Quote Originally Posted by Ixon View Post
We should not be afraid to provide feedback in the fear that they will make it worse. That's not how feedback works between a customer and a service. There is a give and take. Sometimes you don't get exactly what you ask for and have to spend time cooperating till both sides are satisfied.

Even though Burst Strike was the only GCD to get an additional forced oGCD, Burst Strikes make up about 1/3 to a 1/2 of your total GCDs in a No Mercy window depending if you have Bloodfest or not. Couple this with the forced oGCDs from Gnashing, that means every 60sec all but 2-3 GCDs will have a forced oGCD for approx. 20sec. A lot can happen in those 20sec. I'm not complaining about Burst Strikes and Hypervelocity's when you are spending a cart to not overcap in between bursts, as those probably won't affect anything.

My hope is that starting the conversation of an foreseen issue as soon as possible, getting as much traction as it can, will help in arriving at a resolution that everyone can agree on that does not ruin the functionality or playstyle of the job.
And my counterpoint is that GNB is designed around continuation, and that saying "well this aspect of the job that's part of it's core identity is troublesome, please address it" has happened in the past with Dark Arts, and it's plainly evident where that led.

The thing with bloodfest however is that it'd guarantee both a burst strike, and a double down. It's my belief that 2x Down is going to become the focus of cartridge expenditure while under No Mercy, in that you'll want to ensure you don't miss doing so. The 3rd cartridge being spent on Burst Strike is just to use a cartridge if you have it, if that.
Granted this is just me feely-crafting here, but also a bit of bias. I enjoy the hectic pace and APM GNB offers. If anything I'd say that, after a bloodfest, if in the middle of No Mercy a weave must take place, then treating 2x Down as we do Burst Strike now alleviates that issue altogether. I don't want to see another job become even more simplified for the sake of "accessibility." There's already WAR and DRK for straight forward play, and PLD if you want to spice up your 1-2-3 a bit.
Tanking as a whole has already been dumbed down to such a mind-numbing extent. If the developers do address this I'd hope they have the tact to not butcher the one remaining tank that's engaging to play, with an emphasis on good weave management, and a higher APM, lest it too be neutered into the dirt.