Quote Originally Posted by inhaledcorn View Post
I apologize. I did miss that. I had briefly skimmed since I was on my break at work.

I think "Peasant" would be better off named "Knave" imo.

One thing that does concern me is these are things being stacked with Divination. So, there's a bunch of cards being thrown out at the same time as a general buff is, so that's a lot of extra damage if we're using the 5.0 Sleeve Draw. If it's the 5.4 Sleeve Draw, then it's basically impossible to get the Lord effect unless we put that on two seals. However, we kinda lose the ability to use Knave on ourselves if we're the only one in the party. So, it becomes a question of how does Sleeve Draw fit into this if it does at all? I think your proposition with the current two-charge Draw system is actually a better way to take advantage of this idea. Personally, I really want Astrodyne to be a passable buff, and this idea for Minor Arcana is very much along the lines of what I want.

Personally, due to the cards not going toward Divination anymore, I don't really want Divination itself anymore. What I like about current Divination is that it's a reward we're building up toward for using our cards well. As it is now, it's boring. It has no interactivity with the rest of our kit. Your idea makes AST more focused on buffing specific party members with the cards fate has dealt, and I really think that gives AST a very strong identity, kinda like a Dancer, only they can freely switch Dance Partners, basically.

Yeah, "Peasant" was just what I came up with on the spot, haha. My first idea was to just have a 2-1 split give a weaker form of Astrodyne, but I think a third card would be more on theme.

You are right that this would make for very potent 2 minute windows. I guess the concrete power of the ability would need to be carefully balanced. You seem to be generally in favor of having it work this way in principle, though. Right?
I wanted to incorporate Sleeve Draw into my proposal, because I think it would be best for one of these to be available in the opener.

I think Astrodyne in its planned form is another instance of pretty bad RNG. It's RNG that allows no real way to interact with it. Sure, you can reroll. But in the end, there's only one way to get lucky, and if you don't get it, tough shit. Therefore, I don't think it should even necessarily stay in the game, much less be passable. Placing haste buffs on other players has historically been mostly a source of awkward interactions and janky rotational timings.