




Tangent: this is the only way blue mage could ever be converted to a real job and still be a blue mage. Have slots assigned to specific types of actions, unlock slots as you level up, and require all slots up to a duty's minimum level be filled appropriately to enter.
Error 3102 Club, Order of the 52nd Hour


I mean, as QooEr keeps bringing up, a lot of BLU skills are literally redundant skills. Such as Glass Dance and Leviathan where you'd never use one because it does no damage, but share cooldowns, or Quasar vs J-Kick, where they do the same damage but one is a movement skill. The entire rotation is basically designed around blowing as many cooldowns as you can during moon flute, and short of certain critical skills breaking the game a bit if brought into high levels (Diamondback primarily), the class would actually be an interesting addition into the end-game if the devs had some way to force it into a specific role (probably DPS). I heard one static member describe it as, basically, a Ret Paladin from WoW in principle. Another static member described it as: "If they keep adding new skills, I'll actually need to make choices on which DPS actions I bring." Which shows that 24 is actually a good number to keep it at, if nothing else.
It's mostly missing an LB3 (SoS when?) and would seriously need some way to limit its more overpowered skills in end-game (Doom, Death, Missiles, Diamondback, EXPLOSION, etc) to really make it fair.
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