Quote Originally Posted by Deceptus View Post
Respectfully, you say this like there still isn't large gaps where there's zero damage going out. It could still be implemented today, but it would require smart use and pre-planning

Now if there was only a job that was designed completely around that entire concept . . .
As much as I liked when healers had cleric stance, the implementation itself was weird since healers were the only job whose main stat wasn't its damage stat (Though I think tanks may have briefly had their damage tied to vitality, but I forget since I didn't tank at that time)

I can't really see old cleric stance working as there isn't actually any substance to healer dps rotations, maybe if they changed it to a 20% damage boost and made it cost 3000 mp I could see it spicing things up a bit, but just swapping stats wouldn't really work well since it was more of a hindrance than an actual fun aspect of healing for the majority of people