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  1. #31
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,206
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Seraphor View Post
    "Not exactly a melee equivalent of Triplecast. A melee-equivalent of triplecast equivalent would be just any instant-cast weaponskill in melee range."
    You just described every single weaponskill ever.

    Melee don't have to worry about movement, they have to worry about distance. Distance is the melee equivalent to a casters movement, therefore this is the equivalent of Triplecast.
    If you mean the melee-equivalent of triple cast for Long distance mobility, then it would be something you can use at a distance (ex: throwing daggers or raiton). That would be a true melee-equivalent of Triple cast, since triple cast enables free mobility while continually casting in whatever direction you want to move. That would be way better than what Raiju is currently since you can always use it while moving closer to the boss, or moving to the opposite side of the boss during a proximity attack mechanic without directly jumping back to the boss.


    As for Huraijin, I assume they just gave it to us because it's slightly less penalizing to die and have to get Huton back up by using this skill. Otherwise, you just use Armor Crush to upkeep the skill. It's a non-issue for this skill, though the potency for Phantom Kamataichi seems absurdly low since it's still eats up a Bunshin stack. Potencies are still subjected to change so I'm not too worried about it.
    (2)
    Last edited by AnotherPerson; 10-24-2021 at 03:05 AM.

  2. #32
    Player
    TheWhiteRabbit's Avatar
    Join Date
    Mar 2019
    Posts
    10
    Character
    Cyl Treesong
    World
    Ultros
    Main Class
    Gunbreaker Lv 80
    OK I have a question as I am a potential aspiring NIN main (havent decided!).

    Is the answer to these 2 issues:

    Phantom: Give it the Bunshin potency Bonus.

    Raiju's: Remove the ability dropping if pressing a key OTHER than the Raiju's, so that they may be used later in the rotation should they need to be saved instead.

    Would this fix everything? (I'm being completely serious, just in case this comes off as me not being as such.)
    (0)

  3. #33
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    it would be cool if raiju chain combo is all thunder ranged attacks

    or raiton > raiju (a bigger thunder or something) > gapcloser as 3r skill
    (0)

  4. #34
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    794
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by AnotherPerson View Post
    If you mean the melee-equivalent of triple cast for Long distance mobility, then it would be something you can use at a distance (ex: throwing daggers or raiton). That would be a true melee-equivalent of Triple cast, since triple cast enables free mobility while continually casting in whatever direction you want to move. That would be way better than what Raiju is currently since you can always use it while moving closer to the boss, or moving to the opposite side of the boss during a proximity attack mechanic without directly jumping back to the boss.


    As for Huraijin, I assume they just gave it to us because it's slightly less penalizing to die and have to get Huton back up by using this skill. Otherwise, you just use Armor Crush to upkeep the skill. It's a non-issue for this skill, though the potency for Phantom Kamataichi seems absurdly low since it's still eats up a Bunshin stack. Potencies are still subjected to change so I'm not too worried about it.
    Huraijin also simplifies the reopener process during a mandatory huton drop, such as E8S transition or E11S fog. Though when you start adding abilities specifically to counter the encounter design because of how troublesome losing those buffs actually is, I start to question if you need that maintenance buff to begin with.
    (2)

  5. #35
    Player
    BrandoCalrissian's Avatar
    Join Date
    Sep 2013
    Posts
    21
    Character
    Banglar Bangfist
    World
    Malboro
    Main Class
    Ninja Lv 80
    Have they said anything regarding this by any chance?

    Do the devs usually take advice from the NA side or are they mostly listening to JP?

    If they mostly listen to JP only then i hope they are talking about this too..

    The skill really needs to not be broken when using other combat actions. That's the main thing. Bonus points for being OGCD.
    (0)

  6. #36
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,438
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Seraphor View Post

    This is basically the melee equivalent of Triplecast, when there's multiple AoEs going out, and you have to be moving constantly, but in some cases, you're forced to move in and out of melee range. You get a ranged attack (Raiton), then two gap closers. Three skills back to back that mitigate any distance from the boss.
    Seems like the Raiju pair are actually one gap closer. First one closes the gap, second one does nothing but damage because the gap has been closed. Unless each one only closes the gap by 10 yards.
    (0)

  7. #37
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,438
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    Hollow Nozuchi is a bit confusing, in that it can't be assigned to a hotbar, and must follow Hakke Mujinsatsu. Does the Hakke button change to Hollow after being used in a Doton?

    If it happens simultaneously with Hakke, it wouldn't need it's own 1.5 sec CD, which implies that it's a separate action. If it is, it's damage falloff after first target would mean a DPS loss over just looping back to Death Blossom after Hakke.
    (0)

  8. #38
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by TheWhiteRabbit View Post
    OK I have a question as I am a potential aspiring NIN main (havent decided!).

    Is the answer to these 2 issues:

    Phantom: Give it the Bunshin potency Bonus.

    Raiju's: Remove the ability dropping if pressing a key OTHER than the Raiju's, so that they may be used later in the rotation should they need to be saved instead.

    Would this fix everything? (I'm being completely serious, just in case this comes off as me not being as such.)
    No reason whatsoever to force Raiju abilities into a combo. That basically defeats the entire purpose of being granted a buff that has a duration tied to it; it constricts the NIN playstyle, and is potentially lethal to the NIN. I am hoping this gets addressed before released as oversights like this should be well past this dev team, as granting multiple ninjitsus via mudras is a VERY interesting direction to take NIN.
    (0)

  9. #39
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    794
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Gemina View Post
    No reason whatsoever to force Raiju abilities into a combo. That basically defeats the entire purpose of being granted a buff that has a duration tied to it; it constricts the NIN playstyle, and is potentially lethal to the NIN. I am hoping this gets addressed before released as oversights like this should be well past this dev team, as granting multiple ninjitsus via mudras is a VERY interesting direction to take NIN.
    You would THINK this, but the devs LITERALLY added Shoha and HW Chakra to the newest class to the game. Barely 2 years ago, a ravenous horde of angry samurai said that needing meditation to use Shoha wasn't fun because you basically never used it. So they did the same thing with soul sow/harvest moon!

    If you go back to HW in ~2015, you run into the problem of the devs massively overbloating the classes with way too many skills. Samurai is at close to 35 or 36 buttons now if you count every GCD, oGCD, role, and general action (LB/sprint) that you'd normally need in combat. Which is well, well above the threshold for pain caused by HW. I have no clue why, they just do.

    Hell, Stormblood was often decried for how simplified classes were, but I was pretty happy when they had combined AoE + ST skills like Foul instead of having Foul + Xenoglossy. Or Hissatsu Guren versus senei. Or Shoha versus bloody shoha 2. Say what you will, but the game was better when it was just Hissatsu Guren, simply because of a lack of bar bloat for thoughtless mutually exclusive buttons that waste bar space.

    It's probably less that they know better/don't know better, and more that fresh talent is being brought in that doesn't remember the mistakes made 5 years ago. Or they think the problems back then aren't problems now. It's a bizarre thing to witness again.
    (1)
    Last edited by Taranok; 10-28-2021 at 01:24 PM.

  10. #40
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Taranok View Post
    Snip.
    That why I said it should be past them xD. There could be a lot of contributors why things like this still get missed, and have to be corrected later. We all make errors that we can tell ourselves, "C'mon dude, you know better than that."

    The good news is this particular issue with EW NIN will get addressed because it has to. It's a critical error, and can't be what the dev team truly intends. I'm just hoping it doesn't take until 6.1 to do so.
    (0)

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