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  1. #1
    Player
    Kazimere's Avatar
    Join Date
    Oct 2021
    Posts
    239
    Character
    Kazimere Never'gold
    World
    Leviathan
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Acece View Post
    I disagree, using enpi for a filler is great when sam needs to disengage from the boss without losing uptime. It's also not breaking combos in endwalker so its even better, it also looks sick as hell when you time it properly.
    Yeah, I'm good with using it for what it's designed to be used as, which is just as you stated: great for when SAM NEEDS to disengage. That's not filler. What I don't want to see, is us using it to fill spaces to line up CDs when we a;ready have uptime. Disengaging and throwing a ranged as we run back in because it's the most damaging way to fill the gap in the rotation is just...
    (1)

  2. #2
    Player
    Acece's Avatar
    Join Date
    Jul 2019
    Posts
    241
    Character
    Acece Ace
    World
    Diabolos
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kazimere View Post
    Yeah, I'm good with using it for what it's designed to be used as, which is just as you stated: great for when SAM NEEDS to disengage. That's not filler. What I don't want to see, is us using it to fill spaces to line up CDs when we a;ready have uptime. Disengaging and throwing a ranged as we run back in because it's the most damaging way to fill the gap in the rotation is just...
    I just think it's the most interesting 1 gcd filler we have, that's why I like it. There's also the 2/3 gcd build if you dislike enpi that much.
    (0)
    Last edited by Acece; 10-21-2021 at 03:12 PM.

  3. #3
    Player
    Kazimere's Avatar
    Join Date
    Oct 2021
    Posts
    239
    Character
    Kazimere Never'gold
    World
    Leviathan
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Acece View Post
    I just think it's the most interesting 1 gcd filler we have, that's why I like it. There's also the 2/3 gcd build if you dislike enpi that much.
    I won't argue that it's more interesting than a Haka/Yuki or another Getsu/Ka iteration. It definitely is. However, I'm opposed to using movement abilities outside of their intended purposes in general. Disengages most of all. If I had my way, no gap closer or disengage would have damage attached to it, and they wouldn't buff any ranged ability.
    (1)

  4. #4
    Player
    Kaedys's Avatar
    Join Date
    Oct 2021
    Posts
    92
    Character
    Kaedys Kor
    World
    Exodus
    Main Class
    Red Mage Lv 99
    Quote Originally Posted by Kazimere View Post
    I won't argue that it's more interesting than a Haka/Yuki or another Getsu/Ka iteration. It definitely is. However, I'm opposed to using movement abilities outside of their intended purposes in general. Disengages most of all. If I had my way, no gap closer or disengage would have damage attached to it, and they wouldn't buff any ranged ability.
    I honestly don't mind it buffing Enpi, tbh. I like that mechanism, because it allows you to intelligently use your disengage to mitigate what would otherwise just be dead rotational time from being out of melee range. It rewards you for playing intelligently. What I don't want is for Enpi to have a use case outside of "being in melee is currently bad for my health". Reaper has a similar mechanism with their teleport. Their ranged attack, Harpe, has a 1.3s cast normally, but is made into an instacast when they use their teleport. It still doesn't make it worth using in their normal single-target rotation, but if they need to leave melee range to dodge something, it gives them a sequence somewhat similar to Yaten -> Enpi -> Gyoten, by teleporting out, using Harpe, and then using Regress to port back to their starting point (presumably in melee range). I enjoy this type of setup on melee classes, because it doesn't feel quite as bad as simply slinging your low-damage ranged ability when you're forced out of melee range, and it specifically rewards you for intelligently using your mobility buttons in those situations.

    Personally, I'd like it even better if Gyoten had both its damage and Kenki cost removed, and was turned into a charge-metered ability instead (with something like a 20s CD), so the entire sequence of Yaten -> Enpi -> Gyoten was Kenki neutral. Then tune the damage of Enpi so it's a definitive DPS loss during the normal rotation, but is worth using if you'd otherwise waste more than some fraction of a GCD (say a third to half of a GCD). That avoids it becoming rotational, or even really being used just to align GCDs. There should be some other melee GCD ability, unconnected to our combo sequence or Kenki gauge, that's close to but not quite DPS neutral (small potency loss versus the average GCD in the combo sequence, to avoid it being generally used, but so it's not really much of a loss to use it in place of the combo sequence for the purposes of GCD alignment), specifically for that purpose.
    (0)