Hi guys, first time posting on the OF. I listened to a couple interviews and heard Yoshi-P say that it would be more helpful if feedback were posted here.
I'm making this thread to discuss ideas for how Minor Arcana could be improved, because I think it's fairly likely that people will be dissatisfied with the version that is currently planned to release in EW. I know there's another thread about 6.0 AST up right now, but this one is just for discussing Minor Arcana suggestions.
To start it off, here's my suggestion.
I think Minor Arcana should take some cues from Masterful Blitz and NIN Mudras, and change its effect as follows.
Minor Arcana (Cooldown: 1 second)
Draws an arcanum using the astrosigns read from your divining deck.
Can only be executed after reading three astrosigns. Arcanum drawn is determined by the number of different types of astrosigns read.
1 Sign Type: Draws the Lord of Crowns
2 Sign Types: Draws the Peasant
3 Sign Types: Draws the Lady of Crowns
Peasant Effect: Increases damage dealt by a party member or self by 5%. Effect is doubled while no other party members are in the instance.
Lord of Crowns Effect: Increases damage dealt by a party member or self by 8% if target is melee DPS or tank, or 4% for all other roles.
Lady of Crowns Effect: Increases damage dealt by a party member or self by 8% if target is ranged DPS or healer, or 4% for all other roles.
Duration: 20s
Action changes to Crown Play upon execution.
Can only be executed while in combat.
In addition to this, Redraw would be reverted to its Shadowbringers functionality.
Sleeve Draw would be added back in its original Shadowbringers version (draw three cards), but with a 120s cooldown.
Draw would have its cooldown increased to 40 seconds, and the cards would have their duration increased to 20 seconds. You would only be able to execute Draw while in combat. Astrodyne would have to be removed.
Here's my reasoning for why I think this is a good idea.
I was trying to think of a way to give the player the ability to largely mitigate the RNG's impact with skilled play. With my proposed Minor Arcana, you'd only really have to fish for a favorable seal on the third one (maybe 3 charges of Redraw is too generous for this). But which pattern you fish for is gonna change from pull to pull, which might help keep things a bit more interesting. I also tried to make it so that each outcome would be desirable in certain situations, with only one (The Peasant) being undesirable in most normal cases.
I think they changed Sleeve Draw because it was too busy, so maybe it would be better to have it only be one extra card every minute, and keep Draw at a 30s cooldown, with card durations of 15s.
That's my idea. How about you? Let's have a fruitful discussion!