Quote Originally Posted by Bhearil View Post
Usually you use very few Unmends after the battle started and you can keep a charge stack since tanks get 2. Its a garbage passive, to say that it is extremely situational at best while being useless at worst means that its a waste of passive, same as improved Simulacrum wasting 2 passives instead of getting alll the effects on the last one and giving something useful with the first. Your reasoning is the very same as Monks Fist of Earth "Bu-but is a 10% mitigation is useful for aoes! Dont axe it!!" when I could count with one hand how many times it was useful from 2.0 to 5.4 and still have spare fingers

All tanks have evolved more or less on this expansion, but DRK looks like they got only 5 extra levels considering how garbastic the aditions are, even Warrior is on better state and their aditions were "meh" compared to GNB and specially PLD
Then first fill that space so to the brim that there is no room for that trait, or suggest its direct replacement, rather than starting with its removal. Starting with the removal is all drama and no pragmatism.

Yes, the trait needs to be stronger in order not to be a slap to the face, but the fact that so few Unmends are cast are specifically what allows for such a trait to be strong, if we were given that improved version (e.g. a full reset that still wouldn't be worth using rotationally, except as perhaps as a window ender if you knew you'd get no fewer Bloodspillers or Souleaters into the phase regardless, and therefore acts only as a QoL capacity in that you'd always be able to return quickly to the fight).