


While interesting the problem of a skill like that is that would capitalize the gauge to only dps as every tick of fey union would become a dps loss
Just wanna defend the speed boost on Expedient a little. There are some mechanic sets that require a lot of movement that people were already using Sprint on regularly, maybe not out of necessity, but to make it easier or get a little more uptime. Just a few recent fights with movement heavy sections include: Eden's Promise (Savage), Emerald weapon (both normal and Savage), half the bosses in Nier raids, almost every fight in Dalriada. And that's just looking at the last couple patches.
Now you can say, "Just use Sprint then." But Sprint isn't always up for every mechanic that you might want it on. Expedient is also twice the duration of Sprint (in-combat). And this is really tiny, but Expedient also saves everyone an oGCD slot that would be used on Sprint.
So yeah, sometimes you'll use Expedient like a 20s Shield Samba just for the damage reduction, and sometimes you'll use it just for comfort in movement-heavy mechanics. And occasionally it will feel like a godsend when you need both effects (particularly in Savage and Ultimate).
Very rarely, I think, will you wish you had a Sage instead for Pneuma (their level 90 counterpart to Expedient), which just gives a 400 potency heal instead of the speed boost. The game is flooded with 400 potency heals. But a team-wide speed boost is uniquely useful.
I agree! While it doesn't fix Scholar's issues, I don't think it's bad by any stretch. I get that it's pretty underwhelming for a capstone, but I actually do like the idea of Scholar having more movement based things. Scholar being able to move with Ruin II + ED and not lose DPS is something I like about it, personally. With Pnuema being DPS neutral as well, Expedient is looking like the better of the two to me.




While this might be true, 90% of the content doesn't require that much movement so a good 90% of the playerbase will never use the ability for it's full potential.Just wanna defend the speed boost on Expedient a little. There are some mechanic sets that require a lot of movement that people were already using Sprint on regularly, maybe not out of necessity, but to make it easier or get a little more uptime. Just a few recent fights with movement heavy sections include: Eden's Promise (Savage), Emerald weapon (both normal and Savage), half the bosses in Nier raids, almost every fight in Dalriada. And that's just looking at the last couple patches.
Now you can say, "Just use Sprint then." But Sprint isn't always up for every mechanic that you might want it on. Expedient is also twice the duration of Sprint (in-combat). And this is really tiny, but Expedient also saves everyone an oGCD slot that would be used on Sprint.
So yeah, sometimes you'll use Expedient like a 20s Shield Samba just for the damage reduction, and sometimes you'll use it just for comfort in movement-heavy mechanics. And occasionally it will feel like a godsend when you need both effects (particularly in Savage and Ultimate).
.
Hell, I very rarely see people use sprint and it's free.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
That's the case for several skills in the game and especially for all the healer level 90 abilities.


no one said they were needed, especially with all the other skills healers have to heal.
you do realize that healers want more excuses to use their skills right? which was not being heard and designed in the game encounter design and were pretty much given more redundant tools they will use little to no times? so basically they were ignored and given a skill cause you know that role exist it seems
* with what seems no thought was put into choosing those level 90 skills btw
Last edited by CrimsonGunner; 10-17-2021 at 10:25 AM.
I'll reserve judgement until I see endgame content in EW.no one said they were needed, especially with all the other skills healers have to heal.
you do realize that healers want more excuses to use their skills right? which was not being heard and designed in the game encounter design and were pretty much given more redundant tools they will use little to no times? so basically they were ignored and given a skill cause you know that role exist it seems
* with what seems no thought was put into choosing those level 90 skills btw
Also it seems to me that at least half of the healer vets want more DPS buttons instead of crazy random raid damages. You can raise the skill ceiling without killing the skill floor.




Capstones should be the most exciting moves you have. You should WANT to push them. Not making them that way is a failure of the design team.
Not be: "Eh, it'd be nice if I had the chance to use this thing".
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
"Capstones should be the most exciting moves you have" it's something players decided to come up with, as it is not really reflected in the game. Sleeve Draw, Carve and Spit, Decimate, Blasting Zone, Royal Authority, Tetragrammaton, Plenary Indulgence, Sacred Soil, Dissipation, Aetherpact, Dragon Kick, Tornado Kick, Six-Sided Star, Dragonfire Dive, Assassinate, Meditate, Battle Voice, Sidewinder, Refulgent Arrow, Apex Arrow, Ricochet, Heated Slug Shot, Flamethrower, Improvisation are all capstones skills that don't fit that definition. Mind you, I excluded other skills that don't fit that definition either only because it would have been superfluous at this point.
If capstones skills that are the most exciting moves you have turn out to be the exception and not the rule, maybe we should reconsider the importance we give to those skills.
That being said, the point of the discussion is that you are attributing a situational utility to a skill that is universally useful and worth pressing, especially compared to Lilybell and Macrocosmos.



I do have some feedback regarding SCH, granted I also raised it back in 2019 during ShB's media tour, so it should still be relevant here.
1. Please allow back the usage of Aetherflow out of combat.
It kinda feels awful in all kinds of contents, but it's especially true during dungeons. Not being able to prepare Aetherflow stacks during mob packs because you're considered "out of combat" feels bad to play. I understand there were some complains about waiting a minute between pulls in savage, but considering DNC and AST still have to wait some time to get ready, I feel this was unnecessary. A simple fix for this would be giving us the stacks every time you enter an instance, or wipe. That way, you wouldn't have to restrict it out of combat, and there wouldn't be any wait associated to it at the start.
2. Please allow us to use the pet bar to do fairy actions again.
The pet management is what really brought me to the job, and the main reason why I did stick to the game as hard as I did back in HW. Being able to do two things at once was what defined SCH for me, and where I got engaged as a healer the most.
To put it simply, fairy ghosting has been a thing since the job ever came out back in 2.0. While it wasn't ever perfect, the actions weren't getting on CD until they were actually used.
With Shadowbringers, came the worst that could have happened regarding it : Tying the fairy actions to a consumable oGCD. Now, you can't even spam the button in order to make it work. If Eos doesn't want to do it, she will not do it and you have no way of recourse. It's quite concerning not being able to rely confidently on a healing ability, on a healer job. And unfortunately, Seraph is the same, with the added lag during summoning.
I would also like to have access to manual Embraces as well. SGE basically has the Embrace macros built-in with no lag with Kardia. If this job is able to do that, I would like being able to target Embraces once again. Due to how erratic the pet AI is, Buffing Embrace won't amount to much if you can't control any of it by yourself. Overall, we already had to fight with the job system pre-shb with the lag and ghosting. SHB removed our means to fight these issues consistently. From that, I feel like our fairies have become an uncontrollable burden rather a characteristic of the job, which now eats oGCDs when you were able to dualtask them.
I don't think I would've been too upset about the lack of overall DPS actions if the main feature of the job didn't just disappear like that. I will probably still miss Bane and Eye for and Eye forever, but I guess it is what it is.
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