Quote Originally Posted by AikenDrum View Post
tanks could use more variety in design instead of

it's not bad, just not as good as something like magical ranged have i guess
You make it look like a lot worse than what it is.
3 parts combo also exist on all melees. The ranged attack also exists on all melee. The gap closer also exists on all melee (though I agree they feel different on each melee DPS compared to tanks which all feel the same, but tanks also do not have a 'disengage' button)
AoE combos also exist on melees.
All of this is basically the basis of melee combat in this game, so yeah, they are pretty much the same.
The regen (aurora/clemency etc) are very different between all tanks...is AD even considered an healing spell?...
Even the invulns all feel different.
The tank stance is not really an ability, just a role button to be honest.
So basically, the only thing that are very similar, are the defensive cooldown, which, most often, have some flavor to differentiate them, and some are getting a bit more flavor in EW. And I wish they continue down that route with the other defensive abilities later (the 30% CD are all...meh...)
In my opinion, the way they are differentiating the tanks is fine.
Even for DRK to an extent..