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  1. #1
    Player
    Hozomeen's Avatar
    Join Date
    Aug 2017
    Posts
    33
    Character
    Ravi Kurlgargyey
    World
    Louisoix
    Main Class
    Reaper Lv 90
    Quote Originally Posted by inhaledcorn View Post
    While I do like the idea, the way things are set means that your always want to use Minor Arcana at 1 seal since, in planned content, you will always have a melee job. If Minor was on a 90s cooldown or could only be used if it has 3 seals, then the idea would be better. I do like where you're going with this, though.
    You think so? It's not clear to me at all that melee jobs will necessarily burst harder than casters. At the very least, I was hoping for the difference to be pretty negligible.

    Oh, I think you may have not read closely enough. I do mean for it to only be able to be used at 3.

    Edit: Also, part of my proposed rework would be putting Sleeve on a 120s CD and Draw on 40s, so that you would basically have 2 Minor Arcana every 2 minutes.
    (0)
    Last edited by Hozomeen; 10-18-2021 at 02:23 AM.

  2. #2
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    396
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Sage Lv 100
    Quote Originally Posted by Hozomeen View Post
    You think so? It's not clear to me at all that melee jobs will necessarily burst harder than casters. At the very least, I was hoping for the difference to be pretty negligible.

    Oh, I think you may have not read closely enough. I do mean for it to only be able to be used at 3.

    Edit: Also, part of my proposed rework would be putting Sleeve on a 120s CD and Draw on 40s, so that you would basically have 2 Minor Arcana every 2 minutes.
    I apologize. I did miss that. I had briefly skimmed since I was on my break at work.

    I think "Peasant" would be better off named "Knave" imo.

    One thing that does concern me is these are things being stacked with Divination. So, there's a bunch of cards being thrown out at the same time as a general buff is, so that's a lot of extra damage if we're using the 5.0 Sleeve Draw. If it's the 5.4 Sleeve Draw, then it's basically impossible to get the Lord effect unless we put that on two seals. However, we kinda lose the ability to use Knave on ourselves if we're the only one in the party. So, it becomes a question of how does Sleeve Draw fit into this if it does at all? I think your proposition with the current two-charge Draw system is actually a better way to take advantage of this idea. Personally, I really want Astrodyne to be a passable buff, and this idea for Minor Arcana is very much along the lines of what I want.

    Personally, due to the cards not going toward Divination anymore, I don't really want Divination itself anymore. What I like about current Divination is that it's a reward we're building up toward for using our cards well. As it is now, it's boring. It has no interactivity with the rest of our kit. Your idea makes AST more focused on buffing specific party members with the cards fate has dealt, and I really think that gives AST a very strong identity, kinda like a Dancer, only they can freely switch Dance Partners, basically.
    (1)

  3. #3
    Player
    Hozomeen's Avatar
    Join Date
    Aug 2017
    Posts
    33
    Character
    Ravi Kurlgargyey
    World
    Louisoix
    Main Class
    Reaper Lv 90
    Quote Originally Posted by inhaledcorn View Post
    I apologize. I did miss that. I had briefly skimmed since I was on my break at work.

    I think "Peasant" would be better off named "Knave" imo.

    One thing that does concern me is these are things being stacked with Divination. So, there's a bunch of cards being thrown out at the same time as a general buff is, so that's a lot of extra damage if we're using the 5.0 Sleeve Draw. If it's the 5.4 Sleeve Draw, then it's basically impossible to get the Lord effect unless we put that on two seals. However, we kinda lose the ability to use Knave on ourselves if we're the only one in the party. So, it becomes a question of how does Sleeve Draw fit into this if it does at all? I think your proposition with the current two-charge Draw system is actually a better way to take advantage of this idea. Personally, I really want Astrodyne to be a passable buff, and this idea for Minor Arcana is very much along the lines of what I want.

    Personally, due to the cards not going toward Divination anymore, I don't really want Divination itself anymore. What I like about current Divination is that it's a reward we're building up toward for using our cards well. As it is now, it's boring. It has no interactivity with the rest of our kit. Your idea makes AST more focused on buffing specific party members with the cards fate has dealt, and I really think that gives AST a very strong identity, kinda like a Dancer, only they can freely switch Dance Partners, basically.

    Yeah, "Peasant" was just what I came up with on the spot, haha. My first idea was to just have a 2-1 split give a weaker form of Astrodyne, but I think a third card would be more on theme.

    You are right that this would make for very potent 2 minute windows. I guess the concrete power of the ability would need to be carefully balanced. You seem to be generally in favor of having it work this way in principle, though. Right?
    I wanted to incorporate Sleeve Draw into my proposal, because I think it would be best for one of these to be available in the opener.

    I think Astrodyne in its planned form is another instance of pretty bad RNG. It's RNG that allows no real way to interact with it. Sure, you can reroll. But in the end, there's only one way to get lucky, and if you don't get it, tough shit. Therefore, I don't think it should even necessarily stay in the game, much less be passable. Placing haste buffs on other players has historically been mostly a source of awkward interactions and janky rotational timings.
    (1)

  4. #4
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    396
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Sage Lv 100
    Quote Originally Posted by Hozomeen View Post
    Yeah, "Peasant" was just what I came up with on the spot, haha. My first idea was to just have a 2-1 split give a weaker form of Astrodyne, but I think a third card would be more on theme.

    You are right that this would make for very potent 2 minute windows. I guess the concrete power of the ability would need to be carefully balanced. You seem to be generally in favor of having it work this way in principle, though. Right?
    I wanted to incorporate Sleeve Draw into my proposal, because I think it would be best for one of these to be available in the opener.

    I think Astrodyne in its planned form is another instance of pretty bad RNG. It's RNG that allows no real way to interact with it. Sure, you can reroll. But in the end, there's only one way to get lucky, and if you don't get it, tough shit. Therefore, I don't think it should even necessarily stay in the game, much less be passable. Placing haste buffs on other players has historically been mostly a source of awkward interactions and janky rotational timings.
    I may not have been clear with what I wanted from Astrodyne. I don't necessarily want Astrodyne's current iteration as a passible buff, but rather I want the cards and seals I'm working toward be something I can pass to another. That's how AST plays. It has low personal DPS to make up for the strong support it provides. Your proposal captures the idea of what AST wants to do, pass damage buffs, but still accounting for what the devs want from Astrodyne, personal AST damage, in one go. That being said, your proposal also accounts for bad RNG by still guaranteeing a damage buff, which current Astrodyne does not. We can now more accurately account for AST damage being either a 4-5% DPS increase every 90~s on top of the extra card DPS ~30s. This allows us to better prepare who gets the big Minor Arcana buff when while still having some RNG with the general card usage. This is the best of both worlds.
    (1)

  5. #5
    Player
    Hozomeen's Avatar
    Join Date
    Aug 2017
    Posts
    33
    Character
    Ravi Kurlgargyey
    World
    Louisoix
    Main Class
    Reaper Lv 90
    Quote Originally Posted by inhaledcorn View Post
    I may not have been clear with what I wanted from Astrodyne. I don't necessarily want Astrodyne's current iteration as a passible buff, but rather I want the cards and seals I'm working toward be something I can pass to another. That's how AST plays. It has low personal DPS to make up for the strong support it provides. Your proposal captures the idea of what AST wants to do, pass damage buffs, but still accounting for what the devs want from Astrodyne, personal AST damage, in one go. That being said, your proposal also accounts for bad RNG by still guaranteeing a damage buff, which current Astrodyne does not. We can now more accurately account for AST damage being either a 4-5% DPS increase every 90~s on top of the extra card DPS ~30s. This allows us to better prepare who gets the big Minor Arcana buff when while still having some RNG with the general card usage. This is the best of both worlds.
    Ah ok, thank you, I understand. I'm glad you agree that this would be a good change!
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