Quote Originally Posted by MagiusNecros View Post
Flamethrower needs looked at. Needs to generate heat or synergize with Bioblaster.

Reassemble needs 3 Charges at 90 for Drill, Air Anchor, Chainsaw.

Barrel Stabilizer needs 2 charges.

Queen needs a longer base duration. Rook is ranged and can DPS right away while Queen needs to Star Trek Beam in and go boost to target effectively wasting 5 seconds to do anything. Also it's in the way and is a DoT. Very unengaging skill. I'd rather just hit button for BIG NUMBER and get it over with. If it's going to be a big skill have the MCH being close give some kind of buff or have every attack from the AQ Direct Crit or some shit. We also have the issue is that it's only ST and we have no AoE equivalent.

Hypercharge actions need to generate battery.

Both Hypercharge and Wildfire Bomb need a stack system instead of a timer to address Ping issues.

Gauss and Ricochet might benefit from more charges or a potency increase.

I feel like Heat gain should be increased if SHOTGUN is going to give you 50 heat in 5 gcds.

Beating a dead horse here but I think some of the changes would be preferable.

Probably still going to use MCH as a sub because of how braindead easy it is. Also Dreadwyrm Handgonne best gun. ^_^b
u forgot > crossbow needs to lowers ricochet CD ....why doesnt already is something i will never understand