Quote Originally Posted by rewd View Post
Dissipation is great on paper because it is punishing. It's punishing if you use it at the wrong time, but it's rewarding if you use it correctly. It's great design on a healer because you should be forced to take meaningful choices and take risks, for which you are rewarded if you know the fight. I want more skills like Dissipation on other healers. I don't like AST or SGE design where there are no risks and nothing has a real cost. Healing is already boring as is and this kind of design doesn't really help.

Problems with Dissipation are elsewhere and are well-known: it boosts GCD heals and doesn't give you fairy gauge.
Capstone abilities should NEVER be punishing. No other job has that. None. No other job makes you lose a portion of your kit.

Bow mage was the closest thing and look how fast that got changed because Bards were screaming. Only difference is that they were listened to because they are DPS and we are Healers.