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  1. #1
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by TheWhiteRabbit View Post
    OK I have a question as I am a potential aspiring NIN main (havent decided!).

    Is the answer to these 2 issues:

    Phantom: Give it the Bunshin potency Bonus.

    Raiju's: Remove the ability dropping if pressing a key OTHER than the Raiju's, so that they may be used later in the rotation should they need to be saved instead.

    Would this fix everything? (I'm being completely serious, just in case this comes off as me not being as such.)
    No reason whatsoever to force Raiju abilities into a combo. That basically defeats the entire purpose of being granted a buff that has a duration tied to it; it constricts the NIN playstyle, and is potentially lethal to the NIN. I am hoping this gets addressed before released as oversights like this should be well past this dev team, as granting multiple ninjitsus via mudras is a VERY interesting direction to take NIN.
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  2. #2
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Gemina View Post
    No reason whatsoever to force Raiju abilities into a combo. That basically defeats the entire purpose of being granted a buff that has a duration tied to it; it constricts the NIN playstyle, and is potentially lethal to the NIN. I am hoping this gets addressed before released as oversights like this should be well past this dev team, as granting multiple ninjitsus via mudras is a VERY interesting direction to take NIN.
    You would THINK this, but the devs LITERALLY added Shoha and HW Chakra to the newest class to the game. Barely 2 years ago, a ravenous horde of angry samurai said that needing meditation to use Shoha wasn't fun because you basically never used it. So they did the same thing with soul sow/harvest moon!

    If you go back to HW in ~2015, you run into the problem of the devs massively overbloating the classes with way too many skills. Samurai is at close to 35 or 36 buttons now if you count every GCD, oGCD, role, and general action (LB/sprint) that you'd normally need in combat. Which is well, well above the threshold for pain caused by HW. I have no clue why, they just do.

    Hell, Stormblood was often decried for how simplified classes were, but I was pretty happy when they had combined AoE + ST skills like Foul instead of having Foul + Xenoglossy. Or Hissatsu Guren versus senei. Or Shoha versus bloody shoha 2. Say what you will, but the game was better when it was just Hissatsu Guren, simply because of a lack of bar bloat for thoughtless mutually exclusive buttons that waste bar space.

    It's probably less that they know better/don't know better, and more that fresh talent is being brought in that doesn't remember the mistakes made 5 years ago. Or they think the problems back then aren't problems now. It's a bizarre thing to witness again.
    (1)
    Last edited by Taranok; 10-28-2021 at 01:24 PM.

  3. #3
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Taranok View Post
    Snip.
    That why I said it should be past them xD. There could be a lot of contributors why things like this still get missed, and have to be corrected later. We all make errors that we can tell ourselves, "C'mon dude, you know better than that."

    The good news is this particular issue with EW NIN will get addressed because it has to. It's a critical error, and can't be what the dev team truly intends. I'm just hoping it doesn't take until 6.1 to do so.
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