You could have more heals you rarely interact with, they could remove Ruin II and Energy Drain because they want SCH to be even more separated from ACN/SMN than it already is and give them nothing in return except an Assize rip off that doesn't even do damage but instead gives a party wide shield and recovers some MP for Scholar, they could attach a "free adlo" mechanic to Physick, they could remove it's 1 DoT because managing that while trying to heal is only for incredibly skilled players or something. They could adopt the idea that Scholar needs to be a very simple and "beginner" healer because it's an ARR healer and put a focus on GCD healing onto it and then tell anyone who wants the old healing style to just go play Sage because Sage is just Scholar's healing kit for the most part so really you're not losing anything! They could determine that Chain is too powerful and the only reason people bring Scholar so instead they turn it into a single target buff that does the same thing Chain currently does so people don't feel like Scholar is a must need pick. They could keep in the fairy cast time for summoning it!
The original SCH was amazing. I miss it too.My Thoughts on SCH:
SCH was my first job that I played almost exclusively during ARR, and I really loved the way it played. I liked being a more DPS-focused healer. I liked having a faerie companion. I liked that I had weaknesses to overcome with my lack of effective AoE Healing. I liked needing to use my barrier spells more frequently.
Over the years, I feel like SCH has never really felt like it was getting this new level of power. As mentioned above, each capstone ability has fought with the SCH's own playstyle. Dissipation and Fey Union don't feel like cohesive actions. They feel clunky and awkward to use despite their benefits. When we were in Stormblood, after some of the weaker areas of SCH's gameplay were ironed out, I felt like it was still ultimately a great job.
I will never understand why it was gutted the way it was in Shadowbringers. So much of its identity was torn out of it, and we never got anything of significant value to take its place. Why was Miasma removed? Why was Bane removed? Why was Shadowflare removed? Why were the faeries homogenized? Why was Galvanize spit into Catalyze? Why was Eye for an Eye removed?
I don't understand how SCH players were supposed to benefit from in all those removals. Was there even a single person asking for those changes?
Honestly, I feel like a lot of SCH just feels old and disjointed now. Aetherflow is fine, but we've got a healer with a large quantity of OGCDs and a faerie that give them the most amount of DPS uptime, yet they have nothing to do during that uptime. The faeries never really felt equal in the past, but it honestly feels worse having them be the same. The fey gauge is basically a screen decoration and nothing else. It's also possibly the only job to never have almost nothing that seems visually impressive.
EW hasn't even started yet, so I get that maybe it's too early to really complain. I just hope it gets overhauled like Summoner and Monk come 7.0. It really needs to be rebuilt and have new life breathed into it.




This is extremely noticeable in 24 man content when your group's tank isn't the main tank.If anything, I feel like this movement utility SCH was given may not be as great a capstone as originally thought, considering nearly all of SCH's upgrades are literal traits that increase potency or apply a Recast reduction at certain levels. If anything, I think what SCHs want most currently is more Fairy Gauge usage since it currently is extremely lacking other than Fey Union.
You'll sit on 100 fairy gauge with literally nothing to spend it on except the odd fey blessing for raidwides because you can't apply Fey Union to people not in your party..
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Tbf, this seems a broad issue that should be addressed regardless.
I'd far rather have to go through the effort of reworking AoE effects, for instance, to hit the first 8 applicable targets by order of proximity (perhaps ignoring those who'd be significantly overhealed) than continue to leave so many skills in limbo unless we're the main tank's party. Change all skills currently limited to party members to allies instead.
Before knowing that sage was gonna happen I hated the fairy and just wanted it removed from the kit. Now that sage is announced and we've seen some footage of it, ive changed my opinion. Something that might be nice is the fairy just eventually becomes seraph not a temp summon but just seraph the whole time(since functionally all the fairies are the same). Obviously it would have to basically just be seraph in appearance maybe it happens at a point where fairy abilities get a potency buff to make more sense, but I think it would be nice as just having the fairy out and not having to swap them with summon seraph would likely help if not remove ghosting.
Maybe as a fairy gauge spender you could buff the now permanent seraph to preform the shield heals it currently does. As well, id like to see dissipation changed to something else as it still is the only punishing healer self buff that im aware of. Aside from the aetherflow it gives we now have better tools available to scholar to increase gcd heal potency so now seems as good a time as any to finally address this.
I think scholar should still be a "pet" job as I know there are many who love that type of job and with summoner changes it is losing alot of that identity, but, it should not have to hold on to antiquated concepts when they can be changed and should be.

They should make fry union universal like rez
New Ability: Fae Vengeance, uses the fairy gauge to cause AoE damage around your fairy. Could be interesting strategy to manually place the fairy in a melee pack and use the gauge to either heal or harm.

Would prefer not to enforce having to place the fairy. It should just auto go to what your targeting. Placing fairy is such an annoying feature I never use that shit.
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