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  1. #1
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ixon View Post
    That's my point though, it was already a well known issue in the current iteration of GNB that could be circumvented because you only had to worry about 3 forced oGCDs every 30sec. In Endwalker we will have 2-4 more forced oGCDs on top of that during burst windows every minute, not to mention the ones we will spend to not overcap on gauge that also have a forced oGCD. I am just unsure why they decided to buff the only real frustration of the job unless they thought it was too easy?
    Look I'll be 100% honest with you.

    The more complaints that come of this the more likely it is GNB gets reworked like DRK was when complaints about "Dark Arts too spammy" were prevalent.

    I do not want to see GNB become another DRK.

    So far only Burst Strike's gotten the continuation combo as far as I'm aware. Double Down doesnt, and to wit I don't believe Fated Circle was given a continuation combo.

    I'm all for adding a second or two of duration to No Mercy to make sure everything fits. I remember when TBN only lasted 5 seconds (and on that note this whole "4 second" thing on other tanks' mitigation tools is not going to go as the developers hoped I predict), and that was raised to a 7s duration after a lotta feedback.

    So, all I'm saying is to be careful what you wish for. I'm still waiting for the original sound effects to be restored for the Solid Barrel combo.
    (7)

  2. #2
    Player
    Ixon's Avatar
    Join Date
    Mar 2011
    Posts
    466
    Character
    Nola Ustrina
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by WhyAmIHere View Post
    snip
    We should not be afraid to provide feedback in the fear that they will make it worse. That's not how feedback works between a customer and a service. There is a give and take. Sometimes you don't get exactly what you ask for and have to spend time cooperating till both sides are satisfied.

    Even though Burst Strike was the only GCD to get an additional forced oGCD, Burst Strikes make up about 1/3 to a 1/2 of your total GCDs in a No Mercy window depending if you have Bloodfest or not. Couple this with the forced oGCDs from Gnashing, that means every 60sec all but 2-3 GCDs will have a forced oGCD for approx. 20sec. A lot can happen in those 20sec. I'm not complaining about Burst Strikes and Hypervelocity's when you are spending a cart to not overcap in between bursts, as those probably won't affect anything.

    My hope is that starting the conversation of an foreseen issue as soon as possible, getting as much traction as it can, will help in arriving at a resolution that everyone can agree on that does not ruin the functionality or playstyle of the job.
    (1)

  3. #3
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ixon View Post
    We should not be afraid to provide feedback in the fear that they will make it worse. That's not how feedback works between a customer and a service. There is a give and take. Sometimes you don't get exactly what you ask for and have to spend time cooperating till both sides are satisfied.

    Even though Burst Strike was the only GCD to get an additional forced oGCD, Burst Strikes make up about 1/3 to a 1/2 of your total GCDs in a No Mercy window depending if you have Bloodfest or not. Couple this with the forced oGCDs from Gnashing, that means every 60sec all but 2-3 GCDs will have a forced oGCD for approx. 20sec. A lot can happen in those 20sec. I'm not complaining about Burst Strikes and Hypervelocity's when you are spending a cart to not overcap in between bursts, as those probably won't affect anything.

    My hope is that starting the conversation of an foreseen issue as soon as possible, getting as much traction as it can, will help in arriving at a resolution that everyone can agree on that does not ruin the functionality or playstyle of the job.
    And my counterpoint is that GNB is designed around continuation, and that saying "well this aspect of the job that's part of it's core identity is troublesome, please address it" has happened in the past with Dark Arts, and it's plainly evident where that led.

    The thing with bloodfest however is that it'd guarantee both a burst strike, and a double down. It's my belief that 2x Down is going to become the focus of cartridge expenditure while under No Mercy, in that you'll want to ensure you don't miss doing so. The 3rd cartridge being spent on Burst Strike is just to use a cartridge if you have it, if that.
    Granted this is just me feely-crafting here, but also a bit of bias. I enjoy the hectic pace and APM GNB offers. If anything I'd say that, after a bloodfest, if in the middle of No Mercy a weave must take place, then treating 2x Down as we do Burst Strike now alleviates that issue altogether. I don't want to see another job become even more simplified for the sake of "accessibility." There's already WAR and DRK for straight forward play, and PLD if you want to spice up your 1-2-3 a bit.
    Tanking as a whole has already been dumbed down to such a mind-numbing extent. If the developers do address this I'd hope they have the tact to not butcher the one remaining tank that's engaging to play, with an emphasis on good weave management, and a higher APM, lest it too be neutered into the dirt.
    (4)