Oh I see the problem.All aesthetic and design decisions aside, have you even seen the opener?
I've created a little picture to visualise it (order of oGCDs for optimal play might differ):
Your very first 9 GCDs are filled with oGCDs, there is no space to weave even 1 mitigation CD!... well, maybe 1 if you can use Delirium pre-pull, but that's it. If you thought GNB was loaded, that's a joke compared to this opener!
Salted Earth and Abyssal Drain - especially Abyssal Drain - deal too little fluff damage (on single target) to justify them taking that many slots. There has to be done something about it... and/or change how the new actions work.
Of course, I would prefer a full rework, DRK is a mess. And yes, even if DRK was always somewhat of a mess, this expansion is taking it way too far!
You've got a strength potion where your mitigation should go!
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