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  1. #1
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by MagiusNecros View Post
    Flamethrower needs looked at. Needs to generate heat or synergize with Bioblaster.

    Reassemble needs 3 Charges at 90 for Drill, Air Anchor, Chainsaw.

    Barrel Stabilizer needs 2 charges.

    Queen needs a longer base duration. Rook is ranged and can DPS right away while Queen needs to Star Trek Beam in and go boost to target effectively wasting 5 seconds to do anything. Also it's in the way and is a DoT. Very unengaging skill. I'd rather just hit button for BIG NUMBER and get it over with. If it's going to be a big skill have the MCH being close give some kind of buff or have every attack from the AQ Direct Crit or some shit. We also have the issue is that it's only ST and we have no AoE equivalent.

    Hypercharge actions need to generate battery.

    Both Hypercharge and Wildfire Bomb need a stack system instead of a timer to address Ping issues.

    Gauss and Ricochet might benefit from more charges or a potency increase.

    I feel like Heat gain should be increased if SHOTGUN is going to give you 50 heat in 5 gcds.

    Beating a dead horse here but I think some of the changes would be preferable.

    Probably still going to use MCH as a sub because of how braindead easy it is. Also Dreadwyrm Handgonne best gun. ^_^b
    u forgot > crossbow needs to lowers ricochet CD ....why doesnt already is something i will never understand
    (0)

  2. #2
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Warlyx View Post
    u forgot > crossbow needs to lowers ricochet CD ....why doesnt already is something i will never understand
    Using current numbers:
    ACB is 120 PPS.
    FT is 100 PPS.
    Ricochet every 2 ACB would be 50 PPS.
    Spreadshot is 72 PPS and 5 heat.

    Assuming ACB would reduce R cooldown by 15s, that would raise ACB potency worth to 145 pps.
    FT over 10 seconds is 1000-1100 potency.
    ACB+R over 10 seconds would be 1450 potency.
    Spreadshot over 10 seconds is 720 potency.

    With scattergun on higher potency and generating 10 heat, it's obvious that Flamethrower would die and its only optimal use would be tick fishing or using the downtime to grab a coffee.
    Which I wouldn't mind if Flamethrower was truly relegated to the emote state until they rework it.

    It's probably the most boring Flamethrower I've ever seen in a video game.
    (1)
    Last edited by CKNovel; 11-01-2021 at 07:53 PM.

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