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  1. #1
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Shurrikhan View Post
    So the 1-2-3 in order to perform the same decision (ST attack), rather than 1-1-1 (in turn ensuring that you lose potency over time if healing needs can't be postponed to after the next combo completion)?

    ...Can't say I much notice the difference, outside of the increased modularity, but if you really want to lose that bar space, you do you?


    Let me be clear: I want more complexity involved in healers' downtime, including by direct offensive means, but a rigid rotation isn't complexity; it's mere bloat and a way to be have one's timing more forced, at the best, or more dependent upon coincidental timing or Speed tiers, in the more average case.
    I 100% agree with this sentiment. My one tiny quibble with it is, while a rigid 3 button rotation with zero decision making is absolutely badly designed bloat, casting one spell over and over and over again somehow manages to be even less fun that -that- terrible design.
    (6)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Semirhage View Post
    I 100% agree with this sentiment. My one tiny quibble with it is, while a rigid 3 button rotation with zero decision making is absolutely badly designed bloat, casting one spell over and over and over again somehow manages to be even less fun that -that- terrible design.
    I don't think it would be in practice. Keep in mind that 1-2-3 combo cancelled by any other spell attempt would itself be far worse than the old ARR-era 18-second Aero I and 12-second Aero II to juggle alongside Stone II spam, as those at least oblige particular timings but do not backload their punishment if you need to do something else.

    A rigid 1-2-3 cycle would be no less dull, as soon as your fingers automate those movements (or one downloads an addon to, when off-stream, automate it for them), but would be tremendously more clunky -- a worst of both worlds.

    Compare that, for instance, against a resource gauge whereby each elemental spell WHM casts charges an oGCD spender (all the more usable now that, as of Endwalker, each cast will gives about 1 oGCD of weave-space). You could have a dynamic action which causes successive casts to carry over some upgrading effect to one another until the gauge is depleted or an oGCD spender that grants a further effect (perhaps causing your Stone IV to detonate after formation or Aero II to draw enemies in or the like). While such might, like combos, give additional opportunities that might oblige sequential actions, it'd at least be bankable and choiceful, rather than merely causing you to waste a large part of every trio of casts' effect if you need to interrupt that sequence mid-way.

    We have boundless possibilities to draw from to improve healer offensive gameplay, but if there's one direction we could happily skip over, it's rigid combos.
    (1)

  3. #3
    Player
    Calysto's Avatar
    Join Date
    Aug 2019
    Posts
    421
    Character
    Callisto E'elyaa
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I don't think it would be in practice. Keep in mind that 1-2-3 combo cancelled by any other spell attempt would itself be far worse than the old ARR-era 18-second Aero I and 12-second Aero II to juggle alongside Stone II spam, as those at least oblige particular timings but do not backload their punishment if you need to do something else.
    That's a non issue. If they can make ranged attacks on tank/dps not break combos, so then can for heals. They can also handle this with a proc/buff system.
    (4)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Calysto View Post
    That's a non issue. If they can make ranged attacks on tank/dps not break combos, so then can for heals. They can also handle this with a proc/buff system.
    Yet from their descriptions they haven't applied it to, say, Holy Shock, Clemency, mounting, any of the AoEs, or literally any new action aside from Unmend, Tomahawk, Shield Lob, Lightning Shot, Enpi, Piercing Talon, and Throwing Daggers, and we're still in a place where it is apparently impossible even, for PLD and DRK to have accelerated spells without wastefully carrying Spell Speed.

    If they can manage that, great -- the issue is then gone -- but it's no given.

    Moreover, it wasn't the premise against which 1-1-1 spam was being compared in what I was replying to.

    Quote Originally Posted by Calysto View Post
    Rdm/blm have procs then, so they already can do that.
    ...Of the two, only RDM has a combo, across Riposte/Zwerch/Redouble, and it IS cancelled by any intervening GCD action. It's not even among the jobs being thus changed to allow for intervening ranged casts in EW.

    Quote Originally Posted by Semirhage View Post
    And I hope we do skip over it; unfortunately the first hurdle we need to overcome is the preposterous belief the designers have that more than one downtime button for healers requires a degree in aerospace engineering to possibly understand.
    Agreed.
    (2)
    Last edited by Shurrikhan; 10-19-2021 at 07:34 PM.

  5. #5
    Player
    Calysto's Avatar
    Join Date
    Aug 2019
    Posts
    421
    Character
    Callisto E'elyaa
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Yet from their descriptions they haven't applied it to, say, Holy Shock, Clemency, mounting, any of the AoEs, or literally any new action aside from Unmend, Tomahawk, Shield Lob, Lightning Shot, Enpi, Piercing Talon, and Throwing Daggers, and we're still in a place where it is apparently impossible even, for PLD and DRK to have accelerated spells without wastefully carrying Spell Speed.

    If they can manage that, great -- the issue is then gone -- but it's no given.

    Moreover, it wasn't the premise against which 1-1-1 spam was being compared in what I was replying to.
    Rdm/blm have procs then, so they already can do that.

    and yes, not the main point ; but we have 4 healers. A 1-2-3 combo can be an option for at least one of them.
    Sure on it's own it's not enough, but at least it's something.

    Quote Originally Posted by Shurrikhan View Post
    ...Of the two, only RDM has a combo, across Riposte/Zwerch/Redouble, and it IS cancelled by any intervening GCD action. It's not even among the jobs being thus changed to allow for intervening ranged casts in EW.
    These are "physical/real" combo

    RDM has two proc based magical combo with thunder -> fire and aero -> stone then a breakable magical combo with holy/flare -> scorch
    BLM has a proc based magical combo with fire -> fire 3 ad a pseudo self-combo with thunder proc on dot

    These systems can be aplied to healers for damage/dots/heal.
    (2)
    Last edited by Calysto; 10-19-2021 at 09:41 PM.