Can you stop being hyperbolic please?
What people want: Engaging gameplay when healing is not needed, meaning not just for raids, but also dungeons, MSQ, FATEs, etc. "Engaging" can mean a lot of things. What does that look like? You'll get a lot of different answers, and ultimately we'd need to test changes before saying that they'd work, but this is what I'd like in WHM for example:
1. Add Water in at level 15, and it can eventually upgrade into Banish or something silmilar.
A GCD spell that's slightly stronger than Stone/Glare (Perhaps 350 potency to Glare III's 310).
- MP Cost is 400
- Instant Cast time
- 15 Second Recast time (3 charges)
It's simple, yet it offers you some extra damage alongside mobility, and you can afford to hold onto charges for mobility purposes. Just a little extra spice to the direct DPS spells.
2. Integrate the lily system at much lower levels, ideally with Afflatus Misery or a weaker alternative available at level 50, and expand upon the lily system in a way that allows WHM to close and/or surpass the gap between misery's DPS and 4 Glare IIIs. I've gone back and forth with a lot of ideas on this specifically, but one simple idea would be something like:
- Keep Afflatus Misery's DPS updated with Glare upgrades to be worth 3 Glares
- i.e. Update it's potency to 930 based on the media tour build.
- A GCD spell that grants 1 lily and nourishes the blood lily 2 times
- Costs 1200 MP
It creates a risk-reward factor in using your MP, to gain offers something for Thin Air to work with other than Raise and would allow you to use Misery in 3 GCDs, making it DPS neutral. Since you need to nourish the blood lily 3 times, you also can't spam this.
- A GCD lily spell that restores 2000 MP to yourself
- Has a 60 second recast (2 charges)
Helps you recover MP if you've been overzealous but also can't be spammed. Also gives you a potential lily dump if you need it.
- Give Holy and Holy III a trait where your next cast of Holy/Holy III nourishes the blood lily after consuming a regular lily.
- This helps you ultimately turn Misery into a small DPS gain when using that 1200 MP cost spell to keep your lily nourished throughout a fight.
Something like this still needs adjustments, but it would result in less time casting Glare and more time focusing on your lilies while also giving you more lilies to use for healing. It also gives Holy a reason to be cast in single target situations which is even better for passive healers since you can cast it without having to target the boss. If we could work out the kinks, I think that would benefit both casual and experienced WHM players.
This is by far not the ONLY way to do WHM, but it's just an example to show that engagement doesn't have to mean adding a 1-2-3 combo and could increase the skill ceiling while ultimately not punishing casual healers.



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