all great heals on the others. Abyssal requires 6 mobs to get to 1200 pot but can get more in big wall to wall pulls. It was better when it costed MP since it could actually be worth using multiple times in succession. Anything less and it's automatically worse.

    And the other aforementioned 3 can still get their full heal in any fight. DRK cannot. DRK requires AoE fights. With at least 6 targets.
    (15)

  5. #865
    Player
    Jakulo's Avatar
    Join Date
    Feb 2021
    Location
    Gridania
    Posts
    36
    Character
    Lukatiel Candes
    World
    Diabolos
    Main Class
    Dragoon Lv 90
    They can easily buff self-healing by adding the buffed effect of sole survivor to abyssal drain. Maybe a little weaker, 25% on kill and 15% on expiration, and without the mp restore. Or just reduce the cd to 30s cause it's definitely not worth being on 60s.
    (0)

  6. #866
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Deathshiro View Post
    If we didn't scream and shout on forums about dark arts spam & lack of raid utility back in Stormblood, DRK wouldn't be what it is today... So I'll agree to disagree with you on that front.
    while i personally take SB DRK by a mile compared to current hollow DRK any feedback taked around almost 2 years and they just literally did what they want at the end without taking real consideration on what we asked so yeah expect nothing and be surprised if we got even small adjustments on blood weapon.
    (4)

  7. #867
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by MagiusNecros View Post
    ...
    Abyssal Drain
    Level 56 | Ability | 60s Recast
    Deal unaspected damage with a potency of 200 to your target and all enemies near it, and inflicts your primary target with Blood Price for 9 seconds.
    Additional Effect: Restores HP
    Cure Potency: 300
    Blood Price: Heals the Dark Knight for each weaponskill or spell they land against the target.
    Cure Potency: 300
    At that point it'd be even as a burst heal at 4 targets, improved from 6, and over time even at a single target (300 direct + 3 hits' worth at 300 each for a total of 1200).

    A second charge, since it'd actually include gameplay-affecting capacities, would also be appreciable as a trait.

    Edit: You could also make it even more external-friendly, by having Blood Price cause the enemies' attacks to heal their victim for 300 potency each. (Imagine that before a Goobie Rush... It's just barely situational enough not to necessitate it's badly balanced down.)
    (4)
    Last edited by Shurrikhan; 11-02-2021 at 12:16 PM.

  8. #868
    Player
    Baxcel's Avatar
    Join Date
    Jan 2019
    Posts
    550
    Character
    Baxcel Farshot
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Abyssal Drain
    Level 56 | Ability | 60s Recast
    Deal unaspected damage with a potency of 200 to your target and all enemies near it, and inflicts your primary target with Blood Price for 9 seconds.
    Additional Effect: Restores HP
    Cure Potency: 300
    Blood Price: Heals the Dark Knight for each weaponskill or spell they land against the target.
    Cure Potency: 300
    At that point it'd be even as a burst heal at 4 targets, improved from 6, and over time even at a single target (300 direct + 3 hits' worth at 300 each for a total of 1200).

    A second charge, since it'd actually include gameplay-affecting capacities, would also be appreciable as a trait.

    Edit: You could also make it even more external-friendly, by having Blood Price cause the enemies' attacks to heal their victim for 300 potency each. (Imagine that before a Goobie Rush... It's just barely situational enough not to necessitate it's badly balanced down.)
    Would honestly just prefer they return the StB version back to us.. instant cast with no cooldown. It made for unsynced runs and large synced pulls with more healing then just spamming our normal AoE. An with Unleashed giving MP now it could easily be a solo sustain combo to refill your hp and mp between the two .. tho it wouldn't help with Living Dead still..
    (1)

  9. #869
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    That version of Abyssal Drain still exists in the game. It's called Holy Circle now. Because holy magic specializes in lifesteal, naturally.
    (18)

  10. #870
    Player
    Baxcel's Avatar
    Join Date
    Jan 2019
    Posts
    550
    Character
    Baxcel Farshot
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lyth View Post
    That version of Abyssal Drain still exists in the game. It's called Holy Circle now. Because holy magic specializes in lifesteal, naturally.
    Indeed and Warriors are the lifesteal/regen tank like they should be.. /s

    I said it before they deleted the posts from the leaks.. Bloodwhetting should of been a DRK skill..
    (7)

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