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  1. #1
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,209
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Taranok View Post
    Or, better yet, the devs should just lock what abilities could go in what slot so that you're forced to use different styles of skills, such as 3 defensive skills, 12 DPS skills, 5 healing skills, or some other arbitrary delineation and subtype.
    Tangent: this is the only way blue mage could ever be converted to a real job and still be a blue mage. Have slots assigned to specific types of actions, unlock slots as you level up, and require all slots up to a duty's minimum level be filled appropriately to enter.
    (4)
    Error 3102 Club, Order of the 52nd Hour

  2. #2
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Rongway View Post
    Tangent: this is the only way blue mage could ever be converted to a real job and still be a blue mage. Have slots assigned to specific types of actions, unlock slots as you level up, and require all slots up to a duty's minimum level be filled appropriately to enter.
    I mean, as QooEr keeps bringing up, a lot of BLU skills are literally redundant skills. Such as Glass Dance and Leviathan where you'd never use one because it does no damage, but share cooldowns, or Quasar vs J-Kick, where they do the same damage but one is a movement skill. The entire rotation is basically designed around blowing as many cooldowns as you can during moon flute, and short of certain critical skills breaking the game a bit if brought into high levels (Diamondback primarily), the class would actually be an interesting addition into the end-game if the devs had some way to force it into a specific role (probably DPS). I heard one static member describe it as, basically, a Ret Paladin from WoW in principle. Another static member described it as: "If they keep adding new skills, I'll actually need to make choices on which DPS actions I bring." Which shows that 24 is actually a good number to keep it at, if nothing else.

    It's mostly missing an LB3 (SoS when?) and would seriously need some way to limit its more overpowered skills in end-game (Doom, Death, Missiles, Diamondback, EXPLOSION, etc) to really make it fair.
    (0)