Page 6 of 16 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 176

Hybrid View

  1. #1
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    What if I told you that the real problem with NIN in Endwalker is Assassinate upgrading to Dream Within a Dream.

    I support consolidating the button, but while animation lock can be rough (we've all been there), I like the Assassinate animation much more than that of Dream Within a Dream.

    I'll miss you, Assassinate (except with level synced).
    (1)

  2. #2
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Equitable_Remedy View Post
    What if I told you that the real problem with NIN in Endwalker is Assassinate upgrading to Dream Within a Dream.

    I support consolidating the button, but while animation lock can be rough (we've all been there), I like the Assassinate animation much more than that of Dream Within a Dream.

    I'll miss you, Assassinate (except with level synced).
    They could make the shadow clone do it. They could make that clone do all kinds of things based off of what you do. Use Dream while under Bunshin, the clone will do Assassinate, leaving you free from animation lock.
    (4)

  3. #3
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Gemina View Post
    They could make the shadow clone do it. They could make that clone do all kinds of things based off of what you do. Use Dream while under Bunshin, the clone will do Assassinate, leaving you free from animation lock.
    Something like this is a great idea.
    (0)

  4. #4
    Player
    FerinaHope's Avatar
    Join Date
    Sep 2017
    Posts
    4
    Character
    Ferina Hope
    World
    Sargatanas
    Main Class
    Ninja Lv 80
    Can't believe how bad of an idea forked is, what could possibly make them think having to spam a gap closer and then distancer every 20 seconds was fun? Job ruining level of change imo, hope they at least nerf it so it's less potency to do vs normal 123 (then you only need it when you actually *need* to close a gap or make distance, which is what those kinds of skills should be like...)
    (0)

  5. #5
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by FerinaHope View Post
    Can't believe how bad of an idea forked is, what could possibly make them think having to spam a gap closer and then distancer every 20 seconds was fun? Job ruining level of change imo, hope they at least nerf it so it's less potency to do vs normal 123 (then you only need it when you actually *need* to close a gap or make distance, which is what those kinds of skills should be like...)
    Good concept. Poor execution. I LOVE the idea of ninjutsu combos, but they are going to have to tweak the mudra system a little bit to make it work. I can't remember if it was in this thread or another, but I mentioned that the Raijus or any ninjutsu combo don't need their own button at all, and they can all be executed using consecutive presses of the ninjutsu button.

    That won't change the gap close problem with the Raiju skills, but this issue exists because EW is the first expansion making use of ninjutsu combos and the devs will have to come to the conclusion that other actions can't break those combos, or they can't create skills that hinder the NIN playstyle. I think they will figure it out, and along with it add more skills to the other mudra combinations in the future.
    (1)

  6. #6
    Player
    xKnave's Avatar
    Join Date
    Nov 2021
    Posts
    4
    Character
    Knave Mistblade
    World
    Zalera
    Main Class
    Scholar Lv 70
    This is the tread I was looking for, thank you for posting! Its really hard to find a person who really know what's going on. Im sure you guys will find a new way to optimize a new rotation with these changes. Certainly the new Raiju combo on top of Bhavacakra buff would really be a problem, not to mention it being gap closer. Lets just hope the new mechanics would make these new changes viable.
    (0)

  7. #7
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    I won't speak too much about this since I don't main NIN altho I do play it.

    But my reaction looking at the footage is that NIN feels slower and like the Trick Attack window basically boils down to your Ninjutsus and the Raiton combo.
    I am unsure how I feel about this, it didn't excite me honestly.

    I am also kinda baffled by people complaining about the animation lock.
    You don't have to instantly use Assassination that's just a player issue if you die or take damage because of that.
    Was it really such a problem that they had to remove/ merge it?

    I also think that the Raiton combo should be a OGCD.
    Or if not that then at least Phantom Kamaitachi should be a OGCD I was pretty disappointed to find out that it wasn't because that was my immediate thought when I saw it in the trailer.

    NIN in Endwalker basically looks to me like a slower more magic-based Job.
    (1)

  8. #8
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kolsykol View Post
    I am also kinda baffled by people complaining about the animation lock.
    You don't have to instantly use Assassination that's just a player issue if you die or take damage because of that.
    Was it really such a problem that they had to remove/ merge it?
    It's because players have been punished for using it, and they're using it as intended. Knowing a fight from ilm to ilm should not be required to safely execute oGCD skills. What is really questionable is how the devs handled it as Assassination is still an acquired skill that works just like it does now. It isn't until later that it upgrades to DWD, and you are relieved from floor tanking abilities. You would like to think the dev team is beyond these kind of oversights at this point in the game's development.

    Quote Originally Posted by Kolsykol View Post
    I also think that the Raiton combo should be a OGCD.
    Or if not that then at least Phantom Kamaitachi should be a OGCD I was pretty disappointed to find out that it wasn't because that was my immediate thought when I saw it in the trailer.

    NIN in Endwalker basically looks to me like a slower more magic-based Job.
    I think by trying to expand on its current abilities, they took the potential of this job even further, but have taken a step or two in the wrong direction doing so. These set backs going into EW are temporary, and they'll figure it out I assure you. I can see how NIN feels like it is gravitating more towards a magic-based job as their ninjutsu gets expanded on, but they still possess a strong set of melee skills through their auto attacks, filler combo, positional requirements, and oGCDs, which keeps them firmly grounded as powerful melee fighters.
    (0)

  9. #9
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    I don't really think that you need to know the fight 100%, you just gotta use some common sense.
    You can kinda feel a mechanic coming, if there hasn't been one for a while or if there just recently was one.
    I can't really think of anything that would happen so quickly that Assassinate would mess you up.

    Not saying that things '' should '' be animation locked, altho I actually think that it has a nice feedback to it and it makes sense since you're kinda latching yourself unto the boss/ mob.
    It just feels good to use imo.
    I just can't think of ever feeling like it was an issue, new fights included.
    And I mean you use it in your Trick Attack window right away so if you have to abandon the boss to move away you've kinda already messed up.

    But yeah NIN is one of the Jobs the devs tend to give the most attention *cries in MNK*.
    So solving stuff later isn't out of the question.
    (4)

  10. #10
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kolsykol View Post
    I can't really think of anything that would happen so quickly that Assassinate would mess you up.
    Have you ever missed a positional because the boss turns suddenly? It's like that, except you die resulting in a far greater loss to your DPS. If I am to paint a clearer picture, what happens is you use Assassinate thinking everything is just fine, and as soon as you do, lethal AoEs pop right under your feet as if they were waiting for you to use the skill.

    Expecting common sense from players, and "sensing" when a mechanic is coming are not what I would call reliable prevention methods to floor tanking. You have to put up the guard rails so players don't kill themselves, and the devs by no means intend for players to die while using skills like assassinate. However, why it is still in the game at all is anyone's guess.
    (0)

Page 6 of 16 FirstFirst ... 4 5 6 7 8 ... LastLast