Definitely a proposal worth considering and discussing.
As to this one line:
"I was trying to think of a way to give the player the ability to largely mitigate the RNG's impact with skilled play."
Not to be snarky or pessimistic, but I do wonder if SE was trying to think of a way to somewhat mitigate skilled play's impact with RNG. There is still some skill flex in the current iteration, but also more of an excuse not to get great combos too often.



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