Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 31 to 40 of 45
  1. #31
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,221
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Again, I'm not advocating for the removal of Dissipation. It's one of the rare skills that gives choice between healing and DPS. The skill's design in itself has a lot of potential with the toolkit. It's just with the current implementation of Dissipation, it's becoming more and more of an 'Illusion of choice' rather an actual choice.
    (1)

  2. #32
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by AnotherPerson View Post
    You're talking as if you're not supposed to use DPS buffs right before your trance window...
    Radiant Aegis is not a DPS buff.

    But healing isn't always in a place where you Benefit [...] you delayed its usage by another 15 seconds from when you originally needed it because it isn't accessible during Dissipation.
    If you don't need to heal, why are you using Whispering Dawn? If you need to heal, why are you using Dissipation (and also assuming SCH is solo healing a raid)?

    Yes, there's windows where you can use Dissipation to get resources. [...] You aren't being a tactician, you're just trying to manage your toolkit's terrible performance better.
    Eh? This doesn't make any sense. Dissipation is a DPS skill, as well as a recovery skill. This is probably your weirdest argument.

    Finally, you can plan for using Dissipation without an issue and use them for Energy Drains provided it's an optimized environment. Alright, what if your environment isn't optimized? [...] Now you want to heal to recover from this setback, but a majority of your healing toolkit is locked away from Dissipation.
    This is not an argument and is also pretty silly. If your optimized environment takes unplanned damage, then it's not an optimized environment and the argument ends here because it isn't about Dissipation anymore.


    You are a general and develop a tactic for your soldiers. Your soldier fail to execute it and the tactic ends up failing or being less effective than intended. Who's at fault, the soldiers or the tactic?
    A good general develops a plan B, and Dissipation is a plan B by itself. If you have to perform some unplanned healing, you have 3 shiny aetherflow stacks for that. If you already spent them for ED (even though you have some leeway), surprise surprise, Dissipation boost your GCD heals.

    How do you plan for this? You can play with people that can avoid damage. You can use Dissipation in another window. You can keep one of the three stack to cover potential healing (and use it for ED if people avoid damage). You can use every stack for ED and cover the healing with a boosted Adlo or a Succor and still end up, very slightly, DPS positive. And this is assuming Recitation is not available.

    Yours is not an argument against Dissipation, because your scenario ends up hurting everyone anyway. Why even have a heal plan (on any healer)? Someone else's mistake will hurt my heal plan, so why even have it?

    There's just more and more layers of punishment to using the skill rather than being a tactical and flexible skill instead.
    Your entire post highlighted that Dissipation is both tactical and flexible. You are only a tactician if there is a potential for loss, otherwise you wouldn't need a tactic to begin with. You want a skill that doesn't punish you. This is fair, but then don't call it 'tactical'.
    (2)

  3. #33
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by AnotherPerson View Post
    Again, I'm not advocating for the removal of Dissipation. It's one of the rare skills that gives choice between healing and DPS.
    Respectfully, 300 total potency from 3 Energy Drains isn't worth losing the entirety of the fairy utility / embrace.

    That's a single extra Broil.
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #34
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,221
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by rewd View Post
    Radiant Aegis is not a DPS buff.
    No, but searing light is?
    Radiant Aegis also doesn't take a penalty for activating it early as long as the shield gets consumed?
    Regens, on the other hand, doesn't?


    Quote Originally Posted by rewd View Post
    If you don't need to heal, why are you using Whispering Dawn? If you need to heal, why are you using Dissipation (and also assuming SCH is solo healing a raid)?
    You're basically confirming the point that Dissipation is a DPS skill and not a healing resource.
    Dissipation locks out Whispering Dawn for the entire 30 seconds, but using it earlier means you waste a portion of the healing, so you don't want to use Whispering Dawn right before you go into Dissipation.
    If you need to heal 15 seconds later, but not 30 seconds later because it'll be too late by the time Whispering Dawn's regen kicks in; alternatively you lose the skill's value since it wasn't activated when you needed it, pushing the cooldown further than it had to be.

    Both points confirm that this skill can only be used as a DPS resource - because it fails as a healing resource.
    Also, this is the only healer where they can't always use their skills at the exact moment they need it - because skills would lock other healing skills or have a delay that's not designed for the skill.

    Interestingly enough, people always say it's not a problem to use Whispering Dawn right before Dissipation to get mileage out of Whispering Dawn if you ever did need to heal within your Dissipation timing, but then the actual cooldown of Whispering Dawn in the healing toolkit would end up being dragged out longer or the effective potency becomes weaker as a result of the way Dissipation works with Whispering Dawn.


    Quote Originally Posted by rewd View Post
    Eh? This doesn't make any sense. Dissipation is a DPS skill, as well as a recovery skill. This is probably your weirdest argument.

    Your entire post highlighted that Dissipation is both tactical and flexible. You are only a tactician if there is a potential for loss, otherwise you wouldn't need a tactic to begin with. You want a skill that doesn't punish you. This is fair, but then don't call it 'tactical'.
    What doesn't make sense? Dissipation generates Aetherflow, and Aetherflow is BOTH a resource for healing and DPS. At level 60, it's still just as useful to generate Aetherflow for healing because of how powerful lustrates and indomitability works at that level. The flexibility lies in whether you need healing, or you can get extra MP and DPS. Plus, Succor and Adloquium benefit greatly from a potency increase at this level since there's not that many oGCDs to rely on at level 60, so all healers would be using their GCD healing here for unexpected mishaps. There's a lot of flexibility because even if you do use it at this level, there's alot of alternatives to map out your strategy even if they create a DPS loss. An extra Succor or two with an Indomitability is enough to recover at this point - even if it's not as effective. This is the tactical and flexible part of Dissipation that is also punishing to your DPS when you're not using it optimally for healing.

    However, because of the very nature of Dissipation locking out more and more of your healing skills the higher your level becomes, it's no longer as useful as a healing tool, but moreso only a DPS tool, mainly because the aetherflow's level of healing is just not enough for recovery. The amount of healing you lose over 30 seconds and the amount of healing skills that gets locked out reduces the effectiveness of this tool immensely as a healing tool, to the point where it just screws you up if you use it specifically as a healing tool. Plus, the HP values is a lot higher per potency the higher level you go, where just having a 20% potency increase on the GCD isn't going to cover the difference. GCDs aren't meant to be spammed, and they only heal a very small portion to the rest of your kit, but if that's all the healing skill made available during Dissipation, then you would have to spam more GCD heals as a result. This difference makes Dissipation work entirely against the nature of how healers are supposed to be managing their healing resources.

    The loss of flexibility in aetherflow is also doubled when you know in Endwalker, Scholar's MP regeneration is only tied to the skill 'Aetherflow'. If you have excess aetherflow stacks by Endwalker, Dissipation isn't going to help you generate MP back if you don't need healing. It becomes strictly a DPS resource to throw away extra stacks with Energy Drain. It's not like Dissipation renews Indomitability or Sacred Soil's cooldown if you used it already. Plus, all you really have access to is just lustrate on aetherflow healing. While other abilities have low cooldown, it's not like you're always going to have indomitability or Excog ready when you go into Dissipation. It's usually a higher priority to use Recitation + Excogitation or Recitation + Indomitability over Dissipation -> Indomitability / Dissipation -> Excogitation, so it's not like you are purposely reserving those skills to use under Dissipation, because they can be used outside of Dissipation instead of strictly under Dissipation's 30 second window.


    Quote Originally Posted by rewd View Post
    This is not an argument and is also pretty silly. If your optimized environment takes unplanned damage, then it's not an optimized environment and the argument ends here because it isn't about Dissipation anymore.

    You are a general and develop a tactic for your soldiers. Your soldier fail to execute it and the tactic ends up failing or being less effective than intended. Who's at fault, the soldiers or the tactic?
    A good general develops a plan B, and Dissipation is a plan B by itself. If you have to perform some unplanned healing, you have 3 shiny aetherflow stacks for that. If you already spent them for ED (even though you have some leeway), surprise surprise, Dissipation boost your GCD heals.

    How do you plan for this? You can play with people that can avoid damage. You can use Dissipation in another window. You can keep one of the three stack to cover potential healing (and use it for ED if people avoid damage). You can use every stack for ED and cover the healing with a boosted Adlo or a Succor and still end up, very slightly, DPS positive. And this is assuming Recitation is not available.

    Yours is not an argument against Dissipation, because your scenario ends up hurting everyone anyway. Why even have a heal plan (on any healer)? Someone else's mistake will hurt my heal plan, so why even have it?
    A big problem that Scholars have that no other healer has - is exactly that they can use any of their healing skills to cover that difference. At most, you would have to shift your healing plan around. The heal plan on Scholars is that much more punishing because other healers can adjust on the fly and change it up without affecting their MP economy too much.
    For Scholars, their skills get completely locked away (in the case of Dissipation, it's a hardlock). Even if they have the healing skill, they can't use it. They just lose healing potency because of that. They are just naturally forced to go and use GCD healing as a result - and GCD heals are the most expensive thing in their toolkit in both DPS and MP usage. 3 Lustrates isn't going to cover AoE damage.

    Quote Originally Posted by rewd View Post
    How do you plan for this? You can play with people that can avoid damage. You can use Dissipation in another window.
    So what you're telling me is that if I don't have a static and plan on doing content in PF with randoms, I shouldn't bother using this skill at all?

    Dissipation is still a skill that should be used in ANY content. If it's only good for an optimized environment, it makes this skill worthless for 90% of the content an average player does. That makes it a problem with the skill itself, or a problem with the toolkit.

    There are A LOT of variables to take into account when you use Dissipation. If you have to use Dissipation for unplanned healing, that usually leads to 2 situations:

    1. You went into Dissipation because you were planning on using the aetherflow for Energy Drain. In this case, you're probably okay, because Excogitation, Sacred Soil and Indomitability is most likely not on cooldown. If they were, then you're left with just lustrate. Plus, Recitation will most likely be used on Indomitability or Excogitation, so you're still using aetherflow for 3 lustrates or 1 on sacred soil and 2 on lustrate.

    2. You went into Dissipation because you ran out of healing resources and have to use this "emergency tool" for plan B. In this situation, you most likely already used up all your other healing resources before having to even consider Dissipation due to the very nature of locking out all your other healing skills. All you would have left is 3 aetherflow that's going to be spent on lustrate. Why lustrate? Because that's the only ability that doesn't have a cooldown attached... The chances of you using your 3 aetherflow stacks ahead of time for a Excog / Indomitability is a lot higher before you even have to dip into Dissipation's 3 aetherflow.

    At the same time, you trade off 30 seconds worth of Embrace (~ 960 potency after account for pet potency), which is roughly 1 and 1/2 lustrates by 30 seconds.
    (1)

  5. #35
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    My English is clear enough and I don't like to repeat myself, so I'll be brief.
    Quote Originally Posted by AnotherPerson View Post
    No, but searing light is?
    Radiant Aegis also doesn't take a penalty for activating it early as long as the shield gets consumed?
    Regens, on the other hand, doesn't?

    Point is "SCH is the only job that makes other skill unavailable". What someone believed to be a fact, is not. Carbuncle serves no purpose and those skills could very well be Summoner's skills and nothing would change, expect removing the jank from them.

    You're basically confirming the point that Dissipation is a DPS skill and not a healing resource.
    Did it take you all this time to realize that Dissipation is a DPS skill and a recovery/emergency tool? Really? Especially after I said so in my previous comment? It doesn't fail at being a healing tool (?) because it's not one. I don't know why you are trying to prove with the awkward scenario you are presenting, but you still didn't address my questions.

    As I said, I want to be brief. The huge problem is that you argue through hypotheticals. Very specific hypotheticals, at that. The scenarios you provide are also so absurd they are not useful at all for a discussion. What kind of content are you playing that:

    - has apparently no downtime to use Dissipation in
    - has avoidable damage that doesn't kill you
    - forces you to use Excogitation, Sacred Soil and Indomitability in quick succession + heals from your cohealer
    - STILL has so much ongoing damage in such a short window that you are forced to use Dissipation

    ?

    You also didn't address any of my questions and my final point. You want a skill that doesn't punish or reward you, it's fine. You are also contradicting yourself a lot, though. You first said that Dissipation is not tactical, then you said that "there are a lot of variables to take into account when you use Dissipation". These two sentence cannot coexist.
    (2)

  6. #36
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,221
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by rewd View Post
    Did it take you all this time to realize that Dissipation is a DPS skill and a recovery/emergency tool? Really? Especially after I said so in my previous comment? It doesn't fail at being a healing tool (?) because it's not one.
    I don't think you're being clear enough.
    You're saying Dissipation is a DPS skill and a recovery/emergency tool, but it doesn't fail at being a healing tool because it's not one.

    Pick one.

    It's either a DPS skill that can also function as a recovery/emergency tool or it's not a healing tool. It can't function as a recovery tool when it can't work as a healing tool to help recover in the later stages of the game. It also just doesn't heal enough to be considered an emergency tool at later stages. It just acts as a clunky oGCD heal with caveats and drawbacks, except these caveats happen way more often than not because of the way scholars order their healing skill priority. Otherwise it's just a DPS skill.


    Quote Originally Posted by rewd View Post
    As I said, I want to be brief. The huge problem is that you argue through hypotheticals. Very specific hypotheticals, at that. The scenarios you provide are also so absurd they are not useful at all for a discussion. What kind of content are you playing that:

    - has apparently no downtime to use Dissipation in
    - has avoidable damage that doesn't kill you
    - forces you to use Excogitation, Sacred Soil and Indomitability in quick succession + heals from your cohealer
    - STILL has so much ongoing damage in such a short window that you are forced to use Dissipation

    ?
    First off, I never said there's no downtime to use Dissipation in (because I must be blind when everything is going fine otherwise).

    I've always said there's always situations where mistakes happen and people take extra damage and leads to using Dissipation for healing. This happens especially in Prog and reclears, or in old raids that people haven't done in a while. People are dying, cohealer's made mistakes and been ressed, and you can no longer can stick to a healing plan. Happens more often than not in PF.
    Hell, I've seen it happen so often when doing Memoria Miseria reruns because most people are just there for glamour, not for speedkills or perfecting their run. Sometimes it just takes multiple clears or more echo too.

    And this isn't just high end content. I've queued into DF and had this happen again too because people didn't know mechanics and such, which got other players killed or take extra damage. It can happen in literally every part of the game, and is subject to party's skill level and familiarity. Even damage in EX trials isn't going to kill anyone unless it's a mechanic that guarantees their death or a back-to-back damage mechanic that could kill them unless otherwise healed. At most, they'll apply a vulnerability stack that makes it harder to keep the party member alive. But if a bunch of people fail it at the same time? If your co-healer doesn't coordinate well with you? Yeah, it happens a lot more often than you think. In fact, it's more common to have it happen in DF than PF because of the huge amount of skill gap & experience between players when clearing casual content.

    On the top of my head, where I had to use Dissipation for unplanned healing? Not all of them are recent, some were min ILV encounters, some were max ilv encounters, and some were down the middle. Memoria Miseria, Nidhogg's Rage, Hell's Kier, Hell's Kier EX, O11N, O11S, Wreath of Snakes, Cinder Drift, E5N, E6N, E6S, E8N, E8S, E9N, E9S, SoS, SoS EX, Weeping City of Mhach, Dun Scaith, Puppet's Bunker, Tower at Paradigm's Breach.

    I'm honestly curious, how often do you queue into roulettes and PF & DF? With randoms? Because out of all the duties I've done when things go pretty bad, I usually end up being forced to use Dissipation a lot more than not.
    (0)

  7. #37
    Player Haseno's Avatar
    Join Date
    Oct 2021
    Posts
    116
    Character
    Haseno Ve'uriken
    World
    Gilgamesh
    Main Class
    Scholar Lv 90
    Dissipation is a bad skill all the way around. Having two keybinds to give us 3 aetherflow stacks is dumb.

    Dissipation and our resource pools are what make the SCH feel clunky.
    (0)

  8. #38
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I think Dissipation will eventually get reworked along with Lily and the Fey Gauge, so I try not to think about doing anything with it in its current state. I would need to envision how a fairy rework would look like in order to determine what Dissipation could possibly do.

    If I was to give SCH a little sumthin-sumthin to chew on while doing said rework, Place would be instantaneous for Lily, and she would teleport to the area you designate for her instead of just gradually flutter her way there; and Dissipate could be used to make Lily teleport the SCH to her location. This would provide a preposition tool for mechs once you are aware of them.
    (0)

  9. #39
    Player
    Cithaerias_pyropina's Avatar
    Join Date
    Jan 2020
    Location
    Warrior
    Posts
    365
    Character
    Qynden Peltier
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Just rework PvE Scholar to work like the ShB PvP Scholar already. No aetherflow, just you dpsing to generate faerie gauge and then dissipating the faerie gauge to instantly reset the cooldowns of Lustrate and Indom.
    (1)

  10. #40
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by AnotherPerson View Post
    Again, I'm not advocating for the removal of Dissipation. It's one of the rare skills that gives choice between healing and DPS. The skill's design in itself has a lot of potential with the toolkit. It's just with the current implementation of Dissipation, it's becoming more and more of an 'Illusion of choice' rather an actual choice.
    It's be infinitely better if it just straight up gave 3 Aetherflow charges. No fairy removal.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast